158 lines
3.3 KiB
Lua
158 lines
3.3 KiB
Lua
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local models = {}
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-- ELECTRICIANS
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local electricianBgs = {
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[2] = {
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name = 'Головной убор',
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vals = {
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{ 'Нет', 0 },
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{ 'Шлем', 2 },
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{ 'Шлем + Наушники', 1 },
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},
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},
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[3] = {
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name = 'Жилет',
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},
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[4] = {
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name = 'Очки',
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},
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}
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for i = 1, 9 do
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models[#models + 1] = {
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name = 'Электрик ' .. i,
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male = true,
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model = ('models/player/supernek/workers/electricians/electrician_male%02d.mdl'):format(i),
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bgs = electricianBgs,
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}
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end
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-- HANDYMEN
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local handymanBgs = {
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[2] = {
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name = 'Жилет',
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},
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}
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for i = 1, 9 do
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models[#models + 1] = {
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name = 'Мастер ' .. i,
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male = true,
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model = ('models/player/supernek/workers/handymen/handyman_male%02d.mdl'):format(i),
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bgs = handymanBgs,
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}
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end
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-- PLUMBERS
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local plumberBgs = {
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[2] = {
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name = 'Кепка',
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},
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[3] = {
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name = 'Жилет',
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},
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}
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for i = 1, 9 do
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models[#models + 1] = {
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name = 'Сантехник ' .. i,
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male = true,
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model = ('models/player/supernek/workers/plumbers/plumber_male%02d.mdl'):format(i),
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bgs = plumberBgs,
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}
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end
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-- SCAVENGERS
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local scavengerBgs = {
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[2] = {
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name = 'Жилет',
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},
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}
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for i = 1, 9 do
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models[#models + 1] = {
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name = 'Мусорщик ' .. i,
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male = true,
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model = ('models/player/supernek/workers/scavengers/scavenger_male%02d.mdl'):format(i),
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bgs = scavengerBgs,
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}
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end
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-- INSPECTORS
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for i = 1, 7 do
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models[#models + 1] = {
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model = ('models/player/kerry/medic/medic_%02i.mdl'):format(i),
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male = true,
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name = 'Инспектор ' .. i,
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requiredMats = {
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[4] = 'models/debug/debugwhite',
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[7] = 'null',
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}
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}
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if i == 7 then continue end
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models[#models + 1] = {
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model = ('models/player/kerry/medic/medic_%02i_f.mdl'):format(i),
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male = false,
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name = 'Инспектор ' .. i,
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requiredMats = {
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[4] = 'models/debug/debugwhite',
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[5] = 'dev/dev_tvmonitor1a',
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}
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}
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end
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simpleOrgs.addOrg('csd', {
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name = 'Городская служба',
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title = 'Городская служба',
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shortTitle = 'Городская служба',
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team = 'csd',
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mdls = models,
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talkieFreq = 'csd',
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})
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carDealer.addCategory('csd', {
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name = 'Городская служба',
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icon = 'octoteam/icons-16/wrench.png',
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ems = true,
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queue = true,
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doNotEvacuate = true,
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canUse = function(ply) return ply:Team() == TEAM_CSD, 'Доступно только городской службе' end,
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spawns = {
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rp_riverden_dbg_220313 = {
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{ Vector(27.1625, 11166.7, 29.3211), Angle(0, 0, 0) },
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{ Vector(28.6012, 10978.4, 30.8232), Angle(0, 0, 0) },
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{ Vector(26.1124, 11999.1, 28.3349), Angle(0, 0, 0) },
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},
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},
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})
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carDealer.addVeh('csd_burrito', {
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category = 'csd',
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name = 'Burrito',
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simfphysID = 'sim_fphys_gta4_burrito_csd',
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price = 0,
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deposit = true,
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default = {
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bg = { [1] = 4 },
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mats = {
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[1] = 'octoteam/models/vehicles/burrito/burritocsd_livery_1',
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},
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},
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})
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carDealer.addVeh('csd_rancher', {
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category = 'csd',
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name = 'Rancher',
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simfphysID = 'sim_fphys_gta4_rancher',
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price = 0,
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deposit = true,
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default = {
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col = { Color(0, 88, 139), Color(0, 88, 139) },
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bg = { [1] = 1 },
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},
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})
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carDealer.addVeh('csd_moonbeam', {
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category = 'csd',
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name = 'Moonbeam',
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simfphysID = 'sim_fphys_gta4_moonbeam',
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price = 0,
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deposit = true,
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default = {
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col = { Color(0,88,139), Color(0,88,139), Color(0,0,0), Color(0,88,139) },
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},
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})
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