"EffectList" { "Info" { "CategoryName" "Counter-Strike Source" "UtilEffects" { "Muzzle flash, counter-strike" "!UTILEFFECT!CS_MuzzleFlash" "Muzzle flash, counter-strike X" "!UTILEFFECT!CS_MuzzleFlash_X" } } "//achievement.pcf" //conflicts with tf2 effects " achieved mini_firework_flare mini_fireworks " "//blood_impact.pcf" //copy of stock source particles " blood_advisor_pierce_spray blood_advisor_pierce_spray_b blood_advisor_pierce_spray_c blood_advisor_puncture blood_advisor_puncture_withdraw blood_advisor_shrapnel_impact blood_advisor_shrapnel_spray_1 blood_advisor_shrapnel_spray_2 blood_advisor_shrapnel_spurt_1 blood_advisor_shrapnel_spurt_2 blood_antlionguard_injured_heavy blood_antlionguard_injured_heavy_ blood_antlionguard_injured_heavy_tiny blood_antlionguard_injured_light blood_antlionguard_injured_light_tiny blood_drip_synth_01 blood_drip_synth_01b blood_drip_synth_01c blood_impact_antlion_01 blood_impact_antlion_worker_01 blood_impact_green_01 blood_impact_green_01_chunk blood_impact_green_01_droplets blood_impact_green_02_chunk blood_impact_green_02_droplets blood_impact_green_02_glow blood_impact_red_01 blood_impact_red_01_chunk blood_impact_red_01_droplets blood_impact_red_01_goop blood_impact_red_01_mist blood_impact_red_01_smalldroplets blood_impact_synth_01 blood_impact_synth_01_arc blood_impact_synth_01_arc2 blood_impact_synth_01_arc2 blood_impact_synth_01_arc4 blood_impact_synth_01_arc_parent blood_impact_synth_01_arc_parents blood_impact_synth_01_armor blood_impact_synth_01_droplets blood_impact_synth_01_dust blood_impact_synth_01_short blood_impact_synth_01_spurt blood_impact_yellow_01 blood_impact_zombie_01 blood_spurt_synth_01 blood_spurt_synth_01b blood_zombie_split blood_zombie_split_spray blood_zombie_split_spray_tiny blood_zombie_split_spray_tiny2 vomit_barnacle vomit_barnacle_b " "//burning_fx.pcf" //copy of stock source particles " burning_character burning_character_b burning_character_c burning_character_d burning_character_e " "//error.pcf" //copy of stock source particles " error " "//fire_01.pcf" //almost an exact copy of the stock particles, has one new effect called bomb_explosion_huge that's just a slightly different explosion_silo " bomb_explosion_huge burning_engine_01 burning_engine_fire burning_gib_01 burning_gib_01_drag burning_gib_01_follower1 burning_gib_01_follower2 burning_gib_01b burning_vehicle burning_wood_01 burning_wood_01b burning_wood_01c embers_large_01 embers_large_02 embers_medium_01 embers_medium_03 embers_small_01 env_embers_large env_embers_medium env_embers_medium_spread env_embers_small env_embers_small_spread env_embers_tiny env_fire_large env_fire_large_b env_fire_large_smoke env_fire_large_smoke_b env_fire_medium env_fire_medium_b env_fire_medium_smoke env_fire_medium_spread env_fire_medium_spread_b env_fire_random_puff env_fire_small env_fire_small_b env_fire_small_base env_fire_small_coverage env_fire_small_coverage_b env_fire_small_coverage_base env_fire_small_coverage_base_smoke env_fire_small_coverage_c env_fire_small_coverage_smoke env_fire_small_smoke env_fire_tiny env_fire_tiny_b env_fire_tiny_smoke explosion_huge explosion_huge_b explosion_huge_burning_chunks explosion_huge_c explosion_huge_d explosion_huge_e explosion_huge_f explosion_huge_flames explosion_huge_flames_b explosion_huge_g explosion_huge_h explosion_huge_i explosion_huge_j explosion_huge_k explosion_huge_smoking_chunks explosion_silo fire_jet_01 fire_jet_01_flame fire_large_01 fire_large_02 fire_large_02_filler fire_large_02_fillerb fire_large_base fire_medium_01 fire_medium_01_glow fire_medium_02 fire_medium_02_nosmoke fire_medium_03 fire_medium_03_brownsmoke fire_medium_base fire_medium_burst fire_medium_heatwave fire_small_01 fire_small_02 fire_small_03 fire_small_base fire_small_flameouts fire_verysmall_01 smoke_burning_engine_01 smoke_exhaust_01 smoke_exhaust_01a smoke_exhaust_01b smoke_gib_01 smoke_large_01 smoke_large_01b smoke_large_02 smoke_large_02b smoke_medium_01 smoke_medium_02 smoke_medium_02 Version #2 smoke_medium_02b smoke_medium_02b Version #2 smoke_medium_02c smoke_medium_02d smoke_small_01 smoke_small_01b " "//fire_medium_01.pcf" //broken textures, overrides some perfectly good, non-broken effects from fire_01 " embers_medium_01 fire_medium_01 smoke_oily_01 " "muzzleflashes.pcf" //behold, the only usable .pcf file in counter-strike source... and it's a bunch of broken, multicolored muzzle flashes. dang. " muzzle_autorifles muzzle_machinegun muzzle_pistols muzzle_rifles muzzle_shotguns muzzle_smgs " "//water_impact.pcf" //copy of stock particles " slime_splash_01 slime_splash_01_droplets slime_splash_01_reversed slime_splash_01_surface slime_splash_02 slime_splash_03 water_bubble_ambient_1 water_bubble_trail_1 water_foam_01 water_foam_01b water_foam_01c water_foam_01d water_foam_line_long water_foam_line_longb water_foam_line_longc water_foam_line_longd water_foam_line_short water_foam_line_shortb water_foam_line_shortc water_foam_line_shortd water_gunk_1 water_impact_bubbles_1 water_impact_bubbles_1b water_impact_bubbles_1c water_impact_bubbles_1d water_splash_01 water_splash_01_droplets water_splash_01_refract water_splash_01_surface1 water_splash_01_surface2 water_splash_01_surface3 water_splash_01_surface4 water_splash_02 water_splash_02_animated water_splash_02_continuous water_splash_02_droplets water_splash_02_droplets Version #2 water_splash_02_froth water_splash_02_froth2 water_splash_02_refract water_splash_02_surface2 water_splash_02_surface4 water_splash_02_vertical water_splash_03 water_splash_leakypipe_silo water_splash_leakypipe_silo_froth2 water_splash_leakypipe_vertical water_trail_medium water_trail_medium_b " //This is a CUSTOM .pcf file, repackaged because its effect names conflicted with effects from TF2. "achievement_cstrike.pcf" " cstrike_achieved cstrike_mini_firework_flare cstrike_mini_fireworks " }