AddCSLuaFile("shared.lua") include("shared.lua") ENT.MODEL = "models/jaanus/aspbtl.mdl" ENT.HASHIGH = false ENT.LASTINGEFFECT = 0; local TIME_TO_REMOVE = 15; local HP_TO_ADD = 50; --called when you use it (after it sets the high visual values and removes itself already) function ENT:High(activator,caller) if (activator.durgz_aspirin_used) then activator.DURGZ_MOD_DEATH = "durgz_aspirin" activator.DURGZ_MOD_OVERRIDE = activator:Nick().." "..self.OverdosePhrase[math.random(1, #self.OverdosePhrase)].." "..self.Nicknames[math.random(1, #self.Nicknames)].." and died."; activator:Kill() return end activator.durgz_aspirin_used = true activator.durgz_aspirin_hp = activator:Health() + HP_TO_ADD activator.durgz_aspirin_hp_start = activator:Health() activator.durgz_aspirin_lasthealth = activator:Health(); activator:SetHealth(activator:Health()+HP_TO_ADD); timer.Simple(TIME_TO_REMOVE, function() if IsValid(ply) then activator:SetHealth(activator:Health()-HP_TO_ADD); end end) activator.durgz_aspirin_start = CurTime(); end hook.Add( "DoPlayerDeath", "durgz_aspirin_removehealth_reset", function(pl) pl.durgz_aspirin_hp = nil pl.durgz_aspirin_start = nil pl.durgz_aspirin_lasthealth = nil pl.durgz_aspirin_used = false end )