feat: smooth volume transition (#1017)
* g * feat: smooth volume * docs: add smooth volume example * chore: subpath exports
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11 changed files with 1139 additions and 1088 deletions
16
README.md
16
README.md
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@ -166,6 +166,20 @@ These bots are made by the community, they can help you build your own!
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## Advanced
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### Smooth Volume
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Discord Player will make volume transition smooth. To enable this, you need to add this line at the top of your main file:
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```js
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// CJS
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require("discord-player/smoothVolume");
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// ESM
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import "discord-player/smoothVolume"
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```
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> ⚠️ Make sure that line is situated at the **TOP** of your **main** file.
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### Use cookies
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```js
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@ -215,7 +229,7 @@ const queue = player.createQueue(..., {
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// only trap youtube source
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if (source === "youtube") {
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// track here would be youtube track
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return (await playdl.stream(track.url)).stream;
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return (await playdl.stream(track.url, { discordPlayerCompatibility : true })).stream;
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// we must return readable stream or void (returning void means telling discord-player to look for default extractor)
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}
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}
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@ -18,7 +18,7 @@ const queue = player.createQueue(..., {
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// only trap youtube source
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if (source === "youtube") {
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// track here would be youtube track
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return (await playdl.stream(track.url)).stream;
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return (await playdl.stream(track.url, { discordPlayerCompatibility : true })).stream;
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// we must return readable stream or void (returning void means telling discord-player to look for default extractor)
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}
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}
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@ -1,6 +1,7 @@
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require("dotenv").config({
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path: __dirname+"/.env"
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});
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require("discord-player/smoothVolume");
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const { Client, GuildMember, Intents } = require("discord.js");
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const config = require("./config");
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const { Player, QueryType, QueueRepeatMode } = require("discord-player");
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@ -10,7 +10,7 @@
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"license": "MIT",
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"dependencies": {
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"@discordjs/opus": "^0.5.3",
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"discord-player": "^5.0.2",
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"discord-player": "^5.2.1",
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"discord.js": "^13.0.1",
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"dotenv": "^10.0.0"
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}
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10
package.json
10
package.json
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@ -9,9 +9,12 @@
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],
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"module": "dist/index.mjs",
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"exports": {
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".": {
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"require": "./dist/index.js",
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"import": "./dist/index.mjs"
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},
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"./smoothVolume": "./dist/smoothVolume.js"
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},
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"scripts": {
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"dev": "cd example/test && ts-node index.ts",
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"build": "rimraf dist && tsc && npm run build:esm",
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@ -60,14 +63,15 @@
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},
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"homepage": "https://discord-player.js.org",
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"dependencies": {
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"@discordjs/voice": "^0.7.5",
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"@discordjs/voice": "^0.8.0",
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"discord-ytdl-core": "^5.0.4",
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"libsodium-wrappers": "^0.7.9",
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"prism-media": "https://codeload.github.com/discord-player/prism-media/tar.gz/main",
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"soundcloud-scraper": "^5.0.2",
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"spotify-url-info": "^2.2.3",
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"tiny-typed-emitter": "^2.1.0",
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"youtube-sr": "^4.1.9",
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"ytdl-core": "^4.9.1"
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"youtube-sr": "^4.1.12",
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"ytdl-core": "^4.10.0"
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},
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"devDependencies": {
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"@babel/cli": "^7.16.0",
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@ -153,6 +153,7 @@ class Player extends EventEmitter<PlayerEvents> {
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const _meta = queueInitOptions.metadata;
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delete queueInitOptions["metadata"];
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queueInitOptions.volumeSmoothness ??= 0.1;
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queueInitOptions.ytdlOptions ??= this.options.ytdlOptions;
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const queue = new Queue(this, guild, queueInitOptions);
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queue.metadata = _meta;
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@ -702,6 +702,11 @@ class Queue<T = unknown> {
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if (options.seek) this._streamTime = options.seek;
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this._filtersUpdate = options.filtersUpdate;
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if (resource.volume && typeof this.options.volumeSmoothness === "number") {
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Reflect.set(resource.volume, "_smoothing", this.options.volumeSmoothness || 0);
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}
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this.setVolume(this.options.initialVolume);
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setTimeout(() => {
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116
src/VolumeTransformer.ts
Normal file
116
src/VolumeTransformer.ts
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// prism's volume transformer with smooth volume support
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import { Transform, TransformOptions } from "stream";
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export interface VolumeTransformerOptions extends TransformOptions {
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type?: "s16le" | "s16be" | "s32le" | "s32be";
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smoothness?: number;
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volume?: number;
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}
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export class VolumeTransformer extends Transform {
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private _bits: number;
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private _smoothing: number;
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private _bytes: number;
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private _extremum: number;
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private _chunk: Buffer;
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public volume: number;
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private _targetVolume: number;
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constructor(options: VolumeTransformerOptions = {}) {
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super(options);
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switch (options.type) {
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case "s16le":
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this._readInt = (buffer, index) => buffer.readInt16LE(index);
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this._writeInt = (buffer, int, index) => buffer.writeInt16LE(int, index);
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this._bits = 16;
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break;
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case "s16be":
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this._readInt = (buffer, index) => buffer.readInt16BE(index);
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this._writeInt = (buffer, int, index) => buffer.writeInt16BE(int, index);
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this._bits = 16;
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break;
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case "s32le":
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this._readInt = (buffer, index) => buffer.readInt32LE(index);
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this._writeInt = (buffer, int, index) => buffer.writeInt32LE(int, index);
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this._bits = 32;
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break;
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case "s32be":
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this._readInt = (buffer, index) => buffer.readInt32BE(index);
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this._writeInt = (buffer, int, index) => buffer.writeInt32BE(int, index);
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this._bits = 32;
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break;
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default:
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throw new Error("VolumeTransformer type should be one of s16le, s16be, s32le, s32be");
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}
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this._bytes = this._bits / 8;
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this._extremum = Math.pow(2, this._bits - 1);
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this.volume = typeof options.volume === "undefined" ? 1 : options.volume;
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this._targetVolume = this.volume;
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this._chunk = Buffer.alloc(0);
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this._smoothing = options.smoothness || 0;
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}
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_readInt(buffer: Buffer, index: number) {
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return index;
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}
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_writeInt(buffer: Buffer, int: number, index: number) {
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return index;
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}
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_transform(chunk: Buffer, encoding: BufferEncoding, done: () => unknown) {
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if (this._smoothing > 0 && this.volume !== this._targetVolume) {
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if (this.volume < this._targetVolume) {
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this.volume = this.volume + this._smoothing >= this._targetVolume ? this._targetVolume : this.volume + this._smoothing;
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} else if (this.volume > this._targetVolume) {
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this.volume = this.volume - this._smoothing <= this._targetVolume ? this._targetVolume : this.volume - this._smoothing;
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}
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}
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if (this.volume === 1) {
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this.push(chunk);
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return done();
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}
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const { _bytes, _extremum } = this;
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chunk = this._chunk = Buffer.concat([this._chunk, chunk]);
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if (chunk.length < _bytes) return done();
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const complete = Math.floor(chunk.length / _bytes) * _bytes;
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for (let i = 0; i < complete; i += _bytes) {
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const int = Math.min(_extremum - 1, Math.max(-_extremum, Math.floor(this.volume * this._readInt(chunk, i))));
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this._writeInt(chunk, int, i);
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}
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this._chunk = chunk.slice(complete);
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this.push(chunk.slice(0, complete));
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return done();
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}
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_destroy(err: Error, cb: (error: Error) => void) {
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super._destroy(err, cb);
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this._chunk = null;
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}
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setVolume(volume: number) {
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this._targetVolume = volume;
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if (this._smoothing <= 0) this.volume = volume;
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}
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setVolumeDecibels(db: number) {
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this.setVolume(Math.pow(10, db / 20));
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}
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setVolumeLogarithmic(value: number) {
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this.setVolume(Math.pow(value, 1.660964));
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}
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get volumeDecibels() {
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return Math.log10(this.volume) * 20;
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}
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get volumeLogarithmic() {
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return Math.pow(this.volume, 1 / 1.660964);
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}
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}
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4
src/smoothVolume.ts
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4
src/smoothVolume.ts
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import { VolumeTransformer } from "./VolumeTransformer";
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// eslint-disable-next-line
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(require("prism-media") as typeof import("prism-media")).VolumeTransformer = VolumeTransformer;
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@ -135,6 +135,8 @@ export interface PlayerProgressbarOptions {
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* @property {number} [bufferingTimeout=3000] Buffering timeout for the stream
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* @property {boolean} [spotifyBridge=true] If player should bridge spotify source to youtube
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* @property {boolean} [disableVolume=false] If player should disable inline volume
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* @property {boolean} [volumeSmoothness=0] The volume transition smoothness between volume changes (lower the value to get better result)
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* Setting this or leaving this empty will disable this effect. Example: `volumeSmoothness: 0.1`
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* @property {Function} [onBeforeCreateStream] Runs before creating stream
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*/
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export interface PlayerOptions {
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@ -148,6 +150,7 @@ export interface PlayerOptions {
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bufferingTimeout?: number;
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spotifyBridge?: boolean;
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disableVolume?: boolean;
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volumeSmoothness?: number;
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onBeforeCreateStream?: (track: Track, source: TrackSource, queue: Queue) => Promise<Readable>;
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}
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