util.AddNetworkString("DarkRP_preferredjobmodels") util.AddNetworkString("DarkRP_preferredjobmodel") local preferredJobModels = {} local plyMeta = FindMetaTable("Player") local received = {} net.Receive("DarkRP_preferredjobmodels", function(len, ply) preferredJobModels[ply] = {} for i, job in ipairs(RPExtraTeams) do if net.ReadBit() == 0 then continue end preferredJobModels[ply][i] = net.ReadString() end if not received[ply] and preferredJobModels[ply][ply:Team()] then gamemode.Call("PlayerSetModel", ply) end received[ply] = true end) net.Receive("DarkRP_preferredjobmodel", function(len, ply) local teamNr = net.ReadUInt(8) local model = net.ReadString() if not teamNr or not RPExtraTeams[teamNr] then return end preferredJobModels[ply] = preferredJobModels[ply] or {} preferredJobModels[ply][teamNr] = model end) function plyMeta:getPreferredModel(TeamNr) preferredJobModels[self] = preferredJobModels[self] or {} return preferredJobModels[self][TeamNr] end