jsdoc
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1 changed files with 49 additions and 4 deletions
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@ -131,6 +131,14 @@ export class Player extends EventEmitter {
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return this.Extractors.delete(extractorName);
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}
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/**
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* Internal method to search tracks
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* @param {DiscordMessage} message The message
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* @param {string} query The query
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* @param {boolean} [firstResult=false] If it should return the first result
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* @returns {Promise<Track>}
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* @private
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*/
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private _searchTracks(message: Message, query: string, firstResult?: boolean): Promise<Track> {
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return new Promise(async (resolve) => {
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let tracks: Track[] = [];
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@ -379,7 +387,7 @@ export class Player extends EventEmitter {
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* Play a song
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* @param {DiscordMessage} message The discord.js message object
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* @param {string|Track} query Search query, can be `Player.Track` instance
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* @param {Boolean} [firstResult] If it should play the first result
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* @param {Boolean} [firstResult=false] If it should play the first result
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* @example await player.play(message, "never gonna give you up", true)
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* @returns {Promise<void>}
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*/
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@ -990,6 +998,13 @@ export class Player extends EventEmitter {
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return this.skip(message);
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}
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/**
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* Internal method to handle VoiceStateUpdate events
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* @param {DiscordVoiceState} oldState The old voice state
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* @param {DiscordVoiceState} newState The new voice state
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* @returns {void}
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* @private
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*/
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private _handleVoiceStateUpdate(oldState: VoiceState, newState: VoiceState): void {
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const queue = this.queues.find((g) => g.guildID === oldState.guild.id);
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if (!queue) return;
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@ -1023,7 +1038,14 @@ export class Player extends EventEmitter {
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}
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}
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private _addTrackToQueue(message: Message, track: Track): Queue {
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/**
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* Internal method used to add tracks to the queue
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* @param {DiscordMessage} message The discord message
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* @param {Track} track The track
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* @returns {Queue}
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* @private
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*/
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_addTrackToQueue(message: Message, track: Track): Queue {
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const queue = this.getQueue(message);
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if (!queue)
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this.emit(
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@ -1037,7 +1059,14 @@ export class Player extends EventEmitter {
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return queue;
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}
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private _addTracksToQueue(message: Message, tracks: Track[]): Queue {
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/**
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* Same as `_addTrackToQueue` but used for multiple tracks
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* @param {DiscordMessage} message Discord message
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* @param {Track[]} tracks The tracks
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* @returns {Queue}
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* @private
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*/
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_addTracksToQueue(message: Message, tracks: Track[]): Queue {
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const queue = this.getQueue(message);
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if (!queue)
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throw new PlayerError(
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@ -1085,6 +1114,13 @@ export class Player extends EventEmitter {
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});
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}
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/**
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* Internal method used to init stream playing
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* @param {Queue} queue The queue
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* @param {boolean} firstPlay If this is a first play
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* @returns {Promise<void>}
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* @private
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*/
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private async _playTrack(queue: Queue, firstPlay: boolean): Promise<void> {
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if (queue.stopped) return;
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@ -1139,6 +1175,14 @@ export class Player extends EventEmitter {
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});
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}
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/**
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* Internal method to play audio
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* @param {Queue} queue The queue
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* @param {boolean} updateFilter If this method was called for audio filter update
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* @param {number} [seek] Time in ms to seek to
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* @returns {Promise<void>}
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* @private
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*/
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private _playStream(queue: Queue, updateFilter: boolean, seek?: number): Promise<void> {
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return new Promise(async (resolve) => {
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const ffmpeg = Util.checkFFmpeg();
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@ -1323,7 +1367,8 @@ export default Player;
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*/
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/**
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* Emitted when an error is triggered
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* Emitted when an error is triggered.
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* <warn>This event should handled properly by the users otherwise it might crash the process!</warn>
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* @event Player#error
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* @param {String} error It can be `NotConnected`, `UnableToJoin`, `NotPlaying`, `ParseError`, `LiveVideo` or `VideoUnavailable`.
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* @param {DiscordMessage} message The message
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