import { Client, GuildMember, Message, TextChannel } from "discord.js"; import { Player, Queue, Track } from "../src/index"; import { QueryType, QueueRepeatMode } from "../src/types/types"; import { config } from "./config"; // use this in prod. // import { Player, Queue } from "discord-player"; const client = new Client({ intents: ["GUILD_VOICE_STATES", "GUILD_MESSAGES", "GUILDS"] }); client.on("ready", () => { console.log("Bot is online!"); client.user.setActivity({ name: "🎶 | Music Time", type: "LISTENING" }); }); client.on("error", console.error); client.on("warn", console.warn); // instantiate the player const player = new Player(client); player.on("error", console.error); player.on("trackStart", (queue, track) => { const guildQueue = queue as Queue; guildQueue.metadata.send(`🎶 | Started playing: **${track.title}** in **${guildQueue.connection.channel.name}**!`); }); player.on("trackAdd", (queue, track) => { const guildQueue = queue as Queue; guildQueue.metadata.send(`🎶 | Track **${track.title}** queued!`); }); client.on("message", async (message) => { if (message.author.bot || !message.guild) return; if (!client.application?.owner) await client.application?.fetch(); if (message.content === "!deploy" && message.author.id === client.application?.owner?.id) { await message.guild.commands.set([ { name: "play", description: "Plays a song from youtube", options: [ { name: "query", type: "STRING", description: "The song you want to play", required: true } ] }, { name: "soundcloud", description: "Plays a song from soundcloud", options: [ { name: "query", type: "STRING", description: "The song you want to play", required: true } ] }, { name: "volume", description: "Sets music volume", options: [ { name: "amount", type: "INTEGER", description: "The volume amount to set (0-100)", required: false } ] }, { name: "loop", description: "Sets loop mode", options: [ { name: "mode", type: "INTEGER", description: "Loop type", required: true, choices: [ { name: "Off", value: 0 }, { name: "Track", value: 1 }, { name: "Queue", value: 2 } ] } ] }, { name: "skip", description: "Skip to the current song" }, { name: "queue", description: "See the queue" }, { name: "pause", description: "Pause the current song" }, { name: "resume", description: "Resume the current song" }, { name: "stop", description: "Stop the player" }, { name: "np", description: "Now Playing" } ]); await message.reply("Deployed!"); } }); client.on("interaction", async (interaction) => { if (!interaction.isCommand() || !interaction.guildID) return; if (!(interaction.member instanceof GuildMember) || !interaction.member.voice.channel) { return void interaction.reply({ content: "You are not in a voice channel!", ephemeral: true }); } if (interaction.guild.me.voice.channelID && interaction.member.voice.channelID !== interaction.guild.me.voice.channelID) { return void interaction.reply({ content: "You are not in my voice channel!", ephemeral: true }); } if (interaction.commandName === "play" || interaction.commandName === "soundcloud") { await interaction.defer(); const query = interaction.options.get("query")!.value! as string; const searchResult = (await player .search(query, { requestedBy: interaction.user, searchEngine: interaction.commandName === "soundcloud" ? QueryType.SOUNDCLOUD_SEARCH : QueryType.AUTO }) .catch(() => [])) as Track[]; if (!searchResult.length) return void interaction.followUp({ content: "No results were found!" }); const queue = await player.createQueue(interaction.guild, { metadata: interaction.channel as TextChannel }); try { if (!queue.connection) await queue.connect(interaction.member.voice.channel); } catch { void player.deleteQueue(interaction.guildID); return void interaction.followUp({ content: "Could not join your voice channel!" }); } await interaction.followUp({ content: "⏱ | Loading your track..." }); await queue.play(searchResult[0]); } else if (interaction.commandName === "volume") { await interaction.defer(); const queue = player.getQueue(interaction.guildID); if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" }); const vol = interaction.options.get("amount"); if (!vol) return void interaction.followUp({ content: `🎧 | Current volume is **${queue.volume}**%!` }); if ((vol.value as number) < 0 || (vol.value as number) > 100) return void interaction.followUp({ content: "❌ | Volume range must be 0-100" }); const success = queue.setVolume(vol.value as number); return void interaction.followUp({ content: success ? `✅ | Volume set to **${vol.value}%**!` : "❌ | Something went wrong!" }); } else if (interaction.commandName === "skip") { await interaction.defer(); const queue = player.getQueue(interaction.guildID); if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" }); const currentTrack = queue.current; const success = queue.skip(); return void interaction.followUp({ content: success ? `✅ | Skipped **${currentTrack}**!` : "❌ | Something went wrong!" }); } else if (interaction.commandName === "queue") { await interaction.defer(); const queue = player.getQueue(interaction.guildID); if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" }); const currentTrack = queue.current; const tracks = queue.tracks.slice(0, 10).map((m, i) => { return `${i + 1}. **${m.title}**`; }); return void interaction.followUp({ embeds: [ { title: "Server Queue", description: `${tracks.join("\n")}${ queue.tracks.length > tracks.length ? `\n...${queue.tracks.length - tracks.length === 1 ? `${queue.tracks.length - tracks.length} more track` : `${queue.tracks.length - tracks.length} more tracks`}` : "" }`, color: 0xff0000, fields: [{ name: "Now Playing", value: `🎶 | **${currentTrack.title}**` }] } ] }); } else if (interaction.commandName === "pause") { await interaction.defer(); const queue = player.getQueue(interaction.guildID); if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" }); const success = queue.setPaused(true); return void interaction.followUp({ content: success ? "⏸ | Paused!" : "❌ | Something went wrong!" }); } else if (interaction.commandName === "resume") { await interaction.defer(); const queue = player.getQueue(interaction.guildID); if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" }); const success = queue.setPaused(false); return void interaction.followUp({ content: success ? "▶ | Resumed!" : "❌ | Something went wrong!" }); } else if (interaction.commandName === "stop") { await interaction.defer(); const queue = player.getQueue(interaction.guildID); if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" }); queue.destroy(); return void interaction.followUp({ content: "🛑 | Stopped the player!" }); } else if (interaction.commandName === "np") { await interaction.defer(); const queue = player.getQueue(interaction.guildID); if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" }); return void interaction.followUp({ content: `🎶 | Current song: **${queue.current.title}**!` }); } else if (interaction.commandName === "loop") { await interaction.defer(); const queue = player.getQueue(interaction.guildID); if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" }); const loopMode = interaction.options.get("mode")!.value as QueueRepeatMode; const success = queue.setRepeatMode(loopMode); const mode = loopMode === QueueRepeatMode.TRACK ? "🔂" : loopMode === QueueRepeatMode.QUEUE ? "🔁" : "▶"; return void interaction.followUp({ content: success ? `${mode} | Updated loop mode!` : "❌ | Could not update loop mode!" }); } else { interaction.reply({ content: "Unknown command!", ephemeral: true }); } }); client.login(config.token);