# Discord Player Play-dl Complete framework to facilitate music commands using **[discord.js](https://discord.js.org)**. [![wakatime](https://wakatime.com/badge/github/JonnyBro/discord-player.svg)](https://wakatime.com/badge/github/Androz2091/discord-player) [![CodeFactor](https://www.codefactor.io/repository/github/jonnybro/discord-player/badge/v5)](https://www.codefactor.io/repository/github/androz2091/discord-player/overview/v5) ## Installation ### Install **[discord-player-play-dl](https://github.com/JonnyBro/discord-player-play-dl)** ```sh $ npm install git+https://github.com/JonnyBro/discord-player-play-dl ``` ### Install **[@discordjs/opus](https://npmjs.com/package/@discordjs/opus)** ```sh $ npm install --save @discordjs/opus ``` ### Install FFmpeg or Avconv - Official FFMPEG Website: **[https://www.ffmpeg.org/download.html](https://www.ffmpeg.org/download.html)** - Node Module (FFMPEG): **[https://npmjs.com/package/ffmpeg-static](https://npmjs.com/package/ffmpeg-static)** - Avconv: **[https://libav.org/download](https://libav.org/download)** # Features - Simple & easy to use 🤘 - Beginner friendly 😱 - Audio filters 🎸 - Lightweight ☁️ - Custom extractors support 🌌 - Multiple sources support ✌ - Play in multiple servers at the same time 🚗 - Does not inject anything to discord.js or your discord.js client 💉 - Allows you to have full control over what is going to be streamed 👑 ## [Documentation](https://discord-player.js.org) ## Getting Started First of all, you will need to register slash commands: ```js const { REST } = require("@discordjs/rest"); const { Routes, ApplicationCommandOptionType } = require("discord.js"); const commands = [ { name: "play", description: "Plays a song!", options: [ { name: "query", type: ApplicationCommandOptionType.String, description: "The song you want to play", required: true } ] } ]; const rest = new REST({ version: "10" }).setToken("BOT_TOKEN"); (async () => { try { console.log("Started refreshing application [/] commands."); await rest.put(Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID), { body: commands }); console.log("Successfully reloaded application [/] commands."); } catch(error) { console.error(error); } })(); ``` Now you can implement your bot's logic: ```js const { Client } = require("discord.js"); const client = new Discord.Client({ intents: [ "Guilds", "GuildVoiceStates" ] }); const { Player } = require("discord-player"); // Create a new Player (you don't need any API Key) const player = new Player(client); // add the trackStart event so when a song will be played this message will be sent player.on("trackStart", (queue, track) => queue.metadata.channel.send(`🎶 | Now playing **${track.title}**!`)) client.once("ready", () => { console.log("I'm ready !"); }); client.on("interactionCreate", async (interaction) => { if (!interaction.isChatInputCommand()) return; // /play track:Despacito // will play "Despacito" in the voice channel if (interaction.commandName === "play") { if (!interaction.member.voice.channelId) return await interaction.reply({ content: "You are not in a voice channel!", ephemeral: true }); if (interaction.guild.members.me.voice.channelId && interaction.member.voice.channelId !== interaction.guild.members.me.voice.channelId) return await interaction.reply({ content: "You are not in my voice channel!", ephemeral: true }); const query = interaction.options.getString("query"); const queue = player.createQueue(interaction.guild, { metadata: { channel: interaction.channel } }); // verify vc connection try { if (!queue.connection) await queue.connect(interaction.member.voice.channel); } catch { queue.destroy(); return await interaction.reply({ content: "Could not join your voice channel!", ephemeral: true }); } await interaction.deferReply(); const track = await player.search(query, { requestedBy: interaction.user }).then(x => x.tracks[0]); if (!track) return await interaction.followUp({ content: `❌ | Track **${query}** not found!` }); queue.play(track); return await interaction.followUp({ content: `⏱️ | Loading track **${track.title}**!` }); } }); client.login("BOT_TOKEN"); ``` ## Supported websites By default, discord-player supports **YouTube**, **Spotify** and **SoundCloud** streams only. ### Optional dependencies Discord Player Play-dl provides an **Extractor API** that enables you to use your custom stream extractor with it. Some packages have been made by the community to add new features using this API. #### [@discord-player/extractor](https://github.com/DevAndromeda/discord-player-extractors) (optional) Optional package that adds support for `vimeo`, `reverbnation`, `facebook`, `attachment links` and `lyrics`. You just need to install it using `npm i --save @discord-player/extractor` (discord-player will automatically detect and use it). #### [@discord-player/downloader](https://github.com/DevAndromeda/discord-player-downloader) (optional) `@discord-player/downloader` is an optional package that brings support for +700 websites. The documentation is available [here](https://github.com/DevAndromeda/discord-player-downloader). ## Examples of bots made with Discord Player Play-dl These bots are made by the community, they can help you build your own! * **[JaBa Bot](https://canary.discord.com/api/oauth2/authorize?client_id=708637495054565426&permissions=8&scope=bot%20applications.commands)** by [Jonny_Bro](https://github.com/JonnyBro) ## Advanced ### Smooth Volume Discord Player Play-dl will by default try to implement this. If smooth volume does not work, you need to add this line at the top of your main file: ```js // CJS require("discord-player/smoothVolume"); // ESM import "discord-player/smoothVolume" ``` > ⚠️ Make sure that line is situated at the **TOP** of your **main** file. ### Custom stream Engine Discord Player Play-dl by default uses **[play-dl](https://github.com/play-dl/play-dl)** for youtube and some other extractors for other sources. If you need to modify this behavior without touching extractors, you need to use `onBeforeCreateStream` functionality of Discord player Play-dl. `.onBeforeCreateStream` is called before actually downloading the stream. It is a different concept from extractors, where you are **just** downloading streams. `source` here will be a video source. Streams from `onBeforeCreateStream` are then piped to `FFmpeg` and finally sent to Discord voice servers.