include "sh_init.lua" include "cl_maths.lua" include "cl_panel.lua" local mat = CreateMaterial("aeypad_baaaaaaaaaaaaaaaaaaase", "VertexLitGeneric", { ["$basetexture"] = "white", ["$color"] = "{ 36 36 36 }", }) function ENT:Draw() render.SetMaterial(mat) render.DrawBox(self:GetPos(), self:GetAngles(), self.Mins, self.Maxs, color_white, true) local pos, ang = self:CalculateRenderPos(), self:CalculateRenderAng() local w, h = self.Width2D, self.Height2D local x, y = self:CalculateCursorPos() local scale = self.Scale -- A high scale avoids surface call integerising from ruining aesthetics cam.Start3D2D(pos, ang, self.Scale) self:Paint(w, h, x, y) cam.End3D2D() end function ENT:SendCommand(command, data) net.Start("Keypad") net.WriteEntity(self) net.WriteUInt(command, 4) if data then net.WriteUInt(data, 8) end net.SendToServer() end