if SERVER then AddCSLuaFile("shared.lua") end SWEP.PrintName = L.medkit SWEP.Author = "DarkRP Developers" SWEP.DrawAmmo = true SWEP.Slot = 2 SWEP.SlotPos = 0 SWEP.Description = "Heals the wounded." SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = L.instruction_medkit SWEP.Spawnable = true SWEP.AdminOnly = true SWEP.Category = "DarkRP (Utility)" SWEP.ViewModel = "models/weapons/c_medkit.mdl" SWEP.WorldModel = "models/weapons/w_medkit.mdl" SWEP.UseHands = true SWEP.Primary.Recoil = 0 SWEP.Primary.ClipSize = 200 SWEP.Primary.DefaultClip = 200 SWEP.Primary.Automatic = true SWEP.Primary.Delay = 0.1 SWEP.Primary.Ammo = "medkit" SWEP.Secondary.Recoil = 0 SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = 1 SWEP.Secondary.Automatic = true SWEP.Secondary.Delay = 0.3 SWEP.Secondary.Ammo = "medkit" game.AddAmmoType({ name = "medkit", dmgtype = DMG_GENERIC, tracer = TRACER_LINE, plydmg = 0, npcdmg = 0, force = 0, minsplash = 0, maxsplash = 0, }) function SWEP:PrimaryAttack() self:SetNextPrimaryFire(CurTime() + self.Primary.Delay) if self:Clip1() <= 0 then return end local ply = self:GetOwner() ply:LagCompensation(true) local target = octolib.use.getTrace(ply).Entity ply:LagCompensation(false) if not (IsValid(target) and target:IsPlayer()) then return end local maxhealth = math.min(target:GetMaxHealth() or 100, ply:getJobTable().maxHealAmount or ply:isMedic() and 100 or 50) local health = target:Health() if health >= maxhealth then return end target:SetHealth(health + 1) self:EmitSound("hl1/fvox/boop.wav", 65, health / maxhealth * 100, 1, CHAN_AUTO) self:TakePrimaryAmmo(1) end function SWEP:SecondaryAttack() self:SetNextSecondaryFire(CurTime() + self.Secondary.Delay) if self:Clip1() <= 0 then return end local ply = self:GetOwner() if not IsValid(ply) then return end local maxhealth = math.min(ply:GetMaxHealth() or 100, ply:getJobTable().maxHealAmount or ply:isMedic() and 100 or 50) local health = ply:Health() if health >= maxhealth then return end ply:SetHealth(health + 1) self:EmitSound("hl1/fvox/boop.wav", 65, health / maxhealth * 100, 1, CHAN_AUTO) self:TakePrimaryAmmo(1) end