EFFECT.Mat = Material( "effects/select_ring" ) function EFFECT:Init( data ) local size = 16 self:SetCollisionBounds( Vector( -size,-size,-size ), Vector( size,size,size ) ) local Pos = data:GetOrigin() + data:GetNormal() * 2 self:SetPos( Pos ) self:SetAngles( data:GetNormal():Angle() + Angle( 0.01, 0.01, 0.01 ) ) self.Pos = data:GetOrigin() self.Normal = data:GetNormal() self.Speed = 2 self.Size = 16 self.Alpha = 255 self.GrowthRate = data:GetMagnitude() end function EFFECT:Think( ) local speed = FrameTime() * self.Speed self.Alpha = self.Alpha - 250.0 * speed self.Size = self.Size + (255 - self.Alpha) * self.GrowthRate self:SetPos( self:GetPos() + self.Normal * speed * 128 ) if (self.Alpha < 0 ) then return false end if (self.Size < 0) then return false end return true end function EFFECT:Render( ) if (self.Alpha < 1 ) then return end render.SetMaterial( self.Mat ) render.DrawQuadEasy( self:GetPos(), self:GetAngles():Forward(), self.Size, self.Size, Color( math.Rand( 10, 100), math.Rand( 100, 220), math.Rand( 240, 255), self.Alpha ) ) end