-- Copyright (C) 2017-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. local Lerp = Lerp local math = math local function Lerp(t, a, b) return a + (b - a) * t end --[[ @doc @fname LerpQuintic @args T t, T from, T to @returns T: lerped value ]] function _G.LerpQuintic(t, a, b) if t < 0 then return a end if t >= 1 then return b end local value = t * t * t * (t * (t * 6 - 15) + 10) return Lerp(value, a, b) end --[[ @doc @fname Quintic @args T t @returns T ]] function _G.Quintic(t) return t * t * t * (t * (t * 6 - 15) + 10) end --[[ @doc @fname LerpCosine @args T t, T from, T to @returns T: lerped value ]] function _G.LerpCosine(t, a, b) if t < 0 then return a end if t >= 1 then return b end local value = (1 - math.cos(t * math.pi)) / 2 return Lerp(value, a, b) end --[[ @doc @fname Cosine @args T t @returns T ]] function _G.Cosine(t) return (1 - math.cos(t * math.pi)) / 2 end --[[ @doc @fname LerpSinusine @args T t, T from, T to @returns T: lerped value ]] function _G.LerpSinusine(t, a, b) if t < 0 then return a end if t >= 1 then return b end local value = (1 - math.sin(t * math.pi)) / 2 return Lerp(value, a, b) end --[[ @doc @fname Sinusine @args T t @returns T ]] function _G.Sinusine(t) return (1 - math.sin(t * math.pi)) / 2 end --[[ @doc @fname LerpCubic @args T t, T from, T to @returns T: lerped value ]] function _G.LerpCubic(t, a, b) if t < 0 then return a end if t >= 1 then return b end local value = -2 * t * t * t + 3 * t * t return Lerp(value, a, b) end --[[ @doc @fname Cubic @args T t @returns T ]] function _G.Cubic(t) return -2 * t * t * t + 3 * t * t end