🐛 Fix example bot
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1 changed files with 11 additions and 11 deletions
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@ -1,6 +1,6 @@
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const { Client, GuildMember } = require("discord.js");
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const config = require("./config");
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const { Player, QueryType, QueueRepeatMode } = require("discord-player");
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const { Player, QueryType, QueueRepeatMode } = require("../../");
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const client = new Client({
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intents: ["GUILD_VOICE_STATES", "GUILD_MESSAGES", "GUILDS"]
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@ -164,7 +164,7 @@ client.on("interactionCreate", async (interaction) => {
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}
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if (interaction.commandName === "play" || interaction.commandName === "soundcloud") {
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await interaction.defer();
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await interaction.deferReply();
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const query = interaction.options.get("query").value;
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const searchResult = await player
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@ -190,7 +190,7 @@ client.on("interactionCreate", async (interaction) => {
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searchResult.playlist ? queue.addTracks(searchResult.tracks) : queue.addTrack(searchResult.tracks[0]);
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if (!queue.playing) await queue.play();
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} else if (interaction.commandName === "volume") {
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await interaction.defer();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const vol = interaction.options.get("amount");
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@ -201,7 +201,7 @@ client.on("interactionCreate", async (interaction) => {
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content: success ? `✅ | Volume set to **${vol.value}%**!` : "❌ | Something went wrong!"
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});
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} else if (interaction.commandName === "skip") {
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await interaction.defer();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const currentTrack = queue.current;
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@ -210,7 +210,7 @@ client.on("interactionCreate", async (interaction) => {
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content: success ? `✅ | Skipped **${currentTrack}**!` : "❌ | Something went wrong!"
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});
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} else if (interaction.commandName === "queue") {
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await interaction.defer();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const currentTrack = queue.current;
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@ -233,25 +233,25 @@ client.on("interactionCreate", async (interaction) => {
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]
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});
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} else if (interaction.commandName === "pause") {
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await interaction.defer();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const success = queue.setPaused(true);
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return void interaction.followUp({ content: success ? "⏸ | Paused!" : "❌ | Something went wrong!" });
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} else if (interaction.commandName === "resume") {
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await interaction.defer();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const success = queue.setPaused(false);
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return void interaction.followUp({ content: success ? "▶ | Resumed!" : "❌ | Something went wrong!" });
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} else if (interaction.commandName === "stop") {
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await interaction.defer();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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queue.destroy();
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return void interaction.followUp({ content: "🛑 | Stopped the player!" });
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} else if (interaction.commandName === "np") {
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await interaction.defer();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const progress = queue.createProgressBar();
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@ -273,7 +273,7 @@ client.on("interactionCreate", async (interaction) => {
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]
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});
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} else if (interaction.commandName === "loop") {
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await interaction.defer();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const loopMode = interaction.options.get("mode").value;
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@ -281,7 +281,7 @@ client.on("interactionCreate", async (interaction) => {
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const mode = loopMode === QueueRepeatMode.TRACK ? "🔂" : loopMode === QueueRepeatMode.QUEUE ? "🔁" : "▶";
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return void interaction.followUp({ content: success ? `${mode} | Updated loop mode!` : "❌ | Could not update loop mode!" });
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} else if (interaction.commandName === "bassboost") {
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await interaction.defer();
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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await queue.setFilters({
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