discord-player-play-dl/src/Structures/Queue.ts
2021-04-17 20:13:12 +05:45

166 lines
3.8 KiB
TypeScript

import { Message, Snowflake, VoiceConnection } from 'discord.js';
import AudioFilters from '../utils/AudioFilters';
import { Player } from '../Player';
import { EventEmitter } from 'events';
import { Track } from './Track';
import { QueueFilters } from '../types/types';
export class Queue extends EventEmitter {
/**
* The player that instantiated this Queue
*/
public player!: Player;
public guildID: Snowflake;
public voiceConnection?: VoiceConnection;
public stream?: any;
public tracks: Track[];
public previousTracks: Track[];
public stopped: boolean;
public lastSkipped: boolean;
public volume: number;
public paused: boolean;
public repeatMode: boolean;
public loopMode: boolean;
public filters: QueueFilters;
public additionalStreamTime: number;
public firstMessage: Message;
public autoPlay = false;
constructor(player: Player, message: Message) {
super();
Object.defineProperty(this, 'player', { value: player, enumerable: false });
/**
* ID of the guild assigned to this queue
*/
this.guildID = message.guild.id;
/**
* The voice connection of this queue
*/
this.voiceConnection = null;
/**
* Tracks of this queue
*/
this.tracks = [];
/**
* Previous tracks of this queue
*/
this.previousTracks = [];
/**
* If the player of this queue is stopped
*/
this.stopped = false;
/**
* If last track was skipped
*/
this.lastSkipped = false;
/**
* Queue volume
*/
this.volume = 100;
/**
* If the player of this queue is paused
*/
this.paused = Boolean(this.voiceConnection?.dispatcher?.paused);
/**
* If repeat mode is enabled in this queue
*/
this.repeatMode = false;
/**
* If loop mode is enabled in this queue
*/
this.loopMode = false;
/**
* The additional calculated stream time
*/
this.additionalStreamTime = 0;
/**
* The initial message object
*/
this.firstMessage = message;
// @ts-ignore
this.filters = {};
Object.keys(AudioFilters).forEach((fn) => {
// @ts-ignore
this.filters[fn] = false;
});
}
/**
* Currently playing track
*/
get playing() {
return this.tracks[0];
}
/**
* Calculated volume of this queue
*/
get calculatedVolume() {
return this.filters.normalizer ? this.volume + 70 : this.volume;
}
/**
* Total duration
*/
get totalTime() {
return this.tracks.length > 0 ? this.tracks.map((t) => t.durationMS).reduce((p, c) => p + c) : 0;
}
/**
* Current stream time
*/
get currentStreamTime() {
return this.voiceConnection?.dispatcher?.streamTime + this.additionalStreamTime || 0;
}
/**
* Sets audio filters in this player
* @param filters Audio filters to set
*/
setFilters(filters: QueueFilters) {
return this.player.setFilters(this.firstMessage, filters);
}
/**
* Returns array of all enabled filters
*/
getFiltersEnabled() {
const filters: string[] = [];
for (const filter in this.filters) {
if (this.filters[filter as keyof QueueFilters] !== false) filters.push(filter);
}
return filters;
}
/**
* Returns all disabled filters
*/
getFiltersDisabled() {
const enabled = this.getFiltersEnabled();
return Object.keys(this.filters).filter((f) => !enabled.includes(f));
}
toString() {
return `<Queue ${this.guildID}>`;
}
}
export default Queue;