local clothesData = { icon = 'user_police_england', ['models/player/octo_guard/'] = { { bodygroup = 2, vals = { [0] = { 'Снять бронежилет', 'cross', '/me снимает бронежилет' }, [1] = { 'Надеть бронежилет', 'bullet_blue', '/me надевает бронежилет на тело' }, }, },{ bodygroup = 3, vals = { [0] = { 'Снять шлем', 'cross', '/me снимает шлем с головы' }, [1] = { 'Надеть шлем', 'bullet_blue', '/me надевает шлем на голову' }, }, }, }, } local maleBgs = { [1] = { name = 'Звание', vals = { {'Нет', 4}, {'Офицер I', 0}, {'Офицер II', 1}, {'Офицер III', 2}, {'Сержант', 3}, }, }, [2] = { name = 'Бронежилет', }, [3] = { name = 'Шлем', }, [4] = { name = 'Короткие рукава', }, } local femaleBgs = { [1] = { name = 'Звание', vals = { {'Нет', 4}, {'Офицер I', 0}, {'Офицер II', 1}, {'Офицер III', 2}, {'Сержант', 3}, }, }, [2] = { name = 'Бронежилет', }, [3] = { name = 'Шлем', }, } local models = {} for i = 1, 9 do models[#models + 1] = { name = 'Форма ' .. i, male = true, model = ('models/player/octo_guard/male_%02i.mdl'):format(i), bgs = maleBgs, } if i >= 7 then continue end models[#models + 1] = { name = 'Форма ' .. i, male = false, model = ('models/player/octo_guard/female_%02i.mdl'):format(i), bgs = femaleBgs, } end simpleOrgs.addOrg('prison', { name = 'Тюрьма', title = 'Тюрьма', shortTitle = 'Тюрьма', team = 'prison', mdls = models, clothes = clothesData, talkieFreq = 'prison', }) local ply = FindMetaTable 'Player' function ply:SetPrisonClothes(val) if self:IsMale() then if val then local mat = 'models/humans/modern/octo/prisoner1_sheet' for i, original in ipairs(self:GetMaterials()) do if string.match(original, '.+/sheet_%d+') then self:SetSubMaterial(i - 1, mat) end end else local clothes = self:GetDBVar('customClothes') or nil self:SetClothes(clothes) end end end local spawns = table.Copy(carDealer.policeSpawns) spawns['rp_riverden_dbg_220313'] = { { Vector(11254, -10915, 820), Angle(0, 0, 0) }, { Vector(11254, -11105, 820), Angle(0, 0, 0) }, { Vector(11254, -11295, 820), Angle(0, 0, 0) }, { Vector(11254, -11485, 820), Angle(0, 0, 0) }, { Vector(11254, -12010, 820), Angle(0, 0, 0) }, { Vector(11254, -12220, 820), Angle(0, 0, 0) }, { Vector(11254, -12430, 820), Angle(0, 0, 0) }, { Vector(11254, -12640, 820), Angle(0, 0, 0) }, } carDealer.addCategory('prison', { name = 'Тюрьма', icon = octolib.icons.silk16('user_police_england'), canUse = function(ply) return ply:Team() == TEAM_PRISON, 'Доступно только сотрудникам тюрьмы' end, spawns = spawns, spawnCheck = carDealer.limitedSpawn(1, 'prison', 'В городе уже есть тюремный транспорт'), limitGroup = 'prison', }) carDealer.addVeh('prison-bus', { name = 'Автобус', simfphysID = 'sim_fphys_tlad_pbus', price = 0, deposit = true, customFOV = 42, default = { col = { Color(63,79,127), Color(255,255,255), Color(0,0,0), Color(255,255,255) }, }, radioWhitelist = carDealer.emsRadioStations, }) carDealer.addVeh('prison-bobcat', { name = 'Bobcat', simfphysID = 'sim_fphys_gta4_bobcat', price = 0, deposit = true, default = { col = { Color(71,75,78), Color(255,255,255), Color(0,0,0), Color(255,255,255) }, }, })