diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..bc3e5ad --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +node_modules +poc.js +package-lock.json \ No newline at end of file diff --git a/.jsdoc.json b/.jsdoc.json new file mode 100644 index 0000000..bb162a6 --- /dev/null +++ b/.jsdoc.json @@ -0,0 +1,31 @@ +{ + "tags": { + "allowUnknownTags": true, + "dictionaries": ["jsdoc"] + }, + "source": { + "include": ["index.js", "package.json", "README.md", "src"], + "includePattern": ".js$", + "excludePattern": "(node_modules/|docs)" + }, + "plugins": [ + "plugins/markdown" + ], + "templates": { + "cleverLinks": false, + "monospaceLinks": true, + "useLongnameInNav": false, + "showInheritedInNav": true, + "default": { + "outputSourceFiles": false, + "includeDate": false + } + }, + "opts": { + "destination": "./docs/", + "encoding": "utf8", + "private": true, + "recurse": true, + "template": "./node_modules/minami" + } +} \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..16bf88a --- /dev/null +++ b/README.md @@ -0,0 +1,345 @@ +# Discord Music + +[![downloadsBadge](https://img.shields.io/npm/dt/discord-music?style=for-the-badge)](https://npmjs.com/discord-music) +[![versionBadge](https://img.shields.io/npm/v/discord-music?style=for-the-badge)](https://npmjs.com/discord-music) +[![patreonBadge](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Fshieldsio-patreon.herokuapp.com%2FAndroz2091%2Fpledges&style=for-the-badge)](https://patreon.com/Androz2091) + +**Note**: this module uses recent discordjs features and requires discord.js version 12. + +Discord Music is a powerful [Node.js](https://nodejs.org) module that allows you to easily implement music commands. Everything is customizable, and everything is done to simplify your work without limiting you! + +- [Installation](#installation) +- [Player](#player) + - [Play](#play) + - [Pause](#pause) + - [Resume](#resume) + - [Stop](#stop) + - [SetVolume](#setvolume) + - [AddToQueue](#addtoqueue) + - [ClearQueue](#clearqueue) + - [GetQueue](#getqueue) +- [Info Messages](#info-messages) +- [Handle errors](#handle-errors) + +## Installation + +```sh +npm install --save discord-music +``` + +Install **opusscript** or **node-opus**: +```sh +npm install --save opusscript +``` + +Install [FFMPEG](https://www.ffmpeg.org/download.html) and you're done! + +## Player + +```js +const Discord = require("discord.js"), +client = new Discord.Client(), +settings = { + prefix: "!", + token: "Your Discord Token" +}; + +const { Player } = require('discord-music'); +const player = new Player(client, "YOUTUBE API KEY", { + leaveOnEnd: true, + leaveOnStop: true +}); +// To easily access the player +client.player = player; + +client.on("ready", () => { + console.log("I'm ready !"); +}); + +client.login(settings.token); +``` + +### Play + +To play a song, use the `client.manager.play()` function. + +**Usage:** + +```js +client.player.play(voiceChannel, songName); +``` + +**Example**: +```js +client.on('message', async (message) => { + + const args = message.content.slice(settings.prefix.length).trim().split(/ +/g); + const command = args.shift().toLowerCase(); + + // !play Despacito + // will play "Despacito" in the member voice channel + + if(command === 'play'){ + let song = await client.player.play(message.member.voice.channel, args[0]) + message.channel.send(`Currently playing ${song.name}!`); + } + +``` + +### Pause + +To pause the current song, use the `client.manager.pause()` function. + +**Usage:** + +```js +client.player.pause(guildID); +``` + +**Example**: + +```js +client.on('message', async (message) => { + + const args = message.content.slice(settings.prefix.length).trim().split(/ +/g); + const command = args.shift().toLowerCase(); + + if(command === 'pause'){ + let song = await client.player.pause(message.guild.id); + message.channel.send(`${song.name} paused!`); + } + +}); +``` + +### Resume + +To resume the current song, use the `client.manager.resume()` function. + +**Usage:** + +```js +client.player.resume(guildID); +``` + +**Example**: + +```js +client.on('message', async (message) => { + + const args = message.content.slice(settings.prefix.length).trim().split(/ +/g); + const command = args.shift().toLowerCase(); + + if(command === 'resume'){ + let song = await client.player.resume(message.guild.id); + message.channel.send(`${song.name} resumed!`); + } + +}); +``` + +### Stop + +To stop the music, use the `client.manager.stop()` function. + +**Usage:** + +```js +client.player.stop(guildID); +``` + +**Example**: + +```js +client.on('message', (message) => { + + const args = message.content.slice(settings.prefix.length).trim().split(/ +/g); + const command = args.shift().toLowerCase(); + + if(command === 'stop'){ + client.player.stop(message.guild.id); + message.channel.send('Music stopped!'); + } + +}); +``` + +### SetVolume + +To update the volume, use the `client.manager.setVolume()` function. + +**Usage:** + +```js +client.player.setVolume(guildID, percent); +``` + +**Example**: + +```js +client.on('message', (message) => { + + const args = message.content.slice(settings.prefix.length).trim().split(/ +/g); + const command = args.shift().toLowerCase(); + + if(command === 'setvolume'){ + client.player.setVolume(message.guild.id, parseInt(args[0])); + message.channel.send(`Volume set to ${args[0]} !`); + } + +}); +``` + +### AddToQueue + +To add a song to the queue, use the `client.player.addToQueue()` function. + +**Usage:** + +```js +client.player.addToQueue(guildID, songName); +``` + +**Example:** + +In this example, you will see how to add a song to the queue if one is already playing. + +```js +client.on('message', async (message) => { + + const args = message.content.slice(settings.prefix.length).trim().split(/ +/g); + const command = args.shift().toLowerCase(); + + if(command === 'play'){ + let aSongIsAlreadyPlaying = client.player.isPlaying(message.guild.id); + // If there's already a song playing + if(aSongIsAlreadyPlaying){ + // Add the song to the queue + let song = await client.player.addToQueue(message.guild.id, args[0]); + message.channel.send(`${song.name} added to queue!`); + } else { + // Else, play the song + let song = await client.player.play(message.member.voice.channel, args[0]); + message.channel.send(`Currently playing ${song.name}!`); + } + } + +}); +``` + +### ClearQueue + +To clear the queue, use the `client.player.clearQueue()` function. + +**Usage:** + +```js +client.player.clearQueue(guildID); +``` + +**Example:** + +```js +client.on('message', (message) => { + + const args = message.content.slice(settings.prefix.length).trim().split(/ +/g); + const command = args.shift().toLowerCase(); + + if(command === 'clear-queue'){ + client.player.clearQueue(message.guild.id); + message.channel.send('Queue cleared!'); + } + +}); +``` + +### GetQueue + +To get the server queue, use the `client.player.getQueue()` function. + +**Usage:** + +```js +client.player.getQueue(guildID); +``` + +**Example:** + +```js +client.on('message', (message) => { + + const args = message.content.slice(settings.prefix.length).trim().split(/ +/g); + const command = args.shift().toLowerCase(); + + if(command === 'queue'){ + let queue = await client.player.getQueue(message.guild.id); + message.channel.send('Server queue:\n'+(queue.songs.map((song, i) => { + return `${i === 0 ? 'Current' : `#${i+1}`} - ${song.name} | ${song.author}` + }).join('\n'))); + } + + /** + * Output: + * + * Server queue: + * Current - Despacito | Luis Fonsi + * #2 - Memories | Maroon 5 + * #3 - Dance Monkey | Tones And I + * #4 - Circles | Post Malone + */ + +}); +``` + +## Info Messages + +You can send a message when the queue ends or when the song changes: +```js +client.on('message', (message) => { + + const args = message.content.slice(settings.prefix.length).trim().split(/ +/g); + const command = args.shift().toLowerCase(); + + if(command === 'play'){ + let song = await client.player.play(message.member.voice.channel, args[0]); + song.queue.on('end', () => { + message.channel.send('The queue is empty, please add new songs!'); + }); + song.queue.on('songChanged', (oldSong, newSong) => { + message.channel.send(`Now playing ${newSong}...`); + }); + } + +``` + +## Handle errors + +There are 2 main errors that you can handle like this: + +```js +client.on('message', (message) => { + + const args = message.content.slice(settings.prefix.length).trim().split(/ +/g); + const command = args.shift().toLowerCase(); + + // Error 1: + // Song not found + if(command === 'play'){ + client.player.play(message.member.voice.channel, args[0]).then((song) => { + message.channel.send(`Currently playing ${song.name}!`); + }).catch(() => { + message.channel.send(`No song found for ${args[0]}`); + }); + } + + // Error 2: + // Not playing + if(command === 'queue'){ + let playing = client.player.isPlaying(message.guild.id); + if(!playing) return message.channel.send(':x: No songs currently playing!'); + // you are sure it works: + client.player.getQueue(message.guild.id); + } + +}); +``` \ No newline at end of file diff --git a/docs/CNAME b/docs/CNAME new file mode 100644 index 0000000..1c5207e --- /dev/null +++ b/docs/CNAME @@ -0,0 +1 @@ +discord-music.js.org \ No newline at end of file diff --git a/docs/Player.html b/docs/Player.html new file mode 100644 index 0000000..30fa86d --- /dev/null +++ b/docs/Player.html @@ -0,0 +1,2214 @@ + + + + + + Player - Documentation + + + + + + + + + + + + + + + + + +
+ +

Player

+ + + + + + + +
+ +
+ +

+ Player +

+ + +
+ +
+
+ + +
+ + + +

new Player(client, youtubeToken, options)

+ + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
client + + +Client + + + + +

Your Discord Client instance.

+ +
youtubeToken + + +string + + + + +

Your Youtube Data v3 API key.

+ +
options + + +PlayerOptions + + + + +

The PlayerOptions object.

+ +
+ + + + + + + + + + + + + + + + +
+ +
+ + + + + + + + + + + + +

Members

+ + + +
+

client :Client

+ + + + +
+

Your Discord Client instance.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +Client + + +
  • +
+ + + + + +
+ + + +
+

options :PlayerOptions

+ + + + +
+

Player options.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+ + + + + + +
+ + + +
+

queues :Array.<Queue>

+ + + + +
+

The guilds data.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +Array.<Queue> + + +
  • +
+ + + + + +
+ + + +
+

SYA :Youtube

+ + + + +
+

The Simple Youtube API Client.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +Youtube + + +
  • +
+ + + + + +
+ + + +
+

youtubeToken :string

+ + + + +
+

Your Youtube Data v3 API key.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +string + + +
  • +
+ + + + + +
+ + + + + +

Methods

+ + + +
+ + + +

addToQueue(guildID, songName) → {Promise.<Song>}

+ + + + + +
+

Adds a song to the guild queue.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
guildID + + +string + + + + + + +
songName + + +string + + + + +

The name of the song to add to the queue.

+ +
+ + + + + + + + + + + + + + +
+
Returns:
+ + + +
+
+ Type: +
+
+ +Promise.<Song> + + +
+
+ + + +
+ + + +
+ + +
+ + + +

clearQueue(guildID) → {Promise.<Queue>}

+ + + + + +
+

Clears the guild queue, but not the current song.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
guildID + + +string + + + + + + +
+ + + + + + + + + + + + + + +
+
Returns:
+ + + +
+
+ Type: +
+
+ +Promise.<Queue> + + +
+
+ + + +
+ + + +
+ + +
+ + + +

getQueue(guildID) → {Promise.<Queue>}

+ + + + + +
+

Gets the guild queue.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
guildID + + +string + + + + + + +
+ + + + + + + + + + + + + + +
+
Returns:
+ + + +
+
+ Type: +
+
+ +Promise.<Queue> + + +
+
+ + + +
+ + + +
+ + +
+ + + +

isPlaying(guildID) → {Boolean}

+ + + + + +
+

Whether a guild is currently playing songs

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
guildID + + +string + + + + +

The guild ID to check

+ +
+ + + + + + + + + + + + + + +
+
Returns:
+ + + +
+
+ Type: +
+
+ +Boolean + + +
+
+ + +
+

Whether the guild is currently playing songs

+
+ + +
+ + + +
+ + +
+ + + +

pause(guildID) → {Promise.<Song>}

+ + + + + +
+

Pauses the current song.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
guildID + + +string + + + + + + +
+ + + + + + + + + + + + + + +
+
Returns:
+ + + +
+
+ Type: +
+
+ +Promise.<Song> + + +
+
+ + + +
+ + + +
+ + +
+ + + +

play(voiceChannel, songName) → {Promise.<Song>}

+ + + + + +
+

Plays a song in a voice channel.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
voiceChannel + + +voiceChannel + + + + +

The voice channel in which the song will be played.

+ +
songName + + +string + + + + +

The name of the song to play.

+ +
+ + + + + + + + + + + + + + +
+
Returns:
+ + + +
+
+ Type: +
+
+ +Promise.<Song> + + +
+
+ + + +
+ + + +
+ + +
+ + + +

resume(guildID) → {Promise.<Song>}

+ + + + + +
+

Resumes the current song.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
guildID + + +string + + + + + + +
+ + + + + + + + + + + + + + +
+
Returns:
+ + + +
+
+ Type: +
+
+ +Promise.<Song> + + +
+
+ + + +
+ + + +
+ + +
+ + + +

setVolume(guildID, percent) → {Promise.<void>}

+ + + + + +
+

Updates the volume.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
guildID + + +string + + + + + + +
percent + + +number + + + + + + +
+ + + + + + + + + + + + + + +
+
Returns:
+ + + +
+
+ Type: +
+
+ +Promise.<void> + + +
+
+ + + +
+ + + +
+ + +
+ + + +

skip(guildID) → {Promise.<Queue>}

+ + + + + +
+

Skips a song.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
guildID + + +string + + + + + + +
+ + + + + + + + + + + + + + +
+
Returns:
+ + + +
+
+ Type: +
+
+ +Promise.<Queue> + + +
+
+ + + +
+ + + +
+ + +
+ + + +

stop(guildID) → {Promise.<void>}

+ + + + + +
+

Stops playing music.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
guildID + + +string + + + + + + +
+ + + + + + + + + + + + + + +
+
Returns:
+ + + +
+
+ Type: +
+
+ +Promise.<void> + + +
+
+ + + +
+ + + +
+ + + + + + +
+ +
+ + + + +
+ +
+ + + + + + + \ No newline at end of file diff --git a/docs/Queue.html b/docs/Queue.html new file mode 100644 index 0000000..ac4be3b --- /dev/null +++ b/docs/Queue.html @@ -0,0 +1,1045 @@ + + + + + + Queue - Documentation + + + + + + + + + + + + + + + + + +
+ +

Queue

+ + + + + + + +
+ +
+ +

+ Queue +

+ +

Represents a guild queue.

+ + +
+ +
+
+ + +
+ + +

Constructor

+ + +

new Queue(guildID)

+ + + + + +
+

Represents a guild queue.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
Parameters:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
guildID + + +string + + + + + + +
+ + + + + + + + + + + + + + + + +
+ +
+ + + + + + + + + + + + +

Members

+ + + +
+

connection :VoiceConnection

+ + + + +
+

The voice connection.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +VoiceConnection + + +
  • +
+ + + + + +
+ + + +
+

dispatcher :StreamDispatcher

+ + + + +
+

The stream dispatcher.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +StreamDispatcher + + +
  • +
+ + + + + +
+ + + +
+

guildID :Snowflake

+ + + + +
+

The guild ID.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +Snowflake + + +
  • +
+ + + + + +
+ + + +
+

playing :Boolean

+ + + + +
+

Whether the stream is currently playing.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +Boolean + + +
  • +
+ + + + + +
+ + + +
+

skipped :Boolean

+ + + + +
+

Whether the last song was skipped.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +Boolean + + +
  • +
+ + + + + +
+ + + +
+

songs :Array.<Song>

+ + + + +
+

Songs. The first one is currently playing and the rest is going to be played.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +Array.<Song> + + +
  • +
+ + + + + +
+ + + +
+

stopped :Boolean

+ + + + +
+

Whether the stream is currently stopped.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +Boolean + + +
  • +
+ + + + + +
+ + + +
+

volume :Number

+ + + + +
+

The stream volume.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+
    +
  • + +Number + + +
  • +
+ + + + + +
+ + + + + + + + + +

Events

+ + + +
+ + + +

end

+ + + + + +
+

Emitted when the queue is empty.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+ + + +

songChanged

+ + + + + +
+

Emitted when the song changes.

+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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new file mode 100644 index 0000000..e231183 Binary files /dev/null and b/docs/fonts/OpenSans-Regular-webfont.woff differ diff --git a/docs/fonts/OpenSans-Semibold-webfont.eot b/docs/fonts/OpenSans-Semibold-webfont.eot new file mode 100755 index 0000000..d8375dd Binary files /dev/null and b/docs/fonts/OpenSans-Semibold-webfont.eot differ diff --git a/docs/fonts/OpenSans-Semibold-webfont.svg b/docs/fonts/OpenSans-Semibold-webfont.svg new file mode 100755 index 0000000..eec4db8 --- /dev/null +++ b/docs/fonts/OpenSans-Semibold-webfont.svg @@ -0,0 +1,1830 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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b/docs/fonts/OpenSans-SemiboldItalic-webfont.svg new file mode 100755 index 0000000..7166ec1 --- /dev/null +++ b/docs/fonts/OpenSans-SemiboldItalic-webfont.svg @@ -0,0 +1,1830 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/docs/fonts/OpenSans-SemiboldItalic-webfont.ttf b/docs/fonts/OpenSans-SemiboldItalic-webfont.ttf new file mode 100755 index 0000000..d2d6318 Binary files /dev/null and b/docs/fonts/OpenSans-SemiboldItalic-webfont.ttf differ diff --git a/docs/fonts/OpenSans-SemiboldItalic-webfont.woff b/docs/fonts/OpenSans-SemiboldItalic-webfont.woff new file mode 100755 index 0000000..d4dfca4 Binary files /dev/null and b/docs/fonts/OpenSans-SemiboldItalic-webfont.woff differ diff --git a/docs/global.html b/docs/global.html new file mode 100644 index 0000000..458904b --- /dev/null +++ b/docs/global.html @@ -0,0 +1,286 @@ + + + + + + Global - Documentation + + + + + + + + + + + + + + + + + +
+ +

Global

+ + + + + + + +
+ +
+ +

+ +

+ + +
+ +
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + + + + + + + + + + + +

Type Definitions

+ + + +
+

PlayerOptions

+ + + + +
+

Player options.

+
+ + + + + +
Properties:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTypeDescription
leaveOnEnd + + +Boolean + + + +

Whether the bot should leave the current voice channel when the queue ends.

leaveOnStop + + +Boolean + + + +

Whether the bot should leave the current voice channel when the stop() function is used.

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
Type:
+ + + + + + +
+ + + + + +
+ +
+ + + + +
+ +
+ + + + + + + \ No newline at end of file diff --git a/docs/index.html b/docs/index.html new file mode 100644 index 0000000..0722ada --- /dev/null +++ b/docs/index.html @@ -0,0 +1,335 @@ + + + + + + Home - Documentation + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + +
+

Discord Music

+

downloadsBadge +versionBadge +patreonBadge

+

Note: this module uses recent discordjs features and requires discord.js version 12.

+

Discord Music is a powerful Node.js module that allows you to easily implement music commands. Everything is customizable, and everything is done to simplify your work without limiting you!

+ +

Installation

+
npm install --save discord-music
+
+

Player

+
const Discord = require("discord.js"),
+client = new Discord.Client(),
+settings = {
+    prefix: "!",
+    token: "Your Discord Token"
+};
+
+const { Player } = require('discord-music');
+const player = new Player(client, "YOUTUBE API KEY", {
+    leaveOnEnd: true,
+    leaveOnStop: true
+});
+// To easily access the player
+client.player = player;
+
+client.on("ready", () => {
+    console.log("I'm ready !");
+});
+
+client.login(settings.token);
+
+

Play

+

To play a song, use the client.manager.play() function.

+

Usage:

+
client.player.play(voiceChannel, songName);
+
+

Example:

+
client.on('message', async (message) => {
+
+    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
+    const command = args.shift().toLowerCase();
+    
+    // !play Despacito
+    // will play "Despacito" in the member voice channel
+
+    if(command === 'play'){
+        let song = await client.player.play(message.member.voice.channel, args[0])
+        message.channel.send(`Currently playing ${song.name}!`);
+    }
+
+
+

Pause

+

To pause the current song, use the client.manager.pause() function.

+

Usage:

+
client.player.pause(guildID);
+
+

Example:

+
client.on('message', async (message) => {
+
+    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
+    const command = args.shift().toLowerCase();
+
+    if(command === 'pause'){
+        let song = await client.player.pause(message.guild.id);
+        message.channel.send(`${song.name} paused!`);
+    }
+
+});
+
+

Resume

+

To resume the current song, use the client.manager.resume() function.

+

Usage:

+
client.player.resume(guildID);
+
+

Example:

+
client.on('message', async (message) => {
+
+    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
+    const command = args.shift().toLowerCase();
+
+    if(command === 'resume'){
+        let song = await client.player.resume(message.guild.id);
+        message.channel.send(`${song.name} resumed!`);
+    }
+
+});
+
+

Stop

+

To stop the music, use the client.manager.stop() function.

+

Usage:

+
client.player.stop(guildID);
+
+

Example:

+
client.on('message', (message) => {
+
+    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
+    const command = args.shift().toLowerCase();
+
+    if(command === 'stop'){
+        client.player.stop(message.guild.id);
+        message.channel.send('Music stopped!');
+    }
+
+});
+
+

SetVolume

+

To update the volume, use the client.manager.setVolume() function.

+

Usage:

+
client.player.setVolume(guildID, percent);
+
+

Example:

+
client.on('message', (message) => {
+
+    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
+    const command = args.shift().toLowerCase();
+
+    if(command === 'setvolume'){
+        client.player.setVolume(message.guild.id, parseInt(args[0]));
+        message.channel.send(`Volume set to ${args[0]} !`);
+    }
+
+});
+
+

AddToQueue

+

To add a song to the queue, use the client.player.addToQueue() function.

+

Usage:

+
client.player.addToQueue(guildID, songName);
+
+

Example:

+

In this example, you will see how to add a song to the queue if one is already playing.

+
client.on('message', async (message) => {
+
+    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
+    const command = args.shift().toLowerCase();
+
+    if(command === 'play'){
+        let aSongIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
+        // If there's already a song playing 
+        if(aSongIsAlreadyPlaying){
+            // Add the song to the queue
+            let song = await client.player.addToQueue(message.guild.id, args[0]);
+            message.channel.send(`${song.name} added to queue!`);
+        } else {
+            // Else, play the song
+            let song = await client.player.play(message.member.voice.channel, args[0]);
+            message.channel.send(`Currently playing ${song.name}!`);
+        }
+    }
+
+});
+
+

ClearQueue

+

To clear the queue, use the client.player.clearQueue() function.

+

Usage:

+
client.player.clearQueue(guildID);
+
+

Example:

+
client.on('message', (message) => {
+
+    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
+    const command = args.shift().toLowerCase();
+
+    if(command === 'clear-queue'){
+        client.player.clearQueue(message.guild.id);
+        message.channel.send('Queue cleared!');
+    }
+
+});
+
+

GetQueue

+

To get the server queue, use the client.player.getQueue() function.

+

Usage:

+
client.player.getQueue(guildID);
+
+

Example:

+
client.on('message', (message) => {
+
+    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
+    const command = args.shift().toLowerCase();
+
+    if(command === 'queue'){
+        let queue = await client.player.getQueue(message.guild.id);
+        message.channel.send('Server queue:\n'+(queue.songs.map((song, i) => {
+            return `${i === 0 ? 'Current' : `#${i+1}`} - ${song.name} | ${song.author}`
+        }).join('\n')));
+    }
+
+    /**
+     * Output:
+     * 
+     * Server queue:
+     * Current - Despacito | Luis Fonsi
+     * #2 - Memories | Maroon 5
+     * #3 - Dance Monkey | Tones And I
+     * #4 - Circles | Post Malone
+     */
+
+});
+
+

Info Messages

+

You can send a message when the queue ends or when the song changes:

+
client.on('message', (message) => {
+
+    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
+    const command = args.shift().toLowerCase();
+
+    if(command === 'play'){
+        let song = await client.player.play(message.member.voice.channel, args[0]);
+        song.queue.on('end', () => {
+            message.channel.send('The queue is empty, please add new songs!');
+        });
+        song.queue.on('songChanged', (oldSong, newSong) => {
+            message.channel.send(`Now playing ${newSong}...`);
+        });
+    }
+
+
+

Handle errors

+

There are 2 main errors that you can handle like this:

+
client.on('message', (message) => {
+
+    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
+    const command = args.shift().toLowerCase();
+
+    // Error 1:
+    // Song not found
+    if(command === 'play'){
+        client.player.play(message.member.voice.channel, args[0]).then((song) => {
+            message.channel.send(`Currently playing ${song.name}!`);
+        }).catch(() => {
+            message.channel.send(`No song found for ${args[0]}`);
+        });
+    }
+
+    // Error 2:
+    // Not playing
+    if(command === 'queue'){
+        let playing = client.player.isPlaying(message.guild.id);
+        if(!playing) return message.channel.send(':x: No songs currently playing!');
+        // you are sure it works:
+        client.player.getQueue(message.guild.id);
+    }
+
+});
+
+
+ + + + + + +
+ +
+ + + + + + + \ No newline at end of file diff --git a/docs/scripts/linenumber.js b/docs/scripts/linenumber.js new file mode 100644 index 0000000..8d52f7e --- /dev/null +++ b/docs/scripts/linenumber.js @@ -0,0 +1,25 @@ +/*global document */ +(function() { + var source = document.getElementsByClassName('prettyprint source linenums'); + var i = 0; + var lineNumber = 0; + var lineId; + var lines; + var totalLines; + var anchorHash; + + if (source && source[0]) { + anchorHash = document.location.hash.substring(1); + lines = source[0].getElementsByTagName('li'); + totalLines = lines.length; + + for (; i < totalLines; i++) { + lineNumber++; + lineId = 'line' + lineNumber; + lines[i].id = lineId; + if (lineId === anchorHash) { + lines[i].className += ' selected'; + } + } + } +})(); diff --git a/docs/scripts/prettify/Apache-License-2.0.txt b/docs/scripts/prettify/Apache-License-2.0.txt new file mode 100644 index 0000000..d645695 --- /dev/null +++ b/docs/scripts/prettify/Apache-License-2.0.txt @@ -0,0 +1,202 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/docs/scripts/prettify/lang-css.js b/docs/scripts/prettify/lang-css.js new file mode 100644 index 0000000..041e1f5 --- /dev/null +++ b/docs/scripts/prettify/lang-css.js @@ -0,0 +1,2 @@ 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\ No newline at end of file diff --git a/package.json b/package.json new file mode 100644 index 0000000..3cf1988 --- /dev/null +++ b/package.json @@ -0,0 +1,39 @@ +{ + "name": "discord-music", + "version": "1.0.0", + "description": "Complete framework to facilitate music commands using discord.js v12", + "main": "index.js", + "scripts": { + "test": "node index.js", + "generate-docs": "node_modules/.bin/jsdoc --configure .jsdoc.json --verbose" + }, + "repository": { + "type": "git", + "url": "git+https://github.com/Androz2091/discord-music.git" + }, + "keywords": [ + "music", + "bot", + "framework", + "discord", + "volume", + "queue", + "youtube" + ], + "author": "Androz2091", + "license": "ISC", + "bugs": { + "url": "https://github.com/Androz2091/discord-music/issues" + }, + "homepage": "https://github.com/Androz2091/discord-music#readme", + "dependencies": { + "ffmpeg-static": "^3.0.0", + "merge-options": "^2.0.0", + "simple-youtube-api": "^5.2.1", + "ytdl-core": "^1.0.6" + }, + "devDependencies": { + "jsdoc": "^3.6.3", + "minami": "^1.2.3" + } +} diff --git a/src/Player.js b/src/Player.js new file mode 100644 index 0000000..4fd8145 --- /dev/null +++ b/src/Player.js @@ -0,0 +1,279 @@ +const ytdl = require('ytdl-core'); +const SYA = require('simple-youtube-api'); +const mergeOptions = require('merge-options'); + +const Queue = require('./Queue'); +const Util = require('./Util'); +const Song = require('./Song'); + +/** + * Player options. + * @typedef {PlayerOptions} + * + * @property {Boolean} leaveOnEnd Whether the bot should leave the current voice channel when the queue ends. + * @property {Boolean} leaveOnStop Whether the bot should leave the current voice channel when the stop() function is used. + */ +const PlayerOptions = { + leaveOnEnd: true, + leaveOnStop: true +}; + +class Player { + + /** + * @param {Client} client Your Discord Client instance. + * @param {string} youtubeToken Your Youtube Data v3 API key. + * @param {PlayerOptions} options The PlayerOptions object. + */ + constructor(client, youtubeToken, options = {}){ + if(!client) throw new SyntaxError('Invalid Discord client'); + if(!youtubeToken) throw new SyntaxError('Invalid Token: Token must be a String'); + /** + * Your Discord Client instance. + * @type {Client} + */ + this.client = client; + /** + * Your Youtube Data v3 API key. + * @type {string} + */ + this.youtubeToken = youtubeToken; + /** + * The Simple Youtube API Client. + * @type {Youtube} + */ + this.SYA = new SYA(this.youtubeToken); + /** + * The guilds data. + * @type {Queue[]} + */ + this.queues = []; + /** + * Player options. + * @type {PlayerOptions} + */ + this.options = mergeOptions(PlayerOptions, options); + } + + /** + * Whether a guild is currently playing songs + * @param {string} guildID The guild ID to check + * @returns {Boolean} Whether the guild is currently playing songs + */ + isPlaying(guildID) { + return this.queues.some((g) => g.guildID === guildID); + } + + /** + * Plays a song in a voice channel. + * @param {voiceChannel} voiceChannel The voice channel in which the song will be played. + * @param {string} songName The name of the song to play. + * @returns {Promise} + */ + play(voiceChannel, songName) { + this.queues = this.queues.filter((g) => g.guildID !== voiceChannel.id); + return new Promise(async (resolve, reject) => { + // Searches the song + let video = await Util.getFirstYoutubeResult(songName, this.SYA).catch(() => {}); + if(!video) reject('Song not found'); + // Joins the voice channel + let connection = await voiceChannel.join(); + // Creates a new guild with data + let queue = new Queue(voiceChannel.guild.id); + queue.connection = connection; + let song = new Song(video, queue); + queue.songs.push(song); + // Add the queue to the list + this.queues.push(queue); + // Plays the song + this._playSong(queue.guildID, true); + // Resolves the song. + resolve(song); + }); + } + + /** + * Pauses the current song. + * @param {string} guildID + * @returns {Promise} + */ + pause(guildID){ + return new Promise(async(resolve, reject) => { + // Gets guild queue + let queue = this.queues.find((g) => g.guildID === guildID); + if(!queue) reject('Not playing'); + // Pauses the dispatcher + queue.dispatcher.pause(); + queue.playing = false; + // Resolves the guild queue + resolve(queue.songs[0]); + }); + } + + /** + * Resumes the current song. + * @param {string} guildID + * @returns {Promise} + */ + resume(guildID){ + return new Promise(async(resolve, reject) => { + // Gets guild queue + let queue = this.queues.find((g) => g.guildID === guildID); + if(!queue) reject('Not playing'); + // Pauses the dispatcher + queue.dispatcher.resume(); + queue.playing = true; + // Resolves the guild queue + resolve(queue.songs[0]); + }); + } + + /** + * Stops playing music. + * @param {string} guildID + * @returns {Promise} + */ + stop(guildID){ + return new Promise(async(resolve, reject) => { + // Gets guild queue + let queue = this.queues.find((g) => g.guildID === guildID); + if(!queue) reject('Not playing'); + // Stops the dispatcher + queue.stopped = true; + queue.songs = []; + queue.dispatcher.end(); + // Resolves + resolve(); + }); + } + + /** + * Updates the volume. + * @param {string} guildID + * @param {number} percent + * @returns {Promise} + */ + setVolume(guildID, percent) { + return new Promise(async(resolve, reject) => { + // Gets guild queue + let queue = this.queues.find((g) => g.guildID === guildID); + if(!queue) reject('Not playing'); + // Updates volume + queue.dispatcher.setVolumeLogarithmic(percent / 200); + // Resolves guild queue + resolve(queue); + }); + } + + /** + * Gets the guild queue. + * @param {string} guildID + * @returns {Promise} + */ + getQueue(guildID) { + return new Promise(async(resolve, reject) => { + // Gets guild queue + let queue = this.queues.find((g) => g.guildID === guildID); + if(!queue) reject('Not playing'); + // Resolves the guild queue + resolve(queue); + }); + } + + /** + * Adds a song to the guild queue. + * @param {string} guildID + * @param {string} songName The name of the song to add to the queue. + * @returns {Promise} + */ + addToQueue(guildID, songName){ + return new Promise(async(resolve, reject) => { + // Gets guild queue + let queue = this.queues.find((g) => g.guildID === guildID); + if(!queue) reject('Not playing'); + // Searches the song + let video = await Util.getFirstYoutubeResult(songName, this.SYA).catch(() => {}); + if(!video) reject('Song not found'); + let song = new Song(video, queue); + // Updates queue + queue.songs.push(song); + // Resolves the song + resolve(song); + }); + } + + /** + * Clears the guild queue, but not the current song. + * @param {string} guildID + * @returns {Promise} + */ + clearQueue(guildID){ + return new Promise(async(resolve, reject) => { + // Gets guild queue + let queue = this.queues.find((g) => g.guildID === guildID); + if(!queue) reject('Not playing'); + // Clears queue + let currentlyPlaying = queue.songs.shift(); + queue.songs = [ currentlyPlaying ]; + // Resolves guild queue + resolve(queue); + }); + } + + /** + * Skips a song. + * @param {string} guildID + * @returns {Promise} + */ + skip(guildID){ + return new Promise(async(resolve, reject) => { + // Gets guild queue + let queue = this.queues.find((g) => g.guildID === guildID); + if(!queue) reject('Not playing'); + // Ends the dispatcher + queue.dispatcher.end(); + queue.skipped = true; + // Resolves guild queue + resolve(queue); + }); + } + + /** + * Start playing songs in a guild. + * @ignore + * @param {string} guildID + * @param {Boolean} firstPlay Whether the function was called from the play() one + */ + async _playSong(guildID, firstPlay) { + // Gets guild queue + let queue = this.queues.find((g) => g.guildID === guildID); + // If there isn't any music in the queue + if(queue.songs.length < 2 && !firstPlay){ + // Leaves the voice channel + if(this.options.leaveOnEnd) queue.connection.disconnect(); + // Remoces the guild from the guilds list + this.queues = this.queues.filter((g) => g.guildID !== guildID); + // Emits stop event + if(queue.stopped) return queue.emit('stop'); + // Emits end event + return queue.emit('end'); + } + // Emit songChanged event + if(!firstPlay) queue.emit('songChanged', queue.songs.shift(), queue.songs[0], queue.skipped); + queue.skipped = false; + let song = queue.songs[0]; + // Download the song + let dispatcher = queue.connection.play(ytdl(song.url, { filter: "audioonly" })); + queue.dispatcher = dispatcher; + // Set volume + dispatcher.setVolumeLogarithmic(queue.volume / 200); + // When the song ends + dispatcher.on('finish', () => { + // Play the next song + return this._playSong(guildID, false); + }); + } + +}; + +module.exports = Player; \ No newline at end of file diff --git a/src/Queue.js b/src/Queue.js new file mode 100644 index 0000000..756afbd --- /dev/null +++ b/src/Queue.js @@ -0,0 +1,71 @@ +const { EventEmitter } = require('events'); + +/** + * Represents a guild queue. + */ +class Queue extends EventEmitter { + + /** + * Represents a guild queue. + * @param {string} guildID + */ + constructor(guildID){ + super(); + /** + * The guild ID. + * @type {Snowflake} + */ + this.guildID = guildID; + /** + * The stream dispatcher. + * @type {StreamDispatcher} + */ + this.dispatcher = null; + /** + * The voice connection. + * @type {VoiceConnection} + */ + this.connection = null; + /** + * Songs. The first one is currently playing and the rest is going to be played. + * @type {Song[]} + */ + this.songs = []; + /** + * Whether the stream is currently stopped. + * @type {Boolean} + */ + this.stopped = false; + /** + * Whether the last song was skipped. + * @type {Boolean} + */ + this.skipped = false; + /** + * The stream volume. + * @type {Number} + */ + this.volume = 100; + /** + * Whether the stream is currently playing. + * @type {Boolean} + */ + this.playing = true; + } + +}; + +/** + * Emitted when the queue is empty. + * @event Queue#end + */ + +/** + * Emitted when the song changes. + * @event Queue#songChanged + * @param {Song} oldSong The old song (playing before) + * @param {Song} newSong The new song (currently playing) + * @param {Boolean} skipped Whether the change is due to the skip() function + */ + +module.exports = Queue; \ No newline at end of file diff --git a/src/Song.js b/src/Song.js new file mode 100644 index 0000000..8b576bf --- /dev/null +++ b/src/Song.js @@ -0,0 +1,43 @@ +/** + * Represents a song. + */ +class Song { + /** + * @param {Video} video The Youtube video + * @param {Queue} queue The queue in which the song is + */ + constructor(video, queue) { + /** + * Song name. + * @type {string} + */ + this.name = video.title; + /** + * Raw informations about the song. + * @type {Object} + */ + this.raw = video.raw; + /** + * Author channel of the song. + * @type {string} + */ + this.author = video.raw.snippet.channelTitle; + /** + * Youtube video URL. + * @type {string} + */ + this.url = `https://www.youtube.com/watch?v=${video.id}`; + /** + * Youtube video thumbnail. + * @type {string} + */ + this.thumbnail = video.raw.snippet.thumbnails.default.url; + /** + * The queue in which the song is + * @type {Queue} + */ + this.queue = queue; + } +}; + +module.exports = Song; \ No newline at end of file diff --git a/src/Util.js b/src/Util.js new file mode 100644 index 0000000..1181de0 --- /dev/null +++ b/src/Util.js @@ -0,0 +1,36 @@ +const fetch = require('node-fetch'); + +/** + * Utilities. + */ +class Util { + + constructor(){} + + /** + * Gets the first youtube results for your search. + * @param {string} search The name of the video or the video URL. + * @param {Youtube} SYA The Simple Youtube API Client. + * @returns {Promise