332 lines
14 KiB
JavaScript
332 lines
14 KiB
JavaScript
require("dotenv").config({
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path: __dirname+"/.env"
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});
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require("discord-player/smoothVolume");
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const { Client, GuildMember, Intents } = require("discord.js");
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const config = require("./config");
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const { Player, QueryType, QueueRepeatMode } = require("discord-player");
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const client = new Client({
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intents: [Intents.FLAGS.GUILD_VOICE_STATES, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILDS]
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});
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client.on("ready", () => {
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console.log("Bot is online!");
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client.user.setActivity({
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name: "🎶 | Music Time",
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type: "LISTENING"
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});
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});
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client.on("error", console.error);
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client.on("warn", console.warn);
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// instantiate the player
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const player = new Player(client, {
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ytdlOptions: {
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headers: {
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cookie: process.env.YT_COOKIE
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}
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}
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});
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player.on("error", (queue, error) => {
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console.log(`[${queue.guild.name}] Error emitted from the queue: ${error.message}`);
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});
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player.on("connectionError", (queue, error) => {
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console.log(`[${queue.guild.name}] Error emitted from the connection: ${error.message}`);
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});
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player.on("trackStart", (queue, track) => {
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queue.metadata.send(`🎶 | Started playing: **${track.title}** in **${queue.connection.channel.name}**!`);
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});
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player.on("trackAdd", (queue, track) => {
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queue.metadata.send(`🎶 | Track **${track.title}** queued!`);
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});
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player.on("botDisconnect", (queue) => {
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queue.metadata.send("❌ | I was manually disconnected from the voice channel, clearing queue!");
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});
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player.on("channelEmpty", (queue) => {
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queue.metadata.send("❌ | Nobody is in the voice channel, leaving...");
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});
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player.on("queueEnd", (queue) => {
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queue.metadata.send("✅ | Queue finished!");
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});
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client.on("messageCreate", async (message) => {
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if (message.author.bot || !message.guild) return;
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if (!client.application?.owner) await client.application?.fetch();
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if (message.content === "!deploy" && message.author.id === client.application?.owner?.id) {
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await message.guild.commands.set([
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{
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name: "play",
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description: "Plays a song from youtube",
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options: [
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{
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name: "query",
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type: "STRING",
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description: "The song you want to play",
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required: true
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}
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]
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},
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{
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name: "soundcloud",
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description: "Plays a song from soundcloud",
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options: [
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{
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name: "query",
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type: "STRING",
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description: "The song you want to play",
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required: true
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}
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]
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},
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{
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name: "volume",
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description: "Sets music volume",
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options: [
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{
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name: "amount",
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type: "INTEGER",
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description: "The volume amount to set (0-100)",
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required: false
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}
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]
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},
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{
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name: "loop",
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description: "Sets loop mode",
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options: [
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{
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name: "mode",
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type: "INTEGER",
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description: "Loop type",
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required: true,
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choices: [
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{
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name: "Off",
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value: QueueRepeatMode.OFF
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},
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{
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name: "Track",
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value: QueueRepeatMode.TRACK
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},
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{
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name: "Queue",
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value: QueueRepeatMode.QUEUE
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},
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{
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name: "Autoplay",
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value: QueueRepeatMode.AUTOPLAY
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}
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]
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}
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]
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},
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{
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name: "skip",
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description: "Skip to the current song"
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},
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{
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name: "queue",
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description: "See the queue"
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},
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{
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name: "pause",
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description: "Pause the current song"
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},
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{
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name: "resume",
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description: "Resume the current song"
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},
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{
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name: "stop",
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description: "Stop the player"
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},
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{
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name: "np",
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description: "Now Playing"
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},
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{
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name: "bassboost",
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description: "Toggles bassboost filter"
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},
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{
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name: "ping",
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description: "Shows bot latency"
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}
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]);
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await message.reply("Deployed!");
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}
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});
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client.on("interactionCreate", async (interaction) => {
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if (!interaction.isCommand() || !interaction.guildId) return;
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if (interaction.commandName === "ping") {
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guild);
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return void interaction.followUp({
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embeds: [
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{
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title: "⏱️ | Latency",
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fields: [
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{ name: "Bot Latency", value: `\`${Math.round(client.ws.ping)}ms\`` },
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{ name: "Voice Latency", value: !queue ? "N/A" : `UDP: \`${queue.connection.voiceConnection.ping.udp ?? "N/A"}\`ms\nWebSocket: \`${queue.connection.voiceConnection.ping.ws ?? "N/A"}\`ms` }
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],
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color: 0xFFFFFF
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}
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]
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});
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}
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if (!(interaction.member instanceof GuildMember) || !interaction.member.voice.channel) {
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return void interaction.reply({ content: "You are not in a voice channel!", ephemeral: true });
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}
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if (interaction.guild.me.voice.channelId && interaction.member.voice.channelId !== interaction.guild.me.voice.channelId) {
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return void interaction.reply({ content: "You are not in my voice channel!", ephemeral: true });
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}
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if (interaction.commandName === "play" || interaction.commandName === "soundcloud") {
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await interaction.deferReply();
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const query = interaction.options.get("query").value;
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const searchResult = await player
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.search(query, {
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requestedBy: interaction.user,
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searchEngine: interaction.commandName === "soundcloud" ? QueryType.SOUNDCLOUD_SEARCH : QueryType.AUTO
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})
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.catch(() => {});
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if (!searchResult || !searchResult.tracks.length) return void interaction.followUp({ content: "No results were found!" });
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const queue = await player.createQueue(interaction.guild, {
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metadata: interaction.channel
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});
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try {
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if (!queue.connection) await queue.connect(interaction.member.voice.channel);
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} catch {
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void player.deleteQueue(interaction.guildId);
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return void interaction.followUp({ content: "Could not join your voice channel!" });
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}
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await interaction.followUp({ content: `⏱ | Loading your ${searchResult.playlist ? "playlist" : "track"}...` });
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searchResult.playlist ? queue.addTracks(searchResult.tracks) : queue.addTrack(searchResult.tracks[0]);
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if (!queue.playing) await queue.play();
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} else if (interaction.commandName === "volume") {
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const vol = interaction.options.get("amount");
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if (!vol) return void interaction.followUp({ content: `🎧 | Current volume is **${queue.volume}**%!` });
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if ((vol.value) < 0 || (vol.value) > 100) return void interaction.followUp({ content: "❌ | Volume range must be 0-100" });
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const success = queue.setVolume(vol.value);
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return void interaction.followUp({
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content: success ? `✅ | Volume set to **${vol.value}%**!` : "❌ | Something went wrong!"
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});
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} else if (interaction.commandName === "skip") {
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const currentTrack = queue.current;
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const success = queue.skip();
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return void interaction.followUp({
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content: success ? `✅ | Skipped **${currentTrack}**!` : "❌ | Something went wrong!"
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});
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} else if (interaction.commandName === "queue") {
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const currentTrack = queue.current;
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const tracks = queue.tracks.slice(0, 10).map((m, i) => {
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return `${i + 1}. **${m.title}** ([link](${m.url}))`;
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});
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return void interaction.followUp({
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embeds: [
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{
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title: "Server Queue",
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description: `${tracks.join("\n")}${
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queue.tracks.length > tracks.length
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? `\n...${queue.tracks.length - tracks.length === 1 ? `${queue.tracks.length - tracks.length} more track` : `${queue.tracks.length - tracks.length} more tracks`}`
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: ""
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}`,
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color: 0xff0000,
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fields: [{ name: "Now Playing", value: `🎶 | **${currentTrack.title}** ([link](${currentTrack.url}))` }]
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}
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]
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});
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} else if (interaction.commandName === "pause") {
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const paused = queue.setPaused(true);
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return void interaction.followUp({ content: paused ? "⏸ | Paused!" : "❌ | Something went wrong!" });
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} else if (interaction.commandName === "resume") {
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const paused = queue.setPaused(false);
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return void interaction.followUp({ content: !paused ? "❌ | Something went wrong!" : "▶ | Resumed!" });
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} else if (interaction.commandName === "stop") {
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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queue.destroy();
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return void interaction.followUp({ content: "🛑 | Stopped the player!" });
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} else if (interaction.commandName === "np") {
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const progress = queue.createProgressBar();
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const perc = queue.getPlayerTimestamp();
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return void interaction.followUp({
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embeds: [
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{
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title: "Now Playing",
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description: `🎶 | **${queue.current.title}**! (\`${perc.progress}%\`)`,
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fields: [
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{
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name: "\u200b",
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value: progress
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}
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],
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color: 0xffffff
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}
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]
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});
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} else if (interaction.commandName === "loop") {
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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const loopMode = interaction.options.get("mode").value;
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const success = queue.setRepeatMode(loopMode);
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const mode = loopMode === QueueRepeatMode.TRACK ? "🔂" : loopMode === QueueRepeatMode.QUEUE ? "🔁" : "▶";
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return void interaction.followUp({ content: success ? `${mode} | Updated loop mode!` : "❌ | Could not update loop mode!" });
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} else if (interaction.commandName === "bassboost") {
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await interaction.deferReply();
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const queue = player.getQueue(interaction.guildId);
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if (!queue || !queue.playing) return void interaction.followUp({ content: "❌ | No music is being played!" });
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await queue.setFilters({
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bassboost: !queue.getFiltersEnabled().includes("bassboost"),
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normalizer2: !queue.getFiltersEnabled().includes("bassboost") // because we need to toggle it with bass
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});
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return void interaction.followUp({ content: `🎵 | Bassboost ${queue.getFiltersEnabled().includes("bassboost") ? "Enabled" : "Disabled"}!` });
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} else {
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interaction.reply({
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content: "Unknown command!",
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ephemeral: true
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});
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}
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});
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client.login(config.token);
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