discord-player-play-dl/docs/index.html
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<article><h1>Discord Player</h1>
<p><a href="https://npmjs.com/discord-player"><img src="https://img.shields.io/npm/dt/discord-player?style=for-the-badge" alt="downloadsBadge"></a>
<a href="https://npmjs.com/discord-player"><img src="https://img.shields.io/npm/v/discord-player?style=for-the-badge" alt="versionBadge"></a>
<a href="https://patreon.com/Androz2091"><img src="https://img.shields.io/endpoint.svg?url=https%3A%2F%2Fshieldsio-patreon.herokuapp.com%2FAndroz2091%2Fpledges&amp;style=for-the-badge" alt="patreonBadge"></a></p>
<p><strong>Note</strong>: this module uses recent discordjs features and requires discord.js version 12.</p>
<p>Discord Player is a powerful <a href="https://nodejs.org">Node.js</a> module that allows you to easily implement music commands. <strong>Everything</strong> is customizable, and everything is done to simplify your work <strong>without limiting you</strong>!</p>
<ul>
<li><a href="#installation">Installation</a></li>
<li><a href="#player">Player</a>
<ul>
<li><a href="#play">Play</a></li>
<li><a href="#pause">Pause</a></li>
<li><a href="#resume">Resume</a></li>
<li><a href="#stop">Stop</a></li>
<li><a href="#setvolume">SetVolume</a></li>
<li><a href="#addtoqueue">AddToQueue</a></li>
<li><a href="#clearqueue">ClearQueue</a></li>
<li><a href="#getqueue">GetQueue</a></li>
</ul>
</li>
<li><a href="#info-messages">Info Messages</a></li>
<li><a href="#handle-errors">Handle errors</a></li>
</ul>
<h2>Installation</h2>
<pre class="prettyprint source lang-sh"><code>npm install --save discord-player
</code></pre>
<p>Install <strong>opusscript</strong> or <strong>node-opus</strong>:</p>
<pre class="prettyprint source lang-sh"><code>npm install --save opusscript
</code></pre>
<p>Install <a href="https://www.ffmpeg.org/download.html">FFMPEG</a> and you're done!</p>
<h2>Player</h2>
<pre class="prettyprint source lang-js"><code>const Discord = require(&quot;discord.js&quot;),
client = new Discord.Client(),
settings = {
prefix: &quot;!&quot;,
token: &quot;Your Discord Token&quot;
};
const { Player } = require('discord-player');
// Create a new Player (Youtube API key is your Youtube Data v3 key)
const player = new Player(client, &quot;YOUTUBE API KEY&quot;);
// To easily access the player
client.player = player;
client.on(&quot;ready&quot;, () => {
console.log(&quot;I'm ready !&quot;);
});
client.login(settings.token);
</code></pre>
<p>You can pass a third parameter when instantiating the class Player: the <strong>options</strong> object:<br>
<strong>options.leaveOnEnd</strong>: whether the bot should leave the voice channel when there is no more song in the queue.<br>
<strong>options.leaveOnStop</strong>: whether the bot should leave the voice channel when the <code>stop()</code> function is used.</p>
<h3>Play</h3>
<p>To play a song, use the <code>client.manager.play()</code> function.</p>
<p><strong>Usage:</strong></p>
<pre class="prettyprint source lang-js"><code>client.player.play(voiceChannel, songName);
</code></pre>
<p><strong>Example</strong>:</p>
<pre class="prettyprint source lang-js"><code>client.on('message', async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// !play Despacito
// will play &quot;Despacito&quot; in the member voice channel
if(command === 'play'){
let song = await client.player.play(message.member.voice.channel, args[0])
message.channel.send(`Currently playing ${song.name}!`);
}
</code></pre>
<h3>Pause</h3>
<p>To pause the current song, use the <code>client.manager.pause()</code> function.</p>
<p><strong>Usage:</strong></p>
<pre class="prettyprint source lang-js"><code>client.player.pause(guildID);
</code></pre>
<p><strong>Example</strong>:</p>
<pre class="prettyprint source lang-js"><code>client.on('message', async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'pause'){
let song = await client.player.pause(message.guild.id);
message.channel.send(`${song.name} paused!`);
}
});
</code></pre>
<h3>Resume</h3>
<p>To resume the current song, use the <code>client.manager.resume()</code> function.</p>
<p><strong>Usage:</strong></p>
<pre class="prettyprint source lang-js"><code>client.player.resume(guildID);
</code></pre>
<p><strong>Example</strong>:</p>
<pre class="prettyprint source lang-js"><code>client.on('message', async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'resume'){
let song = await client.player.resume(message.guild.id);
message.channel.send(`${song.name} resumed!`);
}
});
</code></pre>
<h3>Stop</h3>
<p>To stop the music, use the <code>client.manager.stop()</code> function.</p>
<p><strong>Usage:</strong></p>
<pre class="prettyprint source lang-js"><code>client.player.stop(guildID);
</code></pre>
<p><strong>Example</strong>:</p>
<pre class="prettyprint source lang-js"><code>client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'stop'){
client.player.stop(message.guild.id);
message.channel.send('Music stopped!');
}
});
</code></pre>
<h3>SetVolume</h3>
<p>To update the volume, use the <code>client.manager.setVolume()</code> function.</p>
<p><strong>Usage:</strong></p>
<pre class="prettyprint source lang-js"><code>client.player.setVolume(guildID, percent);
</code></pre>
<p><strong>Example</strong>:</p>
<pre class="prettyprint source lang-js"><code>client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'setvolume'){
client.player.setVolume(message.guild.id, parseInt(args[0]));
message.channel.send(`Volume set to ${args[0]} !`);
}
});
</code></pre>
<h3>AddToQueue</h3>
<p>To add a song to the queue, use the <code>client.player.addToQueue()</code> function.</p>
<p><strong>Usage:</strong></p>
<pre class="prettyprint source lang-js"><code>client.player.addToQueue(guildID, songName);
</code></pre>
<p><strong>Example:</strong></p>
<p>In this example, you will see how to add a song to the queue if one is already playing.</p>
<pre class="prettyprint source lang-js"><code>client.on('message', async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'play'){
let aSongIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
// If there's already a song playing
if(aSongIsAlreadyPlaying){
// Add the song to the queue
let song = await client.player.addToQueue(message.guild.id, args[0]);
message.channel.send(`${song.name} added to queue!`);
} else {
// Else, play the song
let song = await client.player.play(message.member.voice.channel, args[0]);
message.channel.send(`Currently playing ${song.name}!`);
}
}
});
</code></pre>
<h3>ClearQueue</h3>
<p>To clear the queue, use the <code>client.player.clearQueue()</code> function.</p>
<p><strong>Usage:</strong></p>
<pre class="prettyprint source lang-js"><code>client.player.clearQueue(guildID);
</code></pre>
<p><strong>Example:</strong></p>
<pre class="prettyprint source lang-js"><code>client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'clear-queue'){
client.player.clearQueue(message.guild.id);
message.channel.send('Queue cleared!');
}
});
</code></pre>
<h3>GetQueue</h3>
<p>To get the server queue, use the <code>client.player.getQueue()</code> function.</p>
<p><strong>Usage:</strong></p>
<pre class="prettyprint source lang-js"><code>client.player.getQueue(guildID);
</code></pre>
<p><strong>Example:</strong></p>
<pre class="prettyprint source lang-js"><code>client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'queue'){
let queue = await client.player.getQueue(message.guild.id);
message.channel.send('Server queue:\n'+(queue.songs.map((song, i) => {
return `${i === 0 ? 'Current' : `#${i+1}`} - ${song.name} | ${song.author}`
}).join('\n')));
}
/**
* Output:
*
* Server queue:
* Current - Despacito | Luis Fonsi
* #2 - Memories | Maroon 5
* #3 - Dance Monkey | Tones And I
* #4 - Circles | Post Malone
*/
});
</code></pre>
<h2>Info Messages</h2>
<p>You can send a message when the queue ends or when the song changes:</p>
<pre class="prettyprint source lang-js"><code>client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'play'){
let song = await client.player.play(message.member.voice.channel, args[0]);
song.queue.on('end', () => {
message.channel.send('The queue is empty, please add new songs!');
});
song.queue.on('songChanged', (oldSong, newSong) => {
message.channel.send(`Now playing ${newSong}...`);
});
}
</code></pre>
<h2>Handle errors</h2>
<p>There are 2 main errors that you can handle like this:</p>
<pre class="prettyprint source lang-js"><code>client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// Error 1:
// Song not found
if(command === 'play'){
client.player.play(message.member.voice.channel, args[0]).then((song) => {
message.channel.send(`Currently playing ${song.name}!`);
}).catch(() => {
message.channel.send(`No song found for ${args[0]}`);
});
}
// Error 2:
// Not playing
if(command === 'queue'){
let playing = client.player.isPlaying(message.guild.id);
if(!playing) return message.channel.send(':x: No songs currently playing!');
// you are sure it works:
client.player.getQueue(message.guild.id);
}
});
</code></pre></article>
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