AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Pixel" ENT.WireDebugName = "Pixel" if CLIENT then function ENT:Draw( ) self:DrawModel( ) end return -- No more client end function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self.R, self.G, self.B = 0, 0, 0 self.Inputs = WireLib.CreateInputs( self, { "Red", "Green", "Blue", "PackedRGB", "RGB", "Color [VECTOR]" } ) end function ENT:TriggerInput(iname, value) local R,G,B = self.R, self.G, self.B if (iname == "Red") then R = value elseif (iname == "Green") then G = value elseif (iname == "Blue") then B = value elseif (iname == "PackedRGB") then B = value % 256 G = ( value / 256 ) % 256 R = ( value / ( 256 * 256 ) ) % 256 elseif (iname == "RGB") then local crgb = math.floor( value / 1000 ) local cgray = value - math.floor( value / 1000 ) * 1000 local cb = 24 * math.fmod( crgb, 10 ) local cg = 24 * math.fmod( math.floor( crgb / 10 ), 10 ) local cr = 24 * math.fmod( math.floor( crgb / 100 ), 10 ) B = cgray + cb G = cgray + cg R = cgray + cr elseif (iname == "Color") then R = value.r G = value.g B = value.b end self:ShowOutput( math.floor( R ), math.floor( G ), math.floor( B ) ) end function ENT:Setup() self:ShowOutput( 0, 0, 0 ) end function ENT:ShowOutput( R, G, B ) if ( R ~= self.R or G ~= self.G or B ~= self.B ) then self.R, self.G, self.B = R, G, B self:SetColor(Color(R, G, B, 255)) end end duplicator.RegisterEntityClass("gmod_wire_pixel", WireLib.MakeWireEnt, "Data")