📝 Fix resume comments
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@ -776,7 +776,7 @@ class Player extends EventEmitter {
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// Get guild queue
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// Get guild queue
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const queue = this.queues.find((g) => g.guildID === message.guild.id)
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const queue = this.queues.find((g) => g.guildID === message.guild.id)
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if (!queue) return this.emit('error', 'NotPlaying', message)
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if (!queue) return this.emit('error', 'NotPlaying', message)
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// Pause the dispatcher
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// Resume the dispatcher
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queue.voiceConnection.dispatcher.resume()
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queue.voiceConnection.dispatcher.resume()
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queue.paused = false
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queue.paused = false
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}
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}
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