AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Trail" ENT.WireDebugName = "Trail" ENT.RenderGroup = RENDERGROUP_BOTH if CLIENT then return end -- No more client function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self.Inputs = Wire_CreateInputs(self, {"Set", "Length","StartSize","EndSize","R","G","B","A"}) self.Outputs = Wire_CreateOutputs(self, {}) self.Trail = { Color = Color(255, 255, 255, 255), Length = 5, StartSize = 32, EndSize = 0, Material = "trails/lol" } end function ENT:Setup(Trail) self.Trail = table.Merge(self.Trail, Trail) self:SetOverlayText( "Trail: " .. Trail.Material ) end function ENT:TriggerInput(iname, value) if iname == "Set" and value ~= 0 then duplicator.EntityModifiers.trail(self:GetOwner(), self, self.Trail) elseif iname == "Length" then self.Trail.Length = value elseif iname == "StartSize" then self.Trail.StartSize = value elseif iname == "EndSize" then self.Trail.EndSize = value elseif iname == "R" then self.Trail.Color.r = value elseif iname == "G" then self.Trail.Color.g = value elseif iname == "B" then self.Trail.Color.b = value elseif iname == "A" then self.Trail.Color.a = value end end duplicator.RegisterEntityClass("gmod_wire_trail", WireLib.MakeWireEnt, "Data", "Trail")