AddCSLuaFile() SWEP.ViewModel = Model( "models/weapons/c_arms_animations.mdl" ) SWEP.WorldModel = Model( "models/MaxOfS2D/camera.mdl" ) SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = true SWEP.Secondary.Ammo = "none" SWEP.PrintName = L.camera SWEP.Slot = 5 SWEP.SlotPos = 1 SWEP.DrawAmmo = false SWEP.DrawCrosshair = false SWEP.Spawnable = true SWEP.Icon = 'octoteam/icons/camera.png' SWEP.ShootSound = Sound( "NPC_CScanner.TakePhoto" ) if ( SERVER ) then SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false -- -- A concommand to quickly switch to the camera -- concommand.Add( "gmod_camera", function( player, command, arguments ) player:SelectWeapon( "gmod_camera" ) end ) end -- -- Network/Data Tables -- function SWEP:SetupDataTables() self:NetworkVar( "Float", 0, "Zoom" ) self:NetworkVar( "Float", 1, "Roll" ) if ( SERVER ) then self:SetZoom( 70 ) self:SetRoll( 0 ) end end -- -- Initialize Stuff -- function SWEP:Initialize() self:SetHoldType('normal') end -- -- Reload resets the FOV and Roll -- function SWEP:Reload() if ( !self.Owner:KeyDown( IN_ATTACK2 ) ) then self:SetZoom( self.Owner:IsBot() && 75 || self.Owner:GetInfoNum( "fov_desired", 75 ) ) end self:SetRoll( 0 ) end -- -- PrimaryAttack - make a screenshot -- function SWEP:PrimaryAttack() self:SetHoldType('camera') timer.Simple(0.1, function() self:DoShootEffect() timer.Create('camera' .. self.Owner:SteamID(), 0.5, 1, function() if IsValid(self) then self:SetHoldType('normal') end end) if CLIENT and not IsFirstTimePredicted() then self.Owner:ConCommand('jpeg') end end) local ct = CurTime() self:SetNextPrimaryFire(ct + 2) end -- -- SecondaryAttack - Nothing. See Tick for zooming. -- function SWEP:SecondaryAttack() end -- -- Mouse 2 action -- function SWEP:Tick() if ( CLIENT && self.Owner != LocalPlayer() ) then return end -- If someone is spectating a player holding this weapon, bail local cmd = self.Owner:GetCurrentCommand() if ( !cmd:KeyDown( IN_ATTACK2 ) ) then return end -- Not holding Mouse 2, bail self:SetZoom( math.Clamp( self:GetZoom() + cmd:GetMouseY() * 0.1, 0.1, 175 ) ) -- Handles zooming self:SetRoll( self:GetRoll() + cmd:GetMouseX() * 0.025 ) -- Handles rotation end -- -- Override players Field Of View -- function SWEP:TranslateFOV( current_fov ) return self:GetZoom() end -- -- Deploy - Allow lastinv -- function SWEP:Deploy() return true end -- -- Set FOV to players desired FOV -- function SWEP:Equip() if ( self:GetZoom() == 70 && self.Owner:IsPlayer() && !self.Owner:IsBot() ) then self:SetZoom( self.Owner:GetInfoNum( "fov_desired", 75 ) ) end end function SWEP:ShouldDropOnDie() return false end -- -- The effect when a weapon is fired successfully -- function SWEP:DoShootEffect() self:EmitSound(self.ShootSound, 35) self:SendWeaponAnim( ACT_VM_PRIMARYATTACK ) self.Owner:SetAnimation( PLAYER_ATTACK1 ) if ( SERVER && !game.SinglePlayer() ) then -- -- Note that the flash effect is only -- shown to other players! -- local vPos = self.Owner:GetShootPos() local vForward = self.Owner:GetAimVector() local trace = {} trace.start = vPos trace.endpos = vPos + vForward * 256 trace.filter = self.Owner -- local tr = util.TraceLine( trace ) -- local effectdata = EffectData() -- effectdata:SetOrigin( tr.HitPos ) -- util.Effect( "camera_flash", effectdata, true ) end end function SWEP:Holster() self:SetHoldType('normal') return true end if ( SERVER ) then return end -- Only clientside lua after this line SWEP.WepSelectIcon = surface.GetTextureID( "vgui/gmod_camera" ) -- Don't draw the weapon info on the weapon selection thing function SWEP:DrawHUD() end function SWEP:PrintWeaponInfo( x, y, alpha ) end function SWEP:HUDShouldDraw( name ) -- So we can change weapons return name == 'CHudWeaponSelection' end function SWEP:FreezeMovement() -- Don't aim if we're holding the right mouse button if ( self.Owner:KeyDown( IN_ATTACK2 ) || self.Owner:KeyReleased( IN_ATTACK2 ) ) then return true end return false end function SWEP:CalcView( ply, origin, angles, fov ) if ( self:GetRoll() != 0 ) then angles.Roll = self:GetRoll() end return origin, angles, fov end function SWEP:AdjustMouseSensitivity() if ( self.Owner:KeyDown( IN_ATTACK2 ) ) then return 1 end return self:GetZoom() / 80 end function SWEP:CanUseAnimation() return false end