do return end -- BROKEN PIECE OF SHIT! :argh: GARRRRRYYYYYYYYYYYYYY!!!!!!!!!!!! function CatmullRomCams.SV.Save(save_data) if not CatmullRomCams.Tracks[player.GetByID(1):UniqueID()] then return end local SaveGameData = {} -- I'm assuming here that you can only save games in singleplayer. Tell me if I'm wrong though! :V for numpad_key, track in pairs(CatmullRomCams.Tracks[player.GetByID(1):UniqueID()]) do SaveGameData[numpad_key] = 1--{} if false then for index, node in ipairs(track) do SaveGameData[numpad_key][index] = {Ent = node:EntIndex(), Data = node:RequestSaveData(true)} end end end return saverestore.WriteTable(SaveGameData, save_data) end function CatmullRomCams.SV.Restore(restore_data) local SavedGameData = saverestore.ReadTable(restore_data) local plyID = player.GetByID(1):UniqueID() PrintTable(SavedGameData) for numpad_key, track in pairs(SavedGameData) do if false then CatmullRomCams.Tracks[plyID][numpad_key] = {} for index, data in ipairs(track) do CatmullRomCams.Tracks[plyID][numpad_key][index] = ents.GetByIndex(node.Ent) CatmullRomCams.Tracks[plyID][numpad_key][index]:ApplyEngineSaveData(node.Data, index == 1) print("Loaded ", CatmullRomCams.Tracks[plyID][numpad_key][index], "'s saverestore data.\nDumping:") PrintTable(node.Data) end end end end saverestore.AddSaveHook( "CatmullRomCams_SaveRestore", CatmullRomCams.SV.Save) saverestore.AddRestoreHook("CatmullRomCams_SaveRestore", CatmullRomCams.SV.Restore)