"EffectList" { "Info" { "CategoryName" "Source Engine / Garry's Mod" "EffectOptions" { "Beams" " !UTILEFFECT!AirboatGunHeavyTracer !UTILEFFECT!AirboatGunTracer !UTILEFFECT!AR2Tracer !UTILEFFECT!GunshipTracer !UTILEFFECT!HelicopterTracer !UTILEFFECT!StriderTracer !UTILEFFECT!Tracer !UTILEFFECT!GaussTracer !UTILEFFECT!LaserTracer !UTILEFFECT!ToolTracer vortigaunt_beam vortigaunt_beam_arc_cp1_0 vortigaunt_beam_arc_cp1_1 vortigaunt_beam_arc_cp1_2 vortigaunt_beam_arc_cp1_3 vortigaunt_beam_arc_cp1_4 vortigaunt_beam_arc_cp1_5 vortigaunt_beam_arc_cp1_6 vortigaunt_beam_b vortigaunt_beam_charge vortigaunt_glow_charge_cp1_beam vortigaunt_glow_charge_cp1_beam2 vortigaunt_glow_charge_cp1_beam3 vortigaunt_glow_charge_cp1_beam4 vortigaunt_glow_charge_cp1_beam5 vortigaunt_glow_charge_cp1_beam6 " "Tracers" " !UTILEFFECT!AirboatGunHeavyTracer !UTILEFFECT!AirboatGunTracer !UTILEFFECT!AR2Tracer !UTILEFFECT!GunshipTracer !UTILEFFECT!HelicopterTracer !UTILEFFECT!StriderTracer !UTILEFFECT!Tracer !UTILEFFECT!GaussTracer !UTILEFFECT!LaserTracer !UTILEFFECT!ToolTracer vortigaunt_beam vortigaunt_beam_arc_cp1_0 vortigaunt_beam_arc_cp1_1 vortigaunt_beam_arc_cp1_2 vortigaunt_beam_arc_cp1_3 vortigaunt_beam_arc_cp1_4 vortigaunt_beam_arc_cp1_5 vortigaunt_beam_arc_cp1_6 vortigaunt_beam_b vortigaunt_beam_charge vortigaunt_glow_charge_cp1_beam vortigaunt_glow_charge_cp1_beam2 vortigaunt_glow_charge_cp1_beam3 vortigaunt_glow_charge_cp1_beam4 vortigaunt_glow_charge_cp1_beam5 vortigaunt_glow_charge_cp1_beam6 " } "UtilEffects" { "Antlion gib, old" "!UTILEFFECT!AntlionGib" "Blood, red" "!UTILEFFECT!BloodImpact" "Blood, yellow" "!UTILEFFECT!BloodImpact!COLOR1!" "Blood, zombie" "!UTILEFFECT!BloodImpact!COLOR2!" "Blood, synth" "!UTILEFFECT!BloodImpact!COLOR3!" "Blood, strider" "!UTILEFFECT!StriderBlood" "Explosion" "!UTILEFFECT!Explosion" "Explosion (silent)" "!UTILEFFECT!Explosion!FLAG4!" "Explosion, combine mortar" "!UTILEFFECT!AR2Explosion" "Explosion, helicopter bomb" "!UTILEFFECT!HelicopterMegaBomb" "Muzzle flash, SMG (scalable)" "!UTILEFFECT!MuzzleEffect" "Muzzle flash, airboat" "!UTILEFFECT!AirboatMuzzleFlash" "Muzzle flash, helicopter" "!UTILEFFECT!ChopperMuzzleFlash" "Muzzle flash, strider" "!UTILEFFECT!StriderMuzzleFlash" "Muzzle flash, gunship" "!UTILEFFECT!GunshipMuzzleFlash" "Muzzle flash, shotgun" "!UTILEFFECT!MuzzleFlash!FLAG1!" "Muzzle flash, SMG" "!UTILEFFECT!MuzzleFlash!FLAG2!" "Muzzle flash, pistol" "!UTILEFFECT!MuzzleFlash!FLAG3!" "Muzzle flash, AR2" "!UTILEFFECT!MuzzleFlash!FLAG5!" //"Muzzle flash, hunter" "!UTILEFFECT!HunterMuzzleFlash" //doesn't create an effect, just a small dynamic light "Impact, AR2" "!UTILEFFECT!AR2Impact" "Impact, glass" "!UTILEFFECT!GlassImpact" //"Impact, crossbow" "!UTILEFFECT!BoltImpact" "Impact, stunstick" "!UTILEFFECT!StunstickImpact" //"Impact, gunship (??)" "!UTILEFFECT!GunshipImpact" //not sure if this is used by anything - just makes a small flashing sprite for half a second "Impact, antlion guard" "!UTILEFFECT!HunterDamage" "Combine ball, bounce" "!UTILEFFECT!cball_bounce" "Combine ball, explode" "!UTILEFFECT!cball_explode" "Shell" "!UTILEFFECT!ShellEject" "Shell, shotgun" "!UTILEFFECT!ShotgunShellEject" "Shell, rifle" "!UTILEFFECT!RifleShellEject" "Water, gunshot splash" "!UTILEFFECT!gunshotsplash" "Water, surface explosion" "!UTILEFFECT!WaterSurfaceExplosion" "Water, splash" "!UTILEFFECT!watersplash" "Water, splash" "!UTILEFFECT!watersplash!FLAG1!" "Water, ripple" "!UTILEFFECT!waterripple" "Sparks" "!UTILEFFECT!Sparks" "Sparks, manhack" "!UTILEFFECT!ManhackSparks" "Sparks, crossbow load" "!UTILEFFECT!CrossbowLoad" "Sparks, metal" "!UTILEFFECT!MetalSpark" "Sparks, electric" "!UTILEFFECT!ElectricSpark" "Tesla" "!UTILEFFECT!TeslaHitBoxes" "Balloon pop" "!UTILEFFECT!balloon_pop" "Vortigaunt dispel" "!UTILEFFECT!VortDispel" "Dust, thumper" "!UTILEFFECT!ThumperDust" "Dust, wheel" "!UTILEFFECT!WheelDust" "Shake ropes" "!UTILEFFECT!ShakeRopes" "Tracer, airboat heavy" "!UTILEFFECT!AirboatGunHeavyTracer" "Tracer, airboat" "!UTILEFFECT!AirboatGunTracer" "Tracer, AR2" "!UTILEFFECT!AR2Tracer" "Tracer, gunship" "!UTILEFFECT!GunshipTracer" "Tracer, helicopter" "!UTILEFFECT!HelicopterTracer" "Tracer, strider" "!UTILEFFECT!StriderTracer" "Tracer" "!UTILEFFECT!Tracer" "Tracer, gauss" "!UTILEFFECT!GaussTracer" "Tracer, laser" "!UTILEFFECT!LaserTracer" "Tracer, toolgun" "!UTILEFFECT!ToolTracer" //bullet impact effects need to be used in a very specific way to function //"Impact" "!UTILEFFECT!Impact" //standard bullet impact //"Impact, helicopter" "!UTILEFFECT!HelicopterImpact" //added sparks //"Impact, airboat" "!UTILEFFECT!AirboatGunImpact" //added sparks //"Impact, gauss" "!UTILEFFECT!ImpactGauss" //larger dust particles //"Impact, jeep" "!UTILEFFECT!ImpactJeep" //larger dust particles //"Impact, gunship" "!UTILEFFECT!ImpactGunship" //larger dust particles "Blood spray, red (specks only)" "!UTILEFFECT!bloodspray!FLAG1!" "Blood spray, red (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!" "Blood spray, red, small mist" "!UTILEFFECT!bloodspray!FLAG3!" "Blood spray, red (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!" "Blood spray, red, large mist" "!UTILEFFECT!bloodspray!FLAG5!" "Blood spray, yellow (specks only)" "!UTILEFFECT!bloodspray!FLAG1!!COLOR1!" "Blood spray, yellow (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!!COLOR1!" "Blood spray, yellow, small mist" "!UTILEFFECT!bloodspray!FLAG3!!COLOR1!" "Blood spray, yellow (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!!COLOR1!" "Blood spray, yellow, large mist" "!UTILEFFECT!bloodspray!FLAG5!!COLOR1!" "Blood spray, pink (specks only)" "!UTILEFFECT!bloodspray!FLAG1!!COLOR2!" "Blood spray, pink (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!!COLOR2!" "Blood spray, pink, small mist" "!UTILEFFECT!bloodspray!FLAG3!!COLOR2!" "Blood spray, pink (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!!COLOR2!" "Blood spray, pink, large mist" "!UTILEFFECT!bloodspray!FLAG5!!COLOR2!" "Blood spray, black (specks only)" "!UTILEFFECT!bloodspray!FLAG1!!COLOR3!" "Blood spray, black (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!!COLOR3!" "Blood spray, black, small mist" "!UTILEFFECT!bloodspray!FLAG3!!COLOR3!" "Blood spray, black (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!!COLOR3!" "Blood spray, black, large mist" "!UTILEFFECT!bloodspray!FLAG5!!COLOR3!" //"Tesla zap" "!UTILEFFECT!TeslaZap" //doesn't seem to do anything //"Command pointer" "!UTILEFFECT!CommandPointer" //doesn't seem to do anything //"Smoke" "!UTILEFFECT!Smoke" //big, permanent, multicolored smoke effect. probably a stress test or something //"RPG shot down" "!UTILEFFECT!RPGShotDown" //all this does is play a sound effect //"Impact, gravity gun" "!UTILEFFECT!PhyscannonImpact" //doesn't seem to do anything //"Blood, hud blood splat" "!UTILEFFECT!HudBloodSplat" //commented out in the SDK, doesn't do anything //"Tracer, hunter (beta)" "!UTILEFFECT!HunterTracer" //it's the same as the other combine tracers only broken //"Impact, ragdoll" "!UTILEFFECT!RagdollImpact" //doesn't seem to do anything //"HL1 shell eject" "!UTILEFFECT!HL1ShellEject" //doesn't seem to do anything //"HL1 gib" "!UTILEFFECT!HL1Gib" //spits out gib models with broken textures? maybe you need half-life source mounted or something. //"HL1 " "!UTILEFFECT!HL1GaussWallImpact2" //these next ones don't do anything, but console spam says they're supposed to be spitting out //"HL1 " "!UTILEFFECT!HL1GaussWallImpact1" //models, so again, maybe I just need half-life source //"HL1 " "!UTILEFFECT!HL1GaussWallPunchExit" //"HL1 " "!UTILEFFECT!HL1GaussWallPunchEnter" //"HL1 " "!UTILEFFECT!HL1GaussReflect" //"HL1 " "!UTILEFFECT!HL1GaussBeamReflect" //"HL1 " "!UTILEFFECT!HL1GaussBeam" //doesn't seem to do anything //"Shell, " "!UTILEFFECT!EjectBrass_338Mag" //i think these shell effects are from counter-strike or something? they're nearly the same as the //"Shell, " "!UTILEFFECT!EjectBrass_762Nato" //hl2 ones, except they collide with the model they eject from, so let's skip these //"Shell, " "!UTILEFFECT!EjectBrass_556" //"Shell, " "!UTILEFFECT!EjectBrass_57" //"Shell, " "!UTILEFFECT!EjectBrass_12Gauge" //"Shell, " "!UTILEFFECT!EjectBrass_9mm" //"" "!UTILEFFECT!ParticleTracer" //i think these are internal things used to play .pcf effects, actually //"" "!UTILEFFECT!ParticleEffectStop" //"" "!UTILEFFECT!ParticleEffect" //"Camera flash" "!UTILEFFECT!camera_flash" //doesn't do anything except create an obnoxious dynamic light "Sparks, entity remove" "!UTILEFFECT!entity_remove" "Sparks, inflator tool" "!UTILEFFECT!inflator_magic" //"Physgun freeze" "!UTILEFFECT!phys_freeze" //creates a halo effect around the entity, absolutely not //"Physgun unfreeze" "!UTILEFFECT!phys_unfreeze" //creates a halo effect around the entity, absolutely not "Prop spawn" "!UTILEFFECT!propspawn" "Impact, toolgun" "!UTILEFFECT!selection_indicator" "Impact, toolgun (ring only)" "!UTILEFFECT!selection_ring" //"Wheel indicator" "!UTILEFFECT!wheel_indicator" //doesn't work, requires an "axis" value which we're not giving it //"Depth of Field node" "!UTILEFFECT!dof_node" //causes an error //"" "!UTILEFFECT!" } } "antlion_blood.pcf" " AntlionGib AntlionGibTrails " "blood_impact.pcf" " blood_advisor_pierce_spray blood_advisor_pierce_spray_b blood_advisor_pierce_spray_c blood_advisor_puncture blood_advisor_puncture_withdraw blood_advisor_shrapnel_impact blood_advisor_shrapnel_spray_1 blood_advisor_shrapnel_spray_2 blood_advisor_shrapnel_spurt_1 blood_advisor_shrapnel_spurt_2 blood_antlionguard_injured_heavy blood_antlionguard_injured_heavy_ blood_antlionguard_injured_heavy_tiny blood_antlionguard_injured_light blood_antlionguard_injured_light_tiny blood_drip_synth_01 blood_drip_synth_01b blood_drip_synth_01c blood_impact_antlion_01 blood_impact_antlion_worker_01 blood_impact_green_01 blood_impact_green_01_chunk blood_impact_green_01_droplets blood_impact_green_02_chunk blood_impact_green_02_droplets blood_impact_green_02_glow blood_impact_red_01 blood_impact_red_01_chunk blood_impact_red_01_droplets blood_impact_red_01_goop blood_impact_red_01_mist blood_impact_red_01_smalldroplets blood_impact_synth_01 blood_impact_synth_01_arc blood_impact_synth_01_arc2 blood_impact_synth_01_arc2 blood_impact_synth_01_arc4 blood_impact_synth_01_arc_parent blood_impact_synth_01_arc_parents blood_impact_synth_01_armor blood_impact_synth_01_droplets blood_impact_synth_01_dust blood_impact_synth_01_short blood_impact_synth_01_spurt blood_impact_yellow_01 blood_impact_zombie_01 blood_spurt_synth_01 blood_spurt_synth_01b blood_zombie_split blood_zombie_split_spray blood_zombie_split_spray_tiny blood_zombie_split_spray_tiny2 vomit_barnacle vomit_barnacle_b " "burning_fx.pcf" " burning_character burning_character_b burning_character_c burning_character_d burning_character_e " "combineball.pcf" " combineball " "error.pcf" " error " "fire_01.pcf" " burning_engine_01 burning_engine_fire burning_gib_01 burning_gib_01_drag burning_gib_01_follower1 burning_gib_01_follower2 burning_gib_01b burning_vehicle burning_wood_01 burning_wood_01b burning_wood_01c embers_large_01 embers_large_02 embers_medium_01 embers_medium_03 embers_small_01 env_embers_large env_embers_medium env_embers_medium_spread env_embers_small env_embers_small_spread env_embers_tiny env_fire_large env_fire_large_b env_fire_large_smoke env_fire_large_smoke_b env_fire_medium env_fire_medium_b env_fire_medium_smoke env_fire_medium_spread env_fire_medium_spread_b env_fire_random_puff env_fire_small env_fire_small_b env_fire_small_base env_fire_small_coverage env_fire_small_coverage_b env_fire_small_coverage_base env_fire_small_coverage_base_smoke env_fire_small_coverage_c env_fire_small_coverage_smoke env_fire_small_smoke env_fire_tiny env_fire_tiny_b env_fire_tiny_smoke explosion_huge explosion_huge_b explosion_huge_burning_chunks explosion_huge_c explosion_huge_d explosion_huge_e explosion_huge_f explosion_huge_flames explosion_huge_flames_b explosion_huge_g explosion_huge_h explosion_huge_i explosion_huge_j explosion_huge_k explosion_huge_smoking_chunks explosion_silo fire_jet_01 fire_jet_01_flame fire_large_01 fire_large_02 fire_large_02_filler fire_large_02_fillerb fire_large_base fire_medium_01 fire_medium_01_glow fire_medium_02 fire_medium_02_nosmoke fire_medium_03 fire_medium_03_brownsmoke fire_medium_base fire_medium_burst fire_medium_heatwave fire_small_01 fire_small_02 fire_small_03 fire_small_base fire_small_flameouts fire_verysmall_01 smoke_burning_engine_01 smoke_exhaust_01 smoke_exhaust_01a smoke_exhaust_01b smoke_gib_01 smoke_large_01 smoke_large_01b smoke_large_02 smoke_large_02b smoke_medium_01 smoke_medium_02 smoke_medium_02 Version #2 smoke_medium_02b smoke_medium_02b Version #2 smoke_medium_02c smoke_medium_02d smoke_small_01 smoke_small_01b " "gmod_effects.pcf" " generic_smoke " "//impact_fx.pcf" //this pcf isn't included in the manifest, and for good reason! almost all the effects use some outdated renderer and spew errors in the console when you try to use them. " impact_antlion impact_computer impact_computer_smoke impact_concrete impact_concrete_child_base impact_concrete_child_smoke impact_dirt impact_dirt_child_base impact_dirt_child_bounce impact_dirt_child_burst impact_dirt_child_burst2 impact_dirt_child_smoke impact_generic_burn impact_generic_burst impact_generic_burst_2 impact_generic_smoke impact_metal impact_metal_child_base impact_metal_child_glow impact_metal_child_glow2 impact_metal_child_smoke impact_ricochet impact_wood impact_wood_child_base impact_wood_child_burn impact_wood_child_smoke impact_wood_noflecks ricochet_sparks " "rocket_fx.pcf" " Rocket_Smoke Rocket_Smoke_Trail " "train_steam.pcf" //this pcf isn't actually in the manifest, even the default source one, i guess it's some unused thing " steam_train " "vortigaunt_fx.pcf" " vortigaunt_beam vortigaunt_beam_arc_cp1_0 vortigaunt_beam_arc_cp1_1 vortigaunt_beam_arc_cp1_2 vortigaunt_beam_arc_cp1_3 vortigaunt_beam_arc_cp1_4 vortigaunt_beam_arc_cp1_5 vortigaunt_beam_arc_cp1_6 vortigaunt_beam_b vortigaunt_beam_charge vortigaunt_charge_token vortigaunt_charge_token_b vortigaunt_charge_token_c vortigaunt_charge_token_d vortigaunt_glow_beam_cp0 vortigaunt_glow_beam_cp0b vortigaunt_glow_beam_cp1 vortigaunt_glow_beam_cp1b vortigaunt_glow_charge_cp0 vortigaunt_glow_charge_cp1 vortigaunt_glow_charge_cp1_beam vortigaunt_glow_charge_cp1_beam2 vortigaunt_glow_charge_cp1_beam3 vortigaunt_glow_charge_cp1_beam4 vortigaunt_glow_charge_cp1_beam5 vortigaunt_glow_charge_cp1_beam6 vortigaunt_glow_charge_cp1b vortigaunt_hand_glow vortigaunt_hand_glow_b " "water_impact.pcf" " slime_splash_01 slime_splash_01_droplets slime_splash_01_reversed slime_splash_01_surface slime_splash_02 slime_splash_03 water_bubble_ambient_1 water_bubble_trail_1 water_foam_01 water_foam_01b water_foam_01c water_foam_01d water_foam_line_long water_foam_line_longb water_foam_line_longc water_foam_line_longd water_foam_line_short water_foam_line_shortb water_foam_line_shortc water_foam_line_shortd water_gunk_1 water_impact_bubbles_1 water_impact_bubbles_1b water_impact_bubbles_1c water_impact_bubbles_1d water_splash_01 water_splash_01_droplets water_splash_01_refract water_splash_01_surface1 water_splash_01_surface2 water_splash_01_surface3 water_splash_01_surface4 water_splash_02 water_splash_02_animated water_splash_02_continuous water_splash_02_droplets water_splash_02_droplets Version #2 water_splash_02_froth water_splash_02_froth2 water_splash_02_refract water_splash_02_surface2 water_splash_02_surface4 water_splash_02_vertical water_splash_03 water_splash_leakypipe_silo water_splash_leakypipe_silo_froth2 water_splash_leakypipe_vertical water_trail_medium water_trail_medium_b " }