local PLAYER_CLASS = {} -- Value of -1 = set to config value, if a corresponding setting exists PLAYER_CLASS.DisplayName = "DarkRP Base Player Class" PLAYER_CLASS.WalkSpeed = -1 PLAYER_CLASS.RunSpeed = -1 PLAYER_CLASS.LadderClimbSpeed = 100 PLAYER_CLASS.DuckSpeed = 0.3 PLAYER_CLASS.UnDuckSpeed = 0.3 PLAYER_CLASS.TeammateNoCollide = false PLAYER_CLASS.StartHealth = -1 function PLAYER_CLASS:Loadout() -- Let gamemode decide end function PLAYER_CLASS:SetModel() -- Let gamemode decide end function PLAYER_CLASS:ShouldDrawLocal() -- Let gamemode decide end function PLAYER_CLASS:CreateMove(cmd) -- Let gamemode decide end function PLAYER_CLASS:CalcView(view) -- Let gamemode decide end function PLAYER_CLASS:GetHandsModel() -- Let gamemode decide end function PLAYER_CLASS:StartMove(mv, cmd) -- Let gamemode decide end function PLAYER_CLASS:FinishMove(mv) -- Let gamemode decide end player_manager.RegisterClass("player_darkrp", PLAYER_CLASS, "player_sandbox")