AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Weight" ENT.WireDebugName = "Weight" if CLIENT then return end -- No more client local MODEL = Model("models/props_interiors/pot01a.mdl") function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self.Inputs = Wire_CreateInputs(self,{"Weight"}) self.Outputs = Wire_CreateOutputs(self,{"Weight"}) self:ShowOutput(self:GetPhysicsObject():GetMass()) end function ENT:TriggerInput(iname,value) if(value>0)then value = math.Clamp(value, 0.001, 50000) local phys = self:GetPhysicsObject() if ( phys:IsValid() ) then phys:SetMass(value) phys:Wake() self:ShowOutput(value) Wire_TriggerOutput(self,"Weight",value) end end return true end function ENT:Think() BaseClass.Think(self) end function ENT:Setup() end function ENT:ShowOutput(value) self:SetOverlayText( "Weight: "..tostring(value) ) end duplicator.RegisterEntityClass("gmod_wire_weight", WireLib.MakeWireEnt, "Data")