This commit is contained in:
DevAndromeda 2021-08-08 01:15:20 +05:45
commit a276d48315
9 changed files with 17 additions and 15 deletions

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@ -16,19 +16,16 @@ on:
- '!gh-pages'
jobs:
test:
strategy:
matrix:
node: ['14', '16']
name: ESLint (Node v${{ matrix.node }})
name: ESLint (Node v16)
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v2
- name: Install Node v${{ matrix.node }}
- name: Install Node v16
uses: actions/setup-node@v1
with:
node-version: ${{ matrix.node }}
node-version: 16
- name: Install dependencies
run: npm install

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@ -18,4 +18,4 @@ jobs:
- run: npm run build
- run: npm publish --access public
env:
NODE_AUTH_TOKEN: ${{secrets.npm_token}}
NODE_AUTH_TOKEN: ${{secrets.npm_token}}

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@ -51,4 +51,9 @@ You have to use `<Queue>.destroy()` to destroy the queue. It will also stop the
```js
const queue = player.getQueue(message.guild.id);
if (queue) queue.destroy();
```
```
## Updating filters
Discord Player v5.x has new option `bufferingTimeout` in queue init options which allows you to set stream buffering timeout before playing.
This might be useful if you want to have smooth filters update. By default, it is set to 3 seconds.

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@ -215,7 +215,7 @@ client.on("interactionCreate", async (interaction) => {
if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
const currentTrack = queue.current;
const tracks = queue.tracks.slice(0, 10).map((m, i) => {
return `${i + 1}. **${m.title}**`;
return `${i + 1}. **${m.title}** ([link](${m.url}))`;
});
return void interaction.followUp({
@ -228,7 +228,7 @@ client.on("interactionCreate", async (interaction) => {
: ""
}`,
color: 0xff0000,
fields: [{ name: "Now Playing", value: `🎶 | **${currentTrack.title}**` }]
fields: [{ name: "Now Playing", value: `🎶 | **${currentTrack.title}** ([link](${currentTrack.url}))` }]
}
]
});

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@ -11,6 +11,6 @@
"dependencies": {
"@discordjs/opus": "^0.5.3",
"discord-player": "^5.0.0-dev.39f503a.1625470163",
"discord.js": "^13.0.0-dev.fe5d56c.1625443439"
"discord.js": "^13.0.1"
}
}

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@ -1,6 +1,6 @@
{
"name": "discord-player",
"version": "5.0.0-dev",
"version": "5.0.0",
"description": "Complete framework to facilitate music commands using discord.js",
"main": "dist/index.js",
"types": "dist/index.d.ts",

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@ -117,7 +117,7 @@ class Player extends EventEmitter<PlayerEvents> {
if (!this.queues.has(queue.guild.id)) return;
queue.destroy();
this.emit("channelEmpty", queue);
}, queue.options.leaveOnEmptyCooldown || 0);
}, queue.options.leaveOnEmptyCooldown || 0).unref();
queue._cooldownsTimeout.set(`empty_${oldState.guild.id}`, timeout);
}
}

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@ -657,7 +657,7 @@ class Queue<T = unknown> {
this.connection.playStream(resource).then(() => {
this.setVolume(this.options.initialVolume);
});
}, this.#getBufferingTimeout());
}, this.#getBufferingTimeout()).unref();
}
/**

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@ -91,7 +91,7 @@ class Util {
* @returns {Promise<unknown>}
*/
static wait(time: number) {
return new Promise((r) => setTimeout(r, time));
return new Promise((r) => setTimeout(r, time).unref());
}
static noop() {} // eslint-disable-line @typescript-eslint/no-empty-function