# Discord Player [![downloadsBadge](https://img.shields.io/npm/dt/discord-player?style=for-the-badge)](https://npmjs.com/discord-player) [![versionBadge](https://img.shields.io/npm/v/discord-player?style=for-the-badge)](https://npmjs.com/discord-player) **Note**: this module uses recent discordjs features and requires discord.js version 12 and Node.js 14. Discord Player is a powerful [Node.js](https://nodejs.org) module that allows you to easily implement music commands. **Everything** is customizable, and everything is done to simplify your work **without limiting you**! It doesn't require any api key, as it uses **scraping**. ## Installation ```sh npm install --save discord-player ``` Install **@discordjs/opus**: ```sh npm install --save @discordjs/opus ``` Install [FFMPEG](https://www.ffmpeg.org/download.html) and you're done! ## Features 🤘 Easy to use! 🎸 You can apply some cool filters (bassboost, reverse, 8D, etc...) 🎼 Manage your server queues with simple functions (add songs, skip the current song, pause the music, resume it, etc...)! 🌐 Multi-servers support ## Getting Started Here is the code you will need to get started with discord-player. Then, you will be able to use `client.player` everywhere in your code! ```js const Discord = require("discord.js"), client = new Discord.Client(), settings = { prefix: "!", token: "Your Discord Token" }; const { Player } = require("discord-player"); // Create a new Player (you don't need any API Key) const player = new Player(client); // To easily access the player client.player = player; // add the trackStart event so when a song will be played this message will be sent client.player.on('trackStart', (message, track) => message.channel.send(`Now playing ${track.title}...`)) client.on("ready", () => { console.log("I'm ready !"); }); client.on("message", async (message) => { const args = message.content.slice(settings.prefix.length).trim().split(/ +/g); const command = args.shift().toLowerCase(); // !play Despacito // will play "Despacito" in the member voice channel if(command === "play"){ client.player.play(message, args[0]); // as we registered the event above, no need to send a success message here } }); client.login(settings.token); ``` ## [Documentation](https://discord-player.js.org) You will find many examples in the documentation to understand how the package works! ### Methods overview You need to **init the guild queue using the play() function**, then you are able to manage the queue and the music using the following functions. Click on a function name to get an example code and explanations. #### Play a track * [play(message, query)](https://discord-player.js.org/Player.html#play) - play a track in a server #### Check if a track is being played * [isPlaying(message)](https://discord-player.js.org/Player.html#isPlaying) - check if there is a queue for a specific server #### Manage the queue * [getQueue(message)](https://discord-player.js.org/Player.html#getQueue) - get the server queue * [clearQueue(message)](https://discord-player.js.org/Player.html#clearQueue) - clear the server queue * [remove(message, track)](https://discord-player.js.org/Player.html#remove) - remove a track from the server queue * [shuffle(message)](https://discord-player.js.org/Player.html#shuffle) - shuffle the server queue * [nowPlaying(message)](https://discord-player.js.org/Player.html#nowPlaying) - get the current track #### Manage music stream * [skip(message)](https://discord-player.js.org/Player.html#skip) - skip the current track * [back(message)](https://discord-player.js.org/Player.html#back) - play the previous track * [pause(message)](https://discord-player.js.org/Player.html#pause) - pause the current track * [resume(message)](https://discord-player.js.org/Player.html#resume) - resume the current track * [stop(message)](https://discord-player.js.org/Player.html#stop) - stop the current track * [setFilters(message, newFilters)](https://discord-player.js.org/Player.html#setFilters) - update filters (bassboost for example) * [setRepeatMode(message, boolean)](https://discord-player.js.org/Player.html#setRepeatMode) - enable or disable repeat mode for the server (play the song again and again) * [setLoopMode(message, boolean)](https://discord-player.js.org/Player.html#setLoopMode) - enable or disable loop mode for the server (play the queue again and again) * [seek(message, time)](https://discord-player.js.org/Player.html#seek) - seek to a specific position * [moveTo(message, channel)](https://discord-player.js.org/Player.html#moveTo) - move the bot to another channel ### Utils * [createProgressBar(message, options)](https://discord-player.js.org/Player.html#createProgressBar) - generate a progress bar for the current song/queue ### Event messages ```js // Then add some messages that will be sent when the events will be triggered client.player // Send a message when a track starts .on('trackStart', (message, track) => message.channel.send(`Now playing ${track.title}...`)) // Send a message when something is added to the queue .on('trackAdd', (message, queue, track) => message.channel.send(`${track.title} has been added to the queue!`)) .on('playlistAdd', (message, queue, playlist) => message.channel.send(`${playlist.title} has been added to the queue (${playlist.tracks.length} songs)!`)) // Send messages to format search results .on('searchResults', (message, query, tracks) => { const embed = new Discord.MessageEmbed() .setAuthor(`Here are your search results for ${query}!`) .setDescription(tracks.map((t, i) => `${i}. ${t.title}`)) .setFooter('Send the number of the song you want to play!') message.channel.send(embed); }) .on('searchInvalidResponse', (message, query, tracks, content, collector) => { if (content === 'cancel') { collector.stop() return message.channel.send('Search cancelled!') } message.channel.send(`You must send a valid number between 1 and ${tracks.length}!`) }) .on('searchCancel', (message, query, tracks) => message.channel.send('You did not provide a valid response... Please send the command again!')) .on('noResults', (message, query) => message.channel.send(`No results found on YouTube for ${query}!`)) // Send a message when the music is stopped .on('queueEnd', (message, queue) => message.channel.send('Music stopped as there is no more music in the queue!')) .on('channelEmpty', (message, queue) => message.channel.send('Music stopped as there is no more member in the voice channel!')) .on('botDisconnect', (message) => message.channel.send('Music stopped as I have been disconnected from the channel!')) // Error handling .on('error', (error, message) => { switch(error){ case 'NotPlaying': message.channel.send('There is no music being played on this server!') break; case 'NotConnected': message.channel.send('You are not connected in any voice channel!') break; case 'UnableToJoin': message.channel.send('I am not able to join your voice channel, please check my permissions!') break; case 'LiveVideo': message.channel.send('YouTube lives are not supported!') break; case 'VideoUnavailable': message.channel.send('This YouTube video is not available!'); break; default: message.channel.send(`Something went wrong... Error: ${error}`) } }) ``` ## Examples of bots made with discord-player These bots are made by the community, they can help you build your own! * [AtlantaBot](https://github.com/Androz2091/AtlantaBot) by [me](https://github.com/Androz2091) * [Discord-Music](https://github.com/inhydrox/discord-music) by [inhydrox](https://github.com/inhydrox) * [Music-bot](https://github.com/ZerioDev/Music-bot) by [ZerioDev](https://github.com/ZerioDev)