function AdvDupe2.LoadGhosts(dupe, info, moreinfo, name, preview) AdvDupe2.RemoveGhosts() AdvDupe2.Ghosting = true AdvDupe2.GhostToSpawn = {} local count = 0 local time local desc local date local creator if(info.ad1)then time = moreinfo["Time"] or "" desc = info["Description"] or "" date = info["Date"] or "" creator = info["Creator"] or "" AdvDupe2.HeadEnt = dupe.HeadEnt.Index AdvDupe2.HeadPos = dupe.HeadEnt.Pos local z = dupe.HeadEnt.Z AdvDupe2.HeadZPos = z AdvDupe2.HeadPos.Z = AdvDupe2.HeadPos.Z + z local Pos local Ang for k,v in pairs(dupe["Entities"])do if(v.SavedParentIdx)then if(not v.BuildDupeInfo)then v.BuildDupeInfo = {} end v.BuildDupeInfo.DupeParentID = v.SavedParentIdx Pos = v.LocalPos*1 Ang = v.LocalAngle*1 else Pos = nil Ang = nil end for i,p in pairs(v.PhysicsObjects)do p.Pos = Pos or (p.LocalPos*1) p.Pos.Z = p.Pos.Z - z p.Angle = Ang or (p.LocalAngle*1) p.LocalPos = nil p.LocalAngle = nil end v.LocalPos = nil v.LocalAngle = nil AdvDupe2.GhostToSpawn[count] = {Model=v.Model, PhysicsObjects=v.PhysicsObjects} if(AdvDupe2.HeadEnt == k)then AdvDupe2.HeadEnt = count end count = count + 1 end AdvDupe2.HeadOffset = AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt].PhysicsObjects[0].Pos AdvDupe2.HeadAngle = AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt].PhysicsObjects[0].Angle else time = info["time"] or "" desc = dupe["Description"] or "" date = info["date"] or "" creator = info["name"] or "" AdvDupe2.HeadEnt = dupe["HeadEnt"].Index AdvDupe2.HeadZPos = dupe["HeadEnt"].Z AdvDupe2.HeadPos = dupe["HeadEnt"].Pos AdvDupe2.HeadOffset = dupe["Entities"][AdvDupe2.HeadEnt].PhysicsObjects[0].Pos AdvDupe2.HeadAngle = dupe["Entities"][AdvDupe2.HeadEnt].PhysicsObjects[0].Angle for k,v in pairs(dupe["Entities"])do AdvDupe2.GhostToSpawn[count] = {Model=v.Model, PhysicsObjects=v.PhysicsObjects} if(AdvDupe2.HeadEnt == k)then AdvDupe2.HeadEnt = count end count = count + 1 end end if(not preview)then AdvDupe2.Info.File:SetText("File: "..name) AdvDupe2.Info.Creator:SetText("Creator: "..creator) AdvDupe2.Info.Date:SetText("Date: "..date) AdvDupe2.Info.Time:SetText("Time: "..time) AdvDupe2.Info.Size:SetText("Size: "..string.NiceSize(tonumber(info.size) or 0)) AdvDupe2.Info.Desc:SetText("Desc: "..(desc or "")) AdvDupe2.Info.Entities:SetText("Entities: "..table.Count(dupe["Entities"])) AdvDupe2.Info.Constraints:SetText("Constraints: "..table.Count(dupe["Constraints"])) end AdvDupe2.StartGhosting() AdvDupe2.Preview = preview end function AdvDupe2.RemoveGhosts() if(AdvDupe2.Ghosting)then hook.Remove("Tick", "AdvDupe2_SpawnGhosts") AdvDupe2.Ghosting = false if(not AdvDupe2.BusyBar)then AdvDupe2.RemoveProgressBar() end end if(AdvDupe2.GhostEntities)then for k,v in pairs(AdvDupe2.GhostEntities)do if(IsValid(v))then v:Remove() end end end if(IsValid(AdvDupe2.HeadGhost))then AdvDupe2.HeadGhost:Remove() end AdvDupe2.HeadGhost = nil AdvDupe2.CurrentGhost = 1 AdvDupe2.GhostEntities = nil AdvDupe2.Preview = false end --Creates a ghost from the given entity's table local function MakeGhostsFromTable(EntTable) if(not EntTable)then return end if(not EntTable.Model or EntTable.Model=="" or EntTable.Model[#EntTable.Model-3]~=".")then EntTable.Model="models/error.mdl" end local GhostEntity = octolib.createDummy(EntTable.Model, RENDERGROUP_TRANSLUCENT) -- If there are too many entities we might not spawn.. if not IsValid(GhostEntity) then AdvDupe2.RemoveGhosts() AdvDupe2.Notify("Too many entities to spawn ghosts", NOTIFY_ERROR) return end GhostEntity:SetRenderMode( RENDERMODE_TRANSALPHA ) --Was broken, making ghosts invisible GhostEntity:SetColor( Color(255, 255, 255, 150) ) GhostEntity.Phys = EntTable.PhysicsObjects[0] if util.IsValidRagdoll(EntTable.Model) then GhostEntity:SetupBones() local parents = {} local angs = {} local ref = {} for k, v in pairs( EntTable.PhysicsObjects ) do local bone = GhostEntity:TranslatePhysBoneToBone(k) local parentbone = GhostEntity:GetBoneParent(bone) if parentbone == -1 then ref[bone] = GhostEntity:GetBoneMatrix(bone):GetInverseTR() else parentbone = GhostEntity:TranslatePhysBoneToBone(GhostEntity:TranslateBoneToPhysBone(parentbone)) parents[bone] = parentbone ref[bone] = GhostEntity:GetBoneMatrix(bone):GetInverseTR() * GhostEntity:GetBoneMatrix(parentbone) end local m = Matrix() m:SetAngles(v.Angle) angs[bone] = m end for bone, ang in pairs( angs ) do if parents[bone] and angs[parents[bone]] then local localrotation = angs[parents[bone]]:GetInverseTR() * ang local m = ref[bone] * localrotation GhostEntity:ManipulateBoneAngles(bone, m:GetAngles()) else local pos = GhostEntity:GetBonePosition(bone) GhostEntity:ManipulateBonePosition(bone, -pos) GhostEntity:ManipulateBoneAngles(bone, ref[bone]:GetAngles()) end end end return GhostEntity end local function SpawnGhosts() if AdvDupe2.CurrentGhost==AdvDupe2.HeadEnt then AdvDupe2.CurrentGhost = AdvDupe2.CurrentGhost + 1 end local g = AdvDupe2.GhostToSpawn[AdvDupe2.CurrentGhost] if g then AdvDupe2.GhostEntities[AdvDupe2.CurrentGhost] = MakeGhostsFromTable(g) if(not AdvDupe2.BusyBar)then AdvDupe2.ProgressBar.Percent = AdvDupe2.CurrentGhost/AdvDupe2.TotalGhosts*100 end AdvDupe2.CurrentGhost = AdvDupe2.CurrentGhost + 1 AdvDupe2.UpdateGhosts(true) else AdvDupe2.Ghosting = false hook.Remove("Tick", "AdvDupe2_SpawnGhosts") if(not AdvDupe2.BusyBar)then AdvDupe2.RemoveProgressBar() end end end net.Receive("AdvDupe2_SendGhosts", function(len, ply, len2) AdvDupe2.RemoveGhosts() AdvDupe2.GhostToSpawn = {} AdvDupe2.HeadEnt = net.ReadInt(16) AdvDupe2.HeadZPos = net.ReadFloat() AdvDupe2.HeadPos = net.ReadVector() local cache = {} for i=1, net.ReadInt(16) do cache[i] = net.ReadString() end for i=1, net.ReadInt(16) do AdvDupe2.GhostToSpawn[i] = {Model = cache[net.ReadInt(16)], PhysicsObjects = {}} for k=0, net.ReadInt(8) do AdvDupe2.GhostToSpawn[i].PhysicsObjects[k] = {Angle = net.ReadAngle(), Pos = net.ReadVector()} end end AdvDupe2.GhostEntities = {} AdvDupe2.HeadGhost = MakeGhostsFromTable(AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt]) AdvDupe2.HeadOffset = AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt].PhysicsObjects[0].Pos AdvDupe2.HeadAngle = AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt].PhysicsObjects[0].Angle AdvDupe2.GhostEntities[AdvDupe2.HeadEnt] = AdvDupe2.HeadGhost AdvDupe2.CurrentGhost = 1 AdvDupe2.TotalGhosts = #AdvDupe2.GhostToSpawn if(AdvDupe2.TotalGhosts>1)then AdvDupe2.Ghosting = true if(not AdvDupe2.BusyBar)then AdvDupe2.InitProgressBar("Ghosting: ") AdvDupe2.BusyBar = false end hook.Add("Tick", "AdvDupe2_SpawnGhosts", SpawnGhosts) else AdvDupe2.Ghosting = false end end) net.Receive("AdvDupe2_AddGhost", function(len, ply, len2) local ghost = {Model = net.ReadString(), PhysicsObjects = {}} for k=0, net.ReadInt(8) do ghost.PhysicsObjects[k] = {Angle = net.ReadAngle(), Pos = net.ReadVector()} end AdvDupe2.GhostEntities[AdvDupe2.CurrentGhost] = MakeGhostsFromTable(ghost) AdvDupe2.CurrentGhost = AdvDupe2.CurrentGhost + 1 end) function AdvDupe2.StartGhosting() AdvDupe2.RemoveGhosts() if(not AdvDupe2.GhostToSpawn)then return end AdvDupe2.Ghosting = true AdvDupe2.GhostEntities = {} AdvDupe2.HeadGhost = MakeGhostsFromTable(AdvDupe2.GhostToSpawn[AdvDupe2.HeadEnt]) AdvDupe2.GhostEntities[AdvDupe2.HeadEnt] = AdvDupe2.HeadGhost AdvDupe2.CurrentGhost = 1 AdvDupe2.TotalGhosts = #AdvDupe2.GhostToSpawn if AdvDupe2.TotalGhosts > 1 then if(not AdvDupe2.BusyBar)then AdvDupe2.InitProgressBar("Ghosting: ") AdvDupe2.BusyBar = false end hook.Add("Tick", "AdvDupe2_SpawnGhosts", SpawnGhosts) else AdvDupe2.Ghosting = false end end usermessage.Hook("AdvDupe2_StartGhosting", function() AdvDupe2.StartGhosting() end) usermessage.Hook("AdvDupe2_RemoveGhosts", AdvDupe2.RemoveGhosts) --Update the ghost's postion and angles based on where the player is looking and the offsets local Lheadpos, Lheadang = Vector(), Angle() function AdvDupe2.UpdateGhosts(force) if not IsValid(AdvDupe2.HeadGhost) then AdvDupe2.RemoveGhosts() AdvDupe2.Notify("Invalid ghost parent.", NOTIFY_ERROR) return end local trace = util.TraceLine(util.GetPlayerTrace(LocalPlayer(), LocalPlayer():GetAimVector())) if (not trace.Hit) then return end local origin, offsetang, headpos, headang if(tobool(GetConVarNumber("advdupe2_original_origin")))then headpos = AdvDupe2.HeadPos + AdvDupe2.HeadOffset headang = AdvDupe2.HeadAngle origin = Vector(AdvDupe2.HeadPos) offsetang = Angle() else local headangle = AdvDupe2.HeadAngle if(tobool(GetConVarNumber("advdupe2_offset_world")))then headangle = Angle(0,0,0) end trace.HitPos.Z = trace.HitPos.Z + math.Clamp(AdvDupe2.HeadZPos + GetConVarNumber("advdupe2_offset_z") or 0, -16000, 16000) origin = trace.HitPos offsetang = Angle(math.Clamp(GetConVarNumber("advdupe2_offset_pitch") or 0,-180,180), math.Clamp(GetConVarNumber("advdupe2_offset_yaw") or 0,-180,180), math.Clamp(GetConVarNumber("advdupe2_offset_roll") or 0,-180,180)) headpos, headang = LocalToWorld(AdvDupe2.HeadOffset, headangle, origin, offsetang) end local x, y, z = GetConVarNumber('advdupe2_original_offset_x'), GetConVarNumber('advdupe2_original_offset_y'), GetConVarNumber('advdupe2_original_offset_z') if x ~= 0 or y ~= 0 or z ~= 0 then origin:Add(Vector(x, y, z)) end if math.abs(Lheadpos.x - headpos.x)>0.01 or math.abs(Lheadpos.y - headpos.y)>0.01 or math.abs(Lheadpos.z - headpos.z)>0.01 or math.abs(Lheadang.p - headang.p)>0.01 or math.abs(Lheadang.y - headang.y)>0.01 or math.abs(Lheadang.r - headang.r)>0.01 or force then Lheadpos = headpos Lheadang = headang AdvDupe2.HeadGhost:SetPos(headpos) AdvDupe2.HeadGhost:SetAngles(headang) for k, ghost in ipairs(AdvDupe2.GhostEntities) do local phys = ghost.Phys local pos, ang = LocalToWorld(phys.Pos, phys.Angle, origin, offsetang) ghost:SetPos(pos) ghost:SetAngles(ang) end end end