🐛 Fix cooldowns timeout handlers
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1 changed files with 37 additions and 19 deletions
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@ -10,7 +10,6 @@ const Util = require('./Util')
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const { EventEmitter } = require('events')
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const Client = new soundcloud.Client()
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const { VimeoExtractor, DiscordExtractor, FacebookExtractor, ReverbnationExtractor, XVideosExtractor } = require('./Extractors/Extractor')
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var timeout
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/**
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* @typedef Filters
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@ -152,6 +151,12 @@ class Player extends EventEmitter {
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* @type {Discord.Collection<string, Discord.Collector>}
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*/
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this._resultsCollectors = new Discord.Collection()
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/**
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* @private
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* @type {Discord.Collection<string, Timeout>}
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*/
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this._cooldownsTimeout = new Discord.Collection()
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}
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/**
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@ -722,7 +727,11 @@ class Player extends EventEmitter {
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* client.player.play(message, "Despacito", true);
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*/
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async play (message, query, firstResult = false) {
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clearTimeout(timeout)
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if (this._cooldownsTimeout.has(`end_${message.guild.id}`)) {
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clearTimeout(this._cooldownsTimeout.get(`end_${message.guild.id}`))
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this._cooldownsTimeout.delete(`end_${message.guild.id}`)
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}
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if (!query || typeof query !== 'string') throw new Error('Play function requires search query but received none!')
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// clean query
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@ -1049,21 +1058,29 @@ class Player extends EventEmitter {
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// process leaveOnEmpty checks
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if (!this.options.leaveOnEmpty) return
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// If the member leaves a voice channel
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if (!oldState.channelID || newState.channelID) return
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// If the channel is not empty
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if (!this.util.isVoiceEmpty(queue.voiceConnection.channel)) return
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setTimeout(() => {
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// If the member joins a voice channel
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if (!oldState.channelID || newState.channelID) {
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const emptyTimeout = this._cooldownsTimeout.get(`empty_${oldState.guild.id}`)
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const channelEmpty = this.util.isVoiceEmpty(queue.voiceConnection.channel)
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if (!channelEmpty && emptyTimeout) {
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clearTimeout(emptyTimeout)
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this._cooldownsTimeout.delete(`empty_${oldState.guild.id}`)
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}
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} else {
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// If the channel is not empty
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if (!this.util.isVoiceEmpty(queue.voiceConnection.channel)) return
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if (!this.queues.has(queue.guildID)) return
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// Disconnect from the voice channel
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queue.voiceConnection.channel.leave()
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// Delete the queue
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this.queues.delete(queue.guildID)
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// Emit end event
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this.emit('channelEmpty', queue.firstMessage, queue)
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}, this.options.leaveOnEmptyCooldown || 0)
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const timeout = setTimeout(() => {
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if (!this.util.isVoiceEmpty(queue.voiceConnection.channel)) return
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if (!this.queues.has(queue.guildID)) return
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// Disconnect from the voice channel
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queue.voiceConnection.channel.leave()
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// Delete the queue
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this.queues.delete(queue.guildID)
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// Emit end event
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this.emit('channelEmpty', queue.firstMessage, queue)
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}, this.options.leaveOnEmptyCooldown || 0)
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this._cooldownsTimeout.set(`empty_${oldState.guild.id}`, timeout)
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}
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}
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_playYTDLStream (queue, updateFilter, seek) {
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@ -1140,11 +1157,12 @@ class Player extends EventEmitter {
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if (queue.tracks.length === 1 && !queue.repeatMode && !firstPlay) {
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// Leave the voice channel
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if (this.options.leaveOnEnd && !queue.stopped) {
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// Remove the guild from the guilds list
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this.queues.delete(queue.guildID)
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timeout = setTimeout(() => {
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// Remove the guild from the guilds list
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this.queues.delete(queue.guildID)
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const timeout = setTimeout(() => {
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queue.voiceConnection.channel.leave()
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}, this.options.leaveOnEndCooldown || 0)
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this._cooldownsTimeout.set(`end_${queue.guildID}`, timeout)
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}
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// Remove the guild from the guilds list
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this.queues.delete(queue.guildID)
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