DevAndromeda
211d62d24a
🐛 this maybe fixed trackStart?
2022-07-21 17:49:03 +05:45
DevAndromeda
5cce998739
💁 Example submodule
2022-07-20 12:55:01 +05:45
DevAndromeda
287981933e
🗒️ Fix docgen
2022-07-19 20:52:02 +05:45
DevAndromeda
f60c4bbf5d
🐛 Fix voice state handler
2022-07-19 20:43:10 +05:45
DevAndromeda
1abb5e8ba8
🎵 Discord.js v14
2022-07-19 19:43:01 +05:45
DevAndromeda
6571e2a3c1
✏️ Discord.js v14 port
2022-06-15 18:55:26 +05:45
DevAndromeda
99b9cabdcf
🔨 Auto inject smooth volume
2022-01-31 17:29:00 +05:45
DevAndromeda
75a2117602
feat: smooth volume
2022-01-26 00:57:52 +05:45
DevAndromeda
87d49c688d
feat(Queue): add option to disable inline volume
2021-11-28 14:17:46 +05:45
DevAndromeda
3185557833
fix(Player): handle emitted errors by default
2021-11-28 14:10:27 +05:45
DevAndromeda
77d2eeeffe
refactor(Player): update scanDeps
2021-11-28 13:54:07 +05:45
DevAndromeda
751df78607
feat(Player): allow searchEngine to accept extractor name
2021-11-05 18:38:48 +05:45
DevAndromeda
6b3874b894
refactor(Player): update search method
2021-11-05 18:34:17 +05:45
DevAndromeda
cb0fd060a1
fix: typings errors
2021-11-05 12:19:19 +05:45
and
f3a101e894
Merge pull request #852 from EwoX07/patch-3
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fix(Player): voice states
2021-11-05 11:14:42 +05:45
and
05d6288344
Merge pull request #844 from umutdeveci/master
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fix(Player): pass ytdl options to ytdlGetInfo
2021-11-05 11:12:48 +05:45
DooM
4800e7cb7e
Update Player.ts
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connection.channel rapidly changing in a large server with a busy voicestate, it shud never change.
fix: it shud only change the connection.channel when the bot being moved somewhere else.
also fixing how it handles voice move so it triggers channelEmpty correctly, on member move from connection.channel and bot move to an empty channel.
last thing is limiting the join and leave to the connection.channel only
2021-10-16 05:09:12 +07:00
Umut
c818bd5e8d
Pass ytdlOptions for ytdlGetInfo
2021-10-11 23:42:17 +02:00
Hubert
16484f461b
fix(Player): don't change connection channel when random user joins
2021-09-13 20:08:02 +02:00
DevAndromeda
edc54bb38a
fix(Player): check connection before setting channel
2021-08-23 18:25:25 +05:45
DevAndromeda
6d9d427e4e
fix(Player): fix soundcloud
2021-08-23 18:03:07 +05:45
DevAndromeda
2fc1089886
fix(Player): always emit channelEmpty
2021-08-19 16:49:19 +05:45
Andromeda
477b59741b
Merge pull request #676 from MaxTechnics/master
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docs: fix typo
2021-08-09 20:45:22 +05:45
Maxim Coppieters
f633a7c0dd
Fix minor typos
2021-08-09 16:56:40 +02:00
DevAndromeda
c116097954
fix(Player): add intents checking
2021-08-09 18:49:58 +05:45
DevAndromeda
615c3ad82f
fix(Player): add intents checking
2021-08-09 18:49:35 +05:45
DevAndromeda
5780e6e6f4
fix(Player): add intents checking
2021-08-09 18:43:18 +05:45
DevAndromeda
aecb61f174
fix(Player): get correct info for youtube video links
2021-08-08 12:13:15 +05:45
DevAndromeda
e66ef442e2
refactor(*): us timer.unref()
2021-08-08 00:20:51 +05:45
DevAndromeda
5a5e308105
feat(Player): add connectionTimeout option
2021-08-07 21:19:31 +05:45
DevAndromeda
59b1c60440
feat: create PlayerError
2021-08-07 20:10:21 +05:45
DevAndromeda
21b5d1d0c5
fix(Player): add default highWaterMark to try avoiding aborts
2021-08-05 15:09:58 +05:45
DevAndromeda
74faa9bad2
chore: add bundlers
2021-08-05 14:50:42 +05:45
Andromeda
7f71bf1a7a
Merge branch 'master' into v5
2021-08-03 08:43:00 +05:45
Snowflake107
245745b22c
refactor: xID to xId
2021-07-05 13:08:56 +05:45
Snowflake107
eebc4b2c92
chore: remove unnecessary comment
2021-07-05 12:18:03 +05:45
Snowflake107
6e6bd432c0
refactor(Queue): Remove queue from createProgressBar
2021-07-05 12:13:06 +05:45
Snowflake107
1a5e4cf2b8
add resolveQueue method
2021-07-04 19:20:40 +05:45
u-sayuri
4639eb780b
Update Player.ts
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Resolve to match requirements
Fix some false implementations of the code so `trackStart` event displays the correct track
2021-07-02 12:30:02 +07:00
u-sayuri
9fb493b3df
Update Player.ts
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Add JSDoc descriptions
2021-06-30 23:21:19 +07:00
u-sayuri
972d2641bd
Update Player.ts
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Fix typo
2021-06-30 23:18:11 +07:00
u-sayuri
6d9997dd4f
Proposal changes based on #477
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This fixes the problem where the first track of parsed youtube playlist gets played twice;
Changed code order so initial `trackStart` event can now see the queue;
Added a new parameter to `Player#play` and `Player_searchTracks`: `startFromIndex (number)`:
This parameter lets the user priorities the track with corresponding index (array index, starts from 0), `0` by default.
If one is specified and there is no queue, the specified track will be played first;
Otherwise if it's already playing then the specified track will be put on the first index of the added playlist.
2021-06-30 23:13:07 +07:00
Snowflake107
67648af97b
feat(Queue): queue#insert method
2021-06-30 01:14:44 +05:45
SN0WF14K3
47039821ee
Merge branch 'master' into v5
2021-06-29 22:52:00 +05:45
SN0WF14K3
8e876fbfac
Update Player.ts
2021-06-29 00:08:28 +05:45
Snowflake107
563cc2e050
Use youtube-sr getVideo
2021-06-29 00:03:54 +05:45
Snowflake107
355157a753
revert extractor first
2021-06-28 23:59:45 +05:45
Snowflake107
2423ba72e1
Voice state handling
2021-06-26 00:53:34 +05:45
Snowflake107
574c163f5b
events
2021-06-25 15:55:03 +05:45
Snowflake107
2a6d9a74f4
queue utils
2021-06-24 11:05:12 +05:45