local Category = "Half Life 2 - Prewar" local light_table = { L_HeadLampPos = Vector(118.8,30.5,41.8), L_HeadLampAng = Angle(15,0,0), R_HeadLampPos = Vector(118.8,-35,41.8), R_HeadLampAng = Angle(15,0,0), Headlight_sprites = { Vector(118.8,30.5,41.8), Vector(118.8,-35,41.8) }, Headlamp_sprites = { Vector(118.8,30.5,41.8), Vector(118.8,-35,41.8) }, Turnsignal_sprites = { Left = { Vector(116.88,36.33,53.57), Vector(115.4,37.9,53.59), Vector(113.67,39.87,53.72), Vector(-100.76,20.37,18.99), Vector(-100.71,18.55,18.97), Vector(-100.71,16.69,19.1), }, Right = { Vector(114.88,-40.33,53.57), Vector(113.4,-41.9,53.59), Vector(111.67,-43.87,53.72), Vector(-100.76,-22.37,18.99), Vector(-100.71,-20.55,18.97), Vector(-100.71,-18.69,19.1), }, } } list.Set( "simfphys_lights", "avia", light_table) local light_table = { L_HeadLampPos = Vector(-36.87,87.86,47.32), L_HeadLampAng = Angle(15,90,0), R_HeadLampPos = Vector(36.33,87.27,46.67), R_HeadLampAng = Angle(15,90,0), L_RearLampPos = Vector(43.03,-194,25), L_RearLampAng = Angle(60,-90,0), R_RearLampPos = Vector(-43.03,-194,25), R_RearLampAng = Angle(60,-90,0), Headlight_sprites = { {pos = Vector(-36.87,87.86,47.32),material = "sprites/light_ignorez",size = 64}, {pos = Vector(-36.87,87.86,47.32),size = 75}, {pos = Vector(36.33,87.27,46.67),material = "sprites/light_ignorez",size = 64}, {pos = Vector(36.33,87.27,46.67),size = 75} }, Headlamp_sprites = { {pos = Vector(-36.87,87.86,47.32),size = 110}, {pos = Vector(36.33,87.27,46.67),size = 110} }, Rearlight_sprites = { Vector(43.04,-194,21.05), Vector(43.03,-194,22.49), Vector(43.23,-194,23.34), Vector(43.14,-194,24.32), Vector(-43.04,-194,21.05), Vector(-43.03,-194,22.49), Vector(-43.23,-194,23.34), Vector(-43.14,-194,24.32) }, Brakelight_sprites = { Vector(43.04,-194,21.05), Vector(43.03,-194,22.49), Vector(43.23,-194,23.34), Vector(43.14,-194,24.32), Vector(-43.04,-194,21.05), Vector(-43.03,-194,22.49), Vector(-43.23,-194,23.34), Vector(-43.14,-194,24.32) }, FrontMarker_sprites = { Vector(55.4,-156.48,56.9), Vector(56.74,-70.56,55.19), Vector(50,73.98,57.71), Vector(-53.4,-156.48,56.9), Vector(-54,-70.56,55.19), Vector(-50,73.98,57.71) }, Turnsignal_sprites = { Left = { Vector(-38.2,87.81,58.93), Vector(-42.96,-193.67,28.29), }, Right = { Vector(37.8,87.41,58.52), Vector(43.38,-194.54,28.99), }, } } list.Set( "simfphys_lights", "gaz", light_table) local light_table = { L_HeadLampPos = Vector(71.15,23.26,27.92), L_HeadLampAng = Angle(15,0,0), R_HeadLampPos = Vector(71.07,-23.15,27.95), R_HeadLampAng = Angle(15,0,0), L_RearLampPos = Vector(-72,26.5,29), L_RearLampAng = Angle(30,185,0), R_RearLampPos = Vector(-72,-26.5,29), R_RearLampAng = Angle(30,175,0), Headlight_sprites = { Vector(71.15,23.26,27.92), Vector(71.07,-23.15,27.95) }, Headlamp_sprites = { {pos = Vector(71.15,23.26,27.92),size = 80, color = Color( 220,205,160,50)}, {pos = Vector(71.07,-23.15,27.95),size = 80, color = Color( 220,205,160,50)}, }, Rearlight_sprites = { Vector(-72,22,29),Vector(-72,23.5,29),Vector(-72,25,29),Vector(-72,26.5,29),Vector(-72,28,29),Vector(-72,29.5,29),Vector(-72,31,29), Vector(-72,-22,29),Vector(-72,-23.5,29),Vector(-72,-25,29),Vector(-72,-26.5,29),Vector(-72,-28,29),Vector(-72,-29.5,29),Vector(-72,-31,29), }, Brakelight_sprites = { Vector(-72,22,29),Vector(-72,23.5,29),Vector(-72,25,29),Vector(-72,26.5,29),Vector(-72,28,29),Vector(-72,29.5,29),Vector(-72,31,29), Vector(-72,-22,29),Vector(-72,-23.5,29),Vector(-72,-25,29),Vector(-72,-26.5,29),Vector(-72,-28,29),Vector(-72,-29.5,29),Vector(-72,-31,29), }, Turnsignal_sprites = { Left = { Vector(-72.14,29.97,31.85), Vector(-72.14,27.97,31.85), Vector(-72.14,25.97,31.85), Vector(72.19,24.97,20.34), }, Right = { Vector(-72.54,-30.32,31.81), Vector(-72.54,-28.32,31.81), Vector(-72.54,-26.32,31.81), Vector(72.19,-24.6,20.34), }, }, ems_sounds = {"simulated_vehicles/police/siren_1.wav","simulated_vehicles/police/siren_2.wav"}, ems_sprites = { { pos = Vector(-10,7,61), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-10,10,61), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-10,13,61), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-10,16,61), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-10,-7,61), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-10,-10,61), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-10,-13,61), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, }, { pos = Vector(-10,-16,61), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, } }, } list.Set( "simfphys_lights", "golf", light_table) local light_table = { L_HeadLampPos = Vector(-36.74,121.35,45.43), L_HeadLampAng = Angle(15,90,0), R_HeadLampPos = Vector(32.15,118.88,45.13), R_HeadLampAng = Angle(15,90,0), L_RearLampPos = Vector(-47,-133.97,28.14), L_RearLampAng = Angle(30,-90,0), R_RearLampPos = Vector(44.13,-134.42,27.34), R_RearLampAng = Angle(30,-90,0), Headlight_sprites = { {pos = Vector(-36.74,121.35,45.43),material = "sprites/light_ignorez",size = 40}, {pos = Vector(-36.74,121.35,45.43),size = 55}, {pos = Vector(32.15,118.88,45.13),material = "sprites/light_ignorez",size = 40}, {pos = Vector(32.15,118.88,45.13),size = 55}, }, Headlamp_sprites = { {pos = Vector(-36.74,121.35,45.43),size = 80}, {pos = Vector(32.15,118.88,45.13),size = 80}, }, Rearlight_sprites = { Vector(-47,-133.97,28.14), Vector(44.13,-134.42,27.34), }, Reverselight_sprites = { Vector(32.33,-134.11,27.34), }, Turnsignal_sprites = { Left = { Vector(-39.88,119.03,66.5), }, Right = { Vector(36.11,119.71,66.5), }, TurnBrakeLeft = { Vector(-47,-133.97,28.14), }, TurnBrakeRight = { Vector(44.13,-134.42,27.34), }, }, } list.Set( "simfphys_lights", "liaz", light_table) local light_table = { L_HeadLampPos = Vector(75.7,28.09,31.28), L_HeadLampAng = Angle(15,0,0), R_HeadLampPos = Vector(75.7,-28.09,31.28), R_HeadLampAng = Angle(15,0,0), L_RearLampPos = Vector(-99.86,23.01,29.9), L_RearLampAng = Angle(45,180,0), R_RearLampPos = Vector(-99.86,-23.01,29.9), R_RearLampAng = Angle(45,180,0), Headlight_sprites = { {pos = Vector(75.7,28.09,31.28),material = "sprites/light_ignorez",size = 32, color = Color( 220,205,160,255)}, {pos = Vector(75.7,28.09,31.28),size = 64, color = Color( 220,205,160,50)}, {pos = Vector(75.7,-28.09,31.28),material = "sprites/light_ignorez",size = 32, color = Color( 220,205,160,255)}, {pos = Vector(75.7,-28.09,31.28),size = 64, color = Color( 220,205,160,50)}, }, Headlamp_sprites = { {pos = Vector(75.7,28.09,31.28),size = 80, color = Color( 220,205,160,80)}, {pos = Vector(75.7,-28.09,31.28),size = 80, color = Color( 220,205,160,80)}, }, Rearlight_sprites = { Vector(-99.8,21.57,29.93),Vector(-99.86,23.01,29.9),Vector(-99.75,24.52,29.92), Vector(-99.8,-21.57,29.93),Vector(-99.86,-23.01,29.9),Vector(-99.75,-24.52,29.92), }, Brakelight_sprites = { Vector(-99.8,21.57,29.93),Vector(-99.86,23.01,29.9),Vector(-99.75,24.52,29.92), Vector(-99.8,-21.57,29.93),Vector(-99.86,-23.01,29.9),Vector(-99.75,-24.52,29.92), }, Reverselight_sprites = { Vector(-99.98,27.41,30.76), Vector(-99.98,-27.41,30.76) }, Turnsignal_sprites = { Left = { Vector(80.52,25.03,20.21), Vector(80.47,23.03,20.25), Vector(-100.5,18.95,29.97), }, Right = { Vector(80.52,-25.03,20.21), Vector(80.47,-23.03,20.25), Vector(-100.5,-18.95,29.97), }, }, ems_sounds = {"simulated_vehicles/police/siren_1.wav","simulated_vehicles/police/siren_2.wav"}, ems_sprites = { { pos = Vector(-14,9,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-14,12,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-14,15,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-14,18,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-14,-9,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-14,-12,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-14,-15,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, }, { pos = Vector(-14,-18,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, } }, } list.Set( "simfphys_lights", "moskvich", light_table) local light_table = { L_HeadLampPos = Vector(-28.77,70.69,30.73), L_HeadLampAng = Angle(15,90,0), R_HeadLampPos = Vector(29.13,70.77,30.58), R_HeadLampAng = Angle(15,90,0), L_RearLampPos = Vector(30.83,-78.44,25), L_RearLampAng = Angle(45,-95,0), R_RearLampPos = Vector(-30.83,-78.50,25), R_RearLampAng = Angle(45,-85,0), Headlight_sprites = { Vector(-28.77,70.69,30.73), Vector(29.13,70.77,30.58) }, Headlamp_sprites = { {pos = Vector(-28.77,70.69,30.73),size = 80, color = Color( 220,205,160,50)}, {pos = Vector(29.13,70.77,30.58),size = 80, color = Color( 220,205,160,50)}, }, Rearlight_sprites = { Vector(30.83,-78.44,24.),Vector(30.83,-78.44,25),Vector(30.83,-78.44,26), Vector(-30.83,-78.50,24),Vector(-30.83,-78.50,25),Vector(-30.83,-78.50,26) }, Brakelight_sprites = { Vector(30.83,-78.44,24.),Vector(30.83,-78.44,25),Vector(30.83,-78.44,26), Vector(-30.83,-78.50,24),Vector(-30.83,-78.50,25),Vector(-30.83,-78.50,26) }, Reverselight_sprites = { Vector(30.77,-76.39,20.09), Vector(-31.01,-76.14,20.29), }, Turnsignal_sprites = { Left = { Vector(-28.5,70.97,20.41), Vector(-30,70.97,20.41), Vector(-31.5,70.97,20.41), Vector(-30.63,-79,34), Vector(-30.63,-79.,32), Vector(-30.63,-79,30), Vector(-30.63,-79,28), }, Right = { Vector(28.5,70.97,20.41), Vector(30,70.97,20.41), Vector(31.5,70.97,20.41), Vector(30.63,-79,34), Vector(30.63,-79.,32), Vector(30.63,-79,30), Vector(30.63,-79,28), }, }, ems_sounds = {"simulated_vehicles/police/siren_1.wav","simulated_vehicles/police/siren_2.wav"}, ems_sprites = { { pos = Vector(7,2,62.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(10,2,62.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(13,2,62.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(16,2,62.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-7,2,62.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-10,2,62.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-13,2,62.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, }, { pos = Vector(-16,2,62.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, } } } list.Set( "simfphys_lights", "trabbi", light_table) local light_table = { L_HeadLampPos = Vector(97.45,36.17,37.08), L_HeadLampAng = Angle(15,0,0), R_HeadLampPos = Vector(97.23,-36.19,37.03), R_HeadLampAng = Angle(15,0,0), L_RearLampPos = Vector(-117,-32.5,41), L_RearLampAng = Angle(45,180,0), R_RearLampPos = Vector(-117,32.5,41), R_RearLampAng = Angle(45,180,0), Headlight_sprites = { Vector(97.41,33.55,37.05),Vector(97.45,36.17,37.08),Vector(97.61,38.86,37.14), Vector(97.25,-33.56,37.04),Vector(97.23,-36.19,37.03),Vector(97.13,-38.64,37.08) }, Headlamp_sprites = { Vector(97.45,36.17,37.08), Vector(97.23,-36.19,37.03) }, Rearlight_sprites = { {pos = Vector(-117,-32.5,41),material = "sprites/light_ignorez",size = 35,color = Color( 255, 60, 0, 125)}, {pos = Vector(-117,-32.5,41),size = 45,color = Color( 255, 0, 0, 250)}, {pos = Vector(-117,32.5,41),material = "sprites/light_ignorez",size = 35,color = Color( 255, 60, 0, 125)}, {pos = Vector(-117,32.5,41),size = 45,color = Color( 255, 0, 0, 250)}, }, Reverselight_sprites = { Vector(-117,-32.5,45),Vector(-117,-34.5,45),Vector(-117,-30.5,45), Vector(-117,32.5,45),Vector(-117,34.5,45),Vector(-117,30.5,45) }, Turnsignal_sprites = { Left = { Vector(96.64,36.27,27.21), Vector(96.64,35,27.21), }, Right = { Vector(96.64,-36.27,27.21), Vector(96.64,-35,27.21), }, TurnBrakeLeft = { {pos = Vector(-117,32.5,41),material = "sprites/light_ignorez",size = 50}, {pos = Vector(-117,32.5,41),size = 55}, }, TurnBrakeRight = { {pos = Vector(-117,-32.5,41),material = "sprites/light_ignorez",size = 50}, {pos = Vector(-117,-32.5,41),size = 55}, }, }, ems_sounds = {"simulated_vehicles/police/siren_1.wav","simulated_vehicles/police/siren_2.wav"}, ems_sprites = { { pos = Vector(30,9,96), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(30,12,96), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(30,15,96), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(30,18,96), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(30,-9,96), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(30,-12,96), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(30,-15,96), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, }, { pos = Vector(30,-18,96), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, } }, } list.Set( "simfphys_lights", "van", light_table) local light_table = { L_HeadLampPos = Vector(91.33,30.44,30.63), L_HeadLampAng = Angle(15,0,0), R_HeadLampPos = Vector(91.33,-30.44,30.63), R_HeadLampAng = Angle(15,0,0), L_RearLampPos = Vector( -102.69,29.97,34.21), L_RearLampAng = Angle(45,180,0), R_RearLampPos = Vector( -102.69,-29.97,34.21), R_RearLampAng = Angle(45,180,0), Headlight_sprites = { Vector(91.33,30.44,30.63), Vector(91.33,-30.44,30.63) }, Headlamp_sprites = { Vector(91.33,30.44,30.63), Vector(91.33,-30.44,30.63) }, Rearlight_sprites = { {pos = Vector(-102.23,30,35.85),material = "sprites/light_ignorez",size = 35,color = Color( 255, 60, 0, 125)}, {pos = Vector(-102.23,30,35.85),size = 45,color = Color( 255, 0, 0, 90)}, {pos = Vector(-102.23,-30,35.85),material = "sprites/light_ignorez",size = 35,color = Color( 255, 60, 0, 125)}, {pos = Vector(-102.23,-30,35.85),size = 45,color = Color( 255, 0, 0, 90)}, }, Brakelight_sprites = { {pos = Vector(-102.23,-30,35.85),material = "sprites/light_ignorez",size = 45,color = Color( 255, 60, 0, 125)}, {pos = Vector(-102.23,-30,35.85),size = 50,color = Color( 255, 0, 0, 150)}, {pos = Vector(-102.23,30,35.85),material = "sprites/light_ignorez",size = 45,color = Color( 255, 60, 0, 125)}, {pos = Vector(-102.23,30,35.85),size = 50,color = Color( 255, 0, 0, 150)}, }, Reverselight_sprites = { Vector(-101.8,-29.4,30.7),Vector(-101.8,-31.09,30.7), Vector(-101.8,29.4,30.7),Vector(-101.8,31.09,30.7), }, Turnsignal_sprites = { Left = { Vector(-102.62,31,33.24), Vector(-102.62,29,33.24), Vector(92.09,31,22.4), Vector(91.71,33,22.4), }, Right = { Vector(-102.62,-31,33.24), Vector(-102.62,-29,33.24), Vector(92.09,-31,22.4), Vector(91.71,-33,22.4), }, }, ems_sounds = {"simulated_vehicles/police/siren_1.wav","simulated_vehicles/police/siren_2.wav"}, ems_sprites = { { pos = Vector(-5,9,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-5,12,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-5,15,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-5,18,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-5,-9,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-5,-12,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-5,-15,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, }, { pos = Vector(-5,-18,69), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, } }, } list.Set( "simfphys_lights", "volga", light_table) local light_table = { L_HeadLampPos = Vector(87.3,29.59,35.42), L_HeadLampAng = Angle(15,0,0), R_HeadLampPos = Vector(87.34,-31.76,35.52), R_HeadLampAng = Angle(15,0,0), L_RearLampPos = Vector(-95.5,22.25,32), L_RearLampAng = Angle(45,180,0), R_RearLampPos = Vector(-95.5,-24.75,32), R_RearLampAng = Angle(45,180,0), Headlight_sprites = { Vector(87.3,29.59,35.42), Vector(87.34,-31.76,35.52) }, Headlamp_sprites = { Vector(87.3,29.59,35.42), Vector(87.34,-31.76,35.52) }, Rearlight_sprites = { Vector(-95.5,21,34),Vector(-95.5,21,33),Vector(-95.5,21,32),Vector(-95.5,22.25,34),Vector(-95.5,22.25,32),Vector(-95.5,23.5,34),Vector(-95.5,23.5,33),Vector(-95.5,23.5,32), Vector(-95.5,-23.5,34),Vector(-95.5,-23.5,33),Vector(-95.5,-23.5,32),Vector(-95.5,-24.75,34),Vector(-95.5,-24.75,32),Vector(-95.5,-26,34),Vector(-95.5,-26,33),Vector(-95.5,-26,32) }, Brakelight_sprites = { Vector(-95.5,15.5,34.8),Vector(-95.5,15.5,33.4),Vector(-95.5,15.5,32.6),Vector(-95.5,15.5,31.2), Vector(-95.5,-18,34.8),Vector(-95.5,-18,33.4),Vector(-95.5,-18,32.6),Vector(-95.5,-18,31.2) }, Reverselight_sprites = { Vector(-95.5,18.25,34.8),Vector(-95.5,18.25,33.4),Vector(-95.5,18.25,32.6),Vector(-95.5,18.25,31.2), Vector(-95.5,-20.75,34.8),Vector(-95.5,-20.75,33.4),Vector(-95.5,-20.75,32.6),Vector(-95.5,-20.75,31.2) }, Turnsignal_sprites = { Left = { Vector(86.78,22.39,31.92), Vector(-95.41,26.7,33.76), Vector(-95.42,26.72,32.22), }, Right = { Vector(86.78,-24.39,31.92), Vector(-95.41,-28.7,33.76), Vector(-95.42,-28.72,32.22), }, }, ems_sounds = {"simulated_vehicles/police/siren_1.wav","simulated_vehicles/police/siren_2.wav"}, ems_sprites = { { pos = Vector(-52,9,54.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-52,12,54.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,5,255,255),Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-52,15,54.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-52,18,54.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,5,255,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-52,-9,54.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-52,-12,54.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(255,5,0,255),Color(0,0,0,255),Color(0,0,0,255)}, Speed = 0.1, }, { pos = Vector(-52,-15,54.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, }, { pos = Vector(-52,-18,54.5), material = "sprites/light_glow02_add_noz", size = 80, Colors = {Color(0,0,0,255),Color(0,0,0,255),Color(0,0,0,255),Color(255,5,0,255)}, Speed = 0.1, } }, } list.Set( "simfphys_lights", "zaz", light_table) local V = { Name = "HL2 Golf", Model = "models/blu/hatchback/pw_hatchback.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 800, EnginePos = Vector(54.27,0,37.26), LightsTable = "golf", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/salza/hatchback/hatchback_wheel.mdl", CustomWheelPosFL = Vector(44.5,28,12), CustomWheelPosFR = Vector(44.5,-28,12), CustomWheelPosRL = Vector(-46,29.5,12), CustomWheelPosRR = Vector(-46,-29.5,12), CustomWheelAngleOffset = Angle(0,90,0), CustomMassCenter = Vector(0,0,2), CustomSteerAngle = 35, SeatOffset = Vector(-8.5,-16,44), SeatPitch = 0, SeatYaw = 90, PassengerSeats = { { pos = Vector(5,-16,14), ang = Angle(0,-90,20) }, { pos = Vector(-24,-16,14), ang = Angle(0,-90,20) }, { pos = Vector(-24,16,14), ang = Angle(0,-90,20) } }, FrontHeight = 6.5, FrontConstant = 20000, FrontDamping = 1000, FrontRelativeDamping = 500, RearHeight = 6.5, RearConstant = 20000, RearDamping = 1000, RearRelativeDamping = 500, FastSteeringAngle = 10, SteeringFadeFastSpeed = 400, TurnSpeed = 8, MaxGrip = 23, Efficiency = 1, GripOffset = -0.7, BrakePower = 25, IdleRPM = 750, LimitRPM = 6200, PeakTorque = 75, PowerbandStart = 1750, PowerbandEnd = 5700, Turbocharged = false, Supercharged = false, FuelFillPos = Vector(-61.59,32.11,31.83), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, PowerBias = -1, EngineSoundPreset = -1, snd_pitch = 1, snd_idle = "simulated_vehicles/4banger/4banger_idle.wav", snd_low = "simulated_vehicles/4banger/4banger_low.wav", snd_low_pitch = 0.9, snd_mid = "simulated_vehicles/4banger/4banger_mid.wav", snd_mid_gearup = "simulated_vehicles/4banger/4banger_second.wav", snd_mid_pitch = 0.8, snd_horn = "simulated_vehicles/horn_3.wav", DifferentialGear = 0.78, Gears = {-0.08,0,0.08,0.18,0.26,0.33} } } list.Set( "simfphys_vehicles", "sim_fphys_pwhatchback", V ) local V = { Name = "HL2 Van", Model = "models/blu/van/pw_van.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 2500, EnginePos = Vector(89.98,0,51.3), LightsTable = "van", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/salza/van/van_wheel.mdl", CustomWheelPosFL = Vector(45,44,20), CustomWheelPosFR = Vector(45,-44,20), CustomWheelPosRL = Vector(-72,44,20), CustomWheelPosRR = Vector(-72,-44,20), CustomWheelAngleOffset = Angle(0,-90,0), CustomMassCenter = Vector(0,0,15), CustomSteerAngle = 35, SeatOffset = Vector(36,-23,72), SeatPitch = 8, SeatYaw = 90, PassengerSeats = { { pos = Vector(45,-27,33), ang = Angle(0,-90,9) }, { pos = Vector(45,0,33), ang = Angle(0,-90,9) }, { pos = Vector(-38,-29,28), ang = Angle(0,0,0) } }, FrontHeight = 12, FrontConstant = 45000, FrontDamping = 3500, FrontRelativeDamping = 3500, RearHeight = 12, RearConstant = 45000, RearDamping = 3500, RearRelativeDamping = 3500, FastSteeringAngle = 10, SteeringFadeFastSpeed = 350, TurnSpeed = 8, MaxGrip = 45, Efficiency = 1.8, GripOffset = -2, BrakePower = 55, IdleRPM = 750, LimitRPM = 6000, PeakTorque = 95, PowerbandStart = 1000, PowerbandEnd = 5500, Turbocharged = false, Supercharged = false, FuelFillPos = Vector(-93.45,46.02,42.24), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, PowerBias = 1, EngineSoundPreset = -1, snd_pitch = 1, snd_idle = "simulated_vehicles/generic3/generic3_idle.wav", snd_low = "simulated_vehicles/generic3/generic3_low.wav", snd_low_revdown = "simulated_vehicles/generic3/generic3_revdown.wav", snd_low_pitch = 0.9, snd_mid = "simulated_vehicles/generic3/generic3_mid.wav", snd_mid_gearup = "simulated_vehicles/generic3/generic3_second.wav", snd_mid_pitch = 1, DifferentialGear = 0.52, Gears = {-0.1,0,0.1,0.2,0.3,0.4} } } list.Set( "simfphys_vehicles", "sim_fphys_pwvan", V ) local V = { Name = "HL2 Moskvich", Model = "models/blu/moskvich/moskvich.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 1350, EnginePos = Vector(55.76,0,44.4), LightsTable = "moskvich", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/salza/moskvich/moskvich_wheel.mdl", CustomWheelPosFL = Vector(52,32,12), CustomWheelPosFR = Vector(52,-32,12), CustomWheelPosRL = Vector(-55,29.5,12), CustomWheelPosRR = Vector(-55,-29.5,12), CustomWheelAngleOffset = Angle(0,0,0), CustomMassCenter = Vector(0,0,2.5), CustomSteerAngle = 35, SeatOffset = Vector(-12,-16,49), SeatPitch = 0, SeatYaw = 90, PassengerSeats = { { pos = Vector(-4,-16,17.5), ang = Angle(0,-90,10) }, { pos = Vector(-40,16,19), ang = Angle(0,-90,10) }, { pos = Vector(-40,-16,19), ang = Angle(0,-90,10) } }, FrontHeight = 6.5, FrontConstant = 25000, FrontDamping = 1500, FrontRelativeDamping = 1500, RearHeight = 6.5, RearConstant = 25000, RearDamping = 1500, RearRelativeDamping = 1500, FastSteeringAngle = 10, SteeringFadeFastSpeed = 400, TurnSpeed = 8, MaxGrip = 35, Efficiency = 1, GripOffset = -1.5, BrakePower = 38, IdleRPM = 750, LimitRPM = 6000, PeakTorque = 100, PowerbandStart = 1500, PowerbandEnd = 5800, Turbocharged = false, Supercharged = false, FuelFillPos = Vector(-78.34,33.36,33.18), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, PowerBias = 1, EngineSoundPreset = -1, snd_pitch = 1, snd_idle = "simulated_vehicles/generic1/generic1_idle.wav", snd_low = "simulated_vehicles/generic1/generic1_low.wav", snd_low_revdown = "simulated_vehicles/generic1/generic1_revdown.wav", snd_low_pitch = 0.8, snd_mid = "simulated_vehicles/generic1/generic1_mid.wav", snd_mid_gearup = "simulated_vehicles/generic1/generic1_second.wav", snd_mid_pitch = 1.1, snd_horn = "simulated_vehicles/horn_5.wav", DifferentialGear = 0.6, Gears = {-0.1,0,0.1,0.18,0.26,0.34,0.42} } } list.Set( "simfphys_vehicles", "sim_fphys_pwmoskvich", V ) local V = { Name = "HL2 Trabant", Model = "models/blu/trabant/trabant.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, Members = { Mass = 850, EnginePos = Vector(0.6,56.38,38.7), LightsTable = "trabbi", FirstPersonViewPos = Vector(0,-15,6), AirFriction = -8000, CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/salza/trabant/trabant_wheel.mdl", CustomWheelPosFL = Vector(-32,50,12), CustomWheelPosFR = Vector(32,50,12), CustomWheelPosRL = Vector(-32,-41.5,12), CustomWheelPosRR = Vector(32,-41.5,12), CustomWheelAngleOffset = Angle(0,0,0), CustomMassCenter = Vector(0,0,3), CustomSteerAngle = 35, SeatOffset = Vector(-8.5,-16,44), SeatPitch = 0, SeatYaw = 0, PassengerSeats = { { pos = Vector(16,-2,12.5), ang = Angle(0,0,8) }, { pos = Vector(0,-2,12.5), ang = Angle(0,0,8) } }, FrontHeight = 7, FrontConstant = 20000, FrontDamping = 1800, FrontRelativeDamping = 1800, RearHeight = 7, RearConstant = 20000, RearDamping = 1800, RearRelativeDamping = 1800, FastSteeringAngle = 10, SteeringFadeFastSpeed = 400, TurnSpeed = 8, MaxGrip = 30, Efficiency = 1.1, GripOffset = -1, BrakePower = 30, IdleRPM = 750, LimitRPM = 7500, PeakTorque = 85, PowerbandStart = 2000, PowerbandEnd = 7000, Turbocharged = false, Supercharged = false, FuelFillPos = Vector(5.41,46.61,39.91), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, PowerBias = -1, EngineSoundPreset = -1, snd_pitch = 0.9, snd_idle = "simulated_vehicles/generic5/generic5_idle.wav", snd_low = "simulated_vehicles/generic5/generic5_low.wav", snd_low_revdown = "simulated_vehicles/generic5/generic5_revdown.wav", snd_low_pitch = 0.7, snd_mid = "simulated_vehicles/generic5/generic5_mid.wav", snd_mid_gearup = "simulated_vehicles/generic5/generic5_gear.wav", snd_mid_pitch = 0.7, DifferentialGear = 0.6, Gears = {-0.1,0,0.1,0.2,0.28} } } list.Set( "simfphys_vehicles", "sim_fphys_pwtrabant", V ) local V = { Name = "HL2 Trabant 2", Model = "models/blu/trabant/trabant02.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, Members = { Mass = 850, AirFriction = -8000, EnginePos = Vector(0,56.38,38.7), FirstPersonViewPos = Vector(0,-15,6), LightsTable = "trabbi", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/salza/trabant/trabant02_wheel.mdl", CustomWheelPosFL = Vector(-32,50,12), CustomWheelPosFR = Vector(32,50,12), CustomWheelPosRL = Vector(-32,-41.5,12), CustomWheelPosRR = Vector(32,-41.5,12), CustomWheelAngleOffset = Angle(0,0,0), CustomMassCenter = Vector(0,0,3), CustomSteerAngle = 35, SeatOffset = Vector(-8.5,-16,44), SeatPitch = 0, SeatYaw = 0, PassengerSeats = { { pos = Vector(16,-2,12.5), ang = Angle(0,0,8) }, { pos = Vector(0,-2,12.5), ang = Angle(0,0,8) } }, FrontHeight = 7, FrontConstant = 20000, FrontDamping = 1800, FrontRelativeDamping = 1800, RearHeight = 7, RearConstant = 20000, RearDamping = 1800, RearRelativeDamping = 1800, FastSteeringAngle = 10, SteeringFadeFastSpeed = 400, TurnSpeed = 8, MaxGrip = 30, Efficiency = 1.1, GripOffset = -1, BrakePower = 30, IdleRPM = 750, LimitRPM = 7500, PeakTorque = 85, PowerbandStart = 2000, PowerbandEnd = 7000, Turbocharged = false, Supercharged = false, FuelFillPos = Vector(5.41,46.61,39.91), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, PowerBias = -1, EngineSoundPreset = -1, snd_pitch = 0.9, snd_idle = "simulated_vehicles/generic5/generic5_idle.wav", snd_low = "simulated_vehicles/generic5/generic5_low.wav", snd_low_revdown = "simulated_vehicles/generic5/generic5_revdown.wav", snd_low_pitch = 0.7, snd_mid = "simulated_vehicles/generic5/generic5_mid.wav", snd_mid_gearup = "simulated_vehicles/generic5/generic5_gear.wav", snd_mid_pitch = 0.7, DifferentialGear = 0.6, Gears = {-0.1,0,0.1,0.2,0.28} } } list.Set( "simfphys_vehicles", "sim_fphys_pwtrabant02", V ) local V = { Name = "HL2 Volga", Model = "models/blu/volga/volga.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 1350, EnginePos = Vector(65.39,0,44.84), LightsTable = "volga", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/salza/volga/volga_wheel.mdl", CustomWheelPosFL = Vector(64,34,13), CustomWheelPosFR = Vector(64,-34,13), CustomWheelPosRL = Vector(-55,34,13), CustomWheelPosRR = Vector(-55,-34,13), CustomWheelAngleOffset = Angle(0,-90,0), CustomMassCenter = Vector(0,0,3.5), CustomSteerAngle = 35, SeatOffset = Vector(-4,-17.5,52), SeatPitch = 5, SeatYaw = 90, PassengerSeats = { { pos = Vector(6,-17.5,18.5), ang = Angle(0,-90,12) }, { pos = Vector(6,0,18.5), ang = Angle(0,-90,12) }, { pos = Vector(-30,-17.5,18.5), ang = Angle(0,-90,12) }, { pos = Vector(-30,17.5,18.5), ang = Angle(0,-90,12) }, { pos = Vector(-30,-0,18.5), ang = Angle(0,-90,12) } }, FrontHeight = 6.5, FrontConstant = 25000, FrontDamping = 1300, FrontRelativeDamping = 1300, RearHeight = 6.5, RearConstant = 25000, RearDamping = 1300, RearRelativeDamping = 1300, FastSteeringAngle = 10, SteeringFadeFastSpeed = 400, TurnSpeed = 8, MaxGrip = 35, Efficiency = 1, GripOffset = -1.5, BrakePower = 38, IdleRPM = 750, LimitRPM = 6000, PeakTorque = 100, PowerbandStart = 1500, PowerbandEnd = 5800, Turbocharged = false, Supercharged = false, FuelFillPos = Vector(-80.3,37.79,35.54), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, PowerBias = 1, EngineSoundPreset = -1, snd_pitch = 1, snd_idle = "simulated_vehicles/generic2/generic2_idle.wav", snd_low = "simulated_vehicles/generic2/generic2_low.wav", snd_low_revdown = "simulated_vehicles/generic2/generic2_revdown.wav", snd_low_pitch = 1, snd_mid = "simulated_vehicles/generic2/generic2_mid.wav", snd_mid_gearup = "simulated_vehicles/generic2/generic2_second.wav", snd_mid_pitch = 1.1, snd_horn = "simulated_vehicles/horn_5.wav", DifferentialGear = 0.62, Gears = {-0.1,0,0.1,0.18,0.26,0.31,0.38} } } list.Set( "simfphys_vehicles", "sim_fphys_pwvolga", V ) local V = { Name = "HL2 ZAZ", Model = "models/blu/zaz/zaz.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 1150, EnginePos = Vector(63.64,0,47.96), LightsTable = "zaz", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/salza/zaz/zaz_wheel.mdl", CustomWheelPosFL = Vector(61,32,17), CustomWheelPosFR = Vector(61,-34,17), CustomWheelPosRL = Vector(-53,32,17), CustomWheelPosRR = Vector(-53,-34,17), CustomWheelAngleOffset = Angle(0,90,0), CustomMassCenter = Vector(0,0,3.5), CustomSteerAngle = 35, SeatOffset = Vector(-3,-17.5,54), SeatPitch = 5, SeatYaw = 90, --[[ ModelInfo = { Skin = 1 }, ]]-- PassengerSeats = { { pos = Vector(6,-17.5,20), ang = Angle(0,-90,12) }, { pos = Vector(-30,-17.5,24), ang = Angle(0,-90,12) }, { pos = Vector(-30,17.5,24), ang = Angle(0,-90,12) }, { pos = Vector(-30,0,24), ang = Angle(0,-90,12) } }, FrontHeight = 6.5, FrontConstant = 25000, FrontDamping = 1300, FrontRelativeDamping = 1300, RearHeight = 6.5, RearConstant = 25000, RearDamping = 1300, RearRelativeDamping = 1300, FastSteeringAngle = 10, SteeringFadeFastSpeed = 400, TurnSpeed = 8, MaxGrip = 35, Efficiency = 1, GripOffset = -1.5, BrakePower = 38, IdleRPM = 750, LimitRPM = 7250, PeakTorque = 60, PowerbandStart = 2000, PowerbandEnd = 6950, Turbocharged = false, Supercharged = false, FuelFillPos = Vector(-67.9,-37.75,38.59), FuelType = FUELTYPE_PETROL, FuelTankSize = 65, PowerBias = 1, EngineSoundPreset = -1, snd_pitch = 1, snd_idle = "simulated_vehicles/generic3/generic3_idle.wav", snd_low = "simulated_vehicles/generic3/generic3_low.wav", snd_low_revdown = "simulated_vehicles/generic3/generic3_revdown.wav", snd_low_pitch = 0.9, snd_mid = "simulated_vehicles/generic3/generic3_mid.wav", snd_mid_gearup = "simulated_vehicles/generic3/generic3_second.wav", snd_mid_pitch = 0.9, DifferentialGear = 0.42, Gears = {-0.1,0,0.1,0.17,0.24,0.3,0.37,0.41} } } list.Set( "simfphys_vehicles", "sim_fphys_pwzaz", V ) local V = { Name = "HL2 GAZ52", Model = "models/blu/gaz52/gaz52.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, Members = { Mass = 3000, EnginePos = Vector(0,61.23,76.81), LightsTable = "gaz", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/salza/gaz52/gaz52_wheel.mdl", CustomWheelPosFL = Vector(-40,55,25), CustomWheelPosFR = Vector(40,55,25), CustomWheelPosRL = Vector(-45,-120,25), CustomWheelPosRR = Vector(45,-120,25), CustomWheelAngleOffset = Angle(0,180,0), CustomMassCenter = Vector(0,0,18), CustomSteerAngle = 35, SeatOffset = Vector(-20,-23,85), SeatPitch = 10, SeatYaw = 0, PassengerSeats = { { pos = Vector(23,-2,50), ang = Angle(0,0,5) } }, FrontHeight = 8, FrontConstant = 38000, FrontDamping = 6000, FrontRelativeDamping = 6000, RearHeight = 12.5, RearConstant = 38000, RearDamping = 6000, RearRelativeDamping = 6000, FastSteeringAngle = 10, SteeringFadeFastSpeed = 600, TurnSpeed = 8, MaxGrip = 85, Efficiency = 1.2, GripOffset = -12, BrakePower = 80, IdleRPM = 500, LimitRPM = 5000, PeakTorque = 150, PowerbandStart = 650, PowerbandEnd = 4700, Turbocharged = false, Supercharged = false, FuelFillPos = Vector(-25.29,-34.76,50), FuelType = FUELTYPE_DIESEL, FuelTankSize = 140, PowerBias = 1, EngineSoundPreset = -1, snd_pitch = 1, snd_idle = "vehicles/crane/crane_startengine1.wav", snd_low ="simulated_vehicles/alfaromeo/alfaromeo_low.wav", snd_low_pitch = 0.35, snd_mid = "simulated_vehicles/alfaromeo/alfaromeo_mid.wav", snd_mid_gearup = "simulated_vehicles/alfaromeo/alfaromeo_second.wav", snd_mid_pitch = 0.5, DifferentialGear = 0.25, Gears = {-0.1,0,0.1,0.19,0.29,0.37,0.44,0.5,0.57} } } list.Set( "simfphys_vehicles", "sim_fphys_pwgaz52", V ) local V = { Name = "HL2 Liaz", Model = "models/blu/skoda_liaz/skoda_liaz.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, Members = { Mass = 3000, EnginePos = Vector(-1.75,-0.56,51.17), LightsTable = "liaz", CustomWheels = true, CustomSuspensionTravel = 10, FirstPersonViewPos = Vector(0,-10,12), CustomWheelModel = "models/salza/skoda_liaz/skoda_liaz_fwheel.mdl", CustomWheelModel_R = "models/salza/skoda_liaz/skoda_liaz_rwheel.mdl", CustomWheelPosFL = Vector(-44,57,25), CustomWheelPosFR = Vector(40,57,25), CustomWheelPosRL = Vector(-50,-98,25), CustomWheelPosRR = Vector(47,-98,25), CustomWheelAngleOffset = Angle(0,180,0), CustomMassCenter = Vector(0,30,10), CustomSteerAngle = 35, SeatOffset = Vector(40,-27,100), SeatPitch = 10, SeatYaw = 0, PassengerSeats = { { pos = Vector(27,58,60), ang = Angle(0,0,5) } }, StrengthenSuspension = false, FrontHeight = 16, FrontConstant = 32000, FrontDamping = 4000, FrontRelativeDamping = 4000, RearHeight = 13.5, RearConstant = 20000, RearDamping = 3000, RearRelativeDamping = 2000, FastSteeringAngle = 10, SteeringFadeFastSpeed = 600, TurnSpeed = 8, MaxGrip = 75, Efficiency = 2, GripOffset = -5, BrakePower = 80, IdleRPM = 500, LimitRPM = 5500, PeakTorque = 55, PowerbandStart = 650, PowerbandEnd = 5300, Turbocharged = false, Supercharged = false, FuelFillPos = Vector(-17.8,2.09,51.93), FuelType = FUELTYPE_DIESEL, FuelTankSize = 140, PowerBias = 1, EngineSoundPreset = 0, Sound_Idle = "vehicles/crane/crane_startengine1.wav", Sound_IdlePitch = 1, Sound_Mid = "simulated_vehicles/alfaromeo/alfaromeo_low.wav", Sound_MidPitch = 0.5, Sound_MidVolume = 1, Sound_MidFadeOutRPMpercent = 100, Sound_MidFadeOutRate = 1, Sound_High = "", Sound_Throttle = "", DifferentialGear = 0.22, Gears = {-0.1,0,0.1,0.15,0.2,0.25,0.3,0.35,0.4,0.5} } } list.Set( "simfphys_vehicles", "sim_fphys_pwliaz", V ) local V = { Name = "HL2 avia", Model = "models/blu/avia/avia.mdl", Class = "gmod_sent_vehicle_fphysics_base", Category = Category, SpawnAngleOffset = 90, Members = { Mass = 2500, EnginePos = Vector(49.37,-2.41,44.13), LightsTable = "avia", CustomWheels = true, CustomSuspensionTravel = 10, CustomWheelModel = "models/salza/avia/avia_wheel.mdl", CustomWheelPosFL = Vector(78,37,17), CustomWheelPosFR = Vector(78,-40,17), CustomWheelPosRL = Vector(-55,38.5,17), CustomWheelPosRR = Vector(-55,-37,17), CustomWheelAngleOffset = Angle(0,180,0), CustomMassCenter = Vector(0,0,5), CustomSteerAngle = 35, SeatOffset = Vector(55,-20,95), SeatPitch = 15, SeatYaw = 90, PassengerSeats = { { pos = Vector(79,-21,45), ang = Angle(0,-90,0) } }, FrontHeight = 8, FrontConstant = 40000, FrontDamping = 3500, FrontRelativeDamping = 3500, RearHeight = 8, RearConstant = 40000, RearDamping = 3500, RearRelativeDamping = 3500, FastSteeringAngle = 10, SteeringFadeFastSpeed = 535, TurnSpeed = 8, MaxGrip = 49, Efficiency = 1.1, GripOffset = -2, BrakePower = 45, IdleRPM = 750, LimitRPM = 4200, PeakTorque = 160, PowerbandStart = 1500, PowerbandEnd = 3800, Turbocharged = false, Supercharged = false, FuelFillPos = Vector(9.79,35.14,30.77), FuelType = FUELTYPE_DIESEL, FuelTankSize = 100, PowerBias = 1, EngineSoundPreset = -1, snd_pitch = 1, snd_idle = "simulated_vehicles/jeep/jeep_idle.wav", snd_low = "simulated_vehicles/jeep/jeep_low.wav", snd_low_revdown = "simulated_vehicles/jeep/jeep_revdown.wav", snd_low_pitch = 0.9, snd_mid = "simulated_vehicles/jeep/jeep_mid.wav", snd_mid_gearup = "simulated_vehicles/jeep/jeep_second.wav", snd_mid_pitch = 1, DifferentialGear = 0.45, Gears = {-0.15,0,0.15,0.25,0.35,0.45,0.52} } } list.Set( "simfphys_vehicles", "sim_fphys_pwavia", V )