Merge pull request #852 from EwoX07/patch-3

fix(Player): voice states
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and 2021-11-05 11:14:42 +05:45 committed by GitHub
commit f3a101e894
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@ -76,8 +76,17 @@ class Player extends EventEmitter<PlayerEvents> {
const queue = this.getQueue(oldState.guild.id);
if (!queue) return;
if (oldState.channelId && newState.channelId && oldState.channelId !== newState.channelId && newState.member.id === newState.guild.me.id) {
if (queue?.connection) queue.connection.channel = newState.channel;
if (oldState.channelId && newState.channelId && oldState.channelId !== newState.channelId) {
if (queue?.connection && newState.member.id === newState.guild.me.id) queue.connection.channel = newState.channel;
if (newState.member.id === newState.guild.me.id || newState.member.id !== newState.guild.me.id && oldState.channelId === queue.connection.channel.id) {
if (!Util.isVoiceEmpty(queue.connection.channel)) return;
const timeout = setTimeout(() => {
if (!Util.isVoiceEmpty(queue.connection.channel)) return;
if (!this.queues.has(queue.guild.id)) return;
if (queue.options.leaveOnEmpty) queue.destroy();
this.emit("channelEmpty", queue);
}, queue.options.leaveOnEmptyCooldown || 0).unref();
queue._cooldownsTimeout.set(`empty_${oldState.guild.id}`, timeout);
}
if (!oldState.channelId && newState.channelId && newState.member.id === newState.guild.me.id) {
@ -109,11 +118,14 @@ class Player extends EventEmitter<PlayerEvents> {
const emptyTimeout = queue._cooldownsTimeout.get(`empty_${oldState.guild.id}`);
const channelEmpty = Util.isVoiceEmpty(queue.connection.channel);
if (newState.channelId === queue.connection.channel.id) {
if (!channelEmpty && emptyTimeout) {
clearTimeout(emptyTimeout);
queue._cooldownsTimeout.delete(`empty_${oldState.guild.id}`);
}
}
} else {
if (oldState.channelId === queue.connection.channel.id) {
if (!Util.isVoiceEmpty(queue.connection.channel)) return;
const timeout = setTimeout(() => {
if (!Util.isVoiceEmpty(queue.connection.channel)) return;
@ -124,6 +136,7 @@ class Player extends EventEmitter<PlayerEvents> {
queue._cooldownsTimeout.set(`empty_${oldState.guild.id}`, timeout);
}
}
}
/**
* Creates a queue for a guild if not available, else returns existing queue