if SERVER then AddCSLuaFile() end SWEP.Base = "weapon_base" SWEP.Category = L.dobrograd SWEP.PrintName = L.hands SWEP.Instructions = L.instruction_hand SWEP.Slot = 1 SWEP.SlotPos = 1 SWEP.DrawAmmo = false SWEP.DrawCrosshair = true SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 62 SWEP.ViewModel = "models/weapons/v_crowbar.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.HoldType = "normal" SWEP.UseHands = true SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Spawnable = true SWEP.AdminOnly = true SWEP.Author = "" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "ЛКМ - указать/тащить\nПКМ - боевая стойка\nR - переключить отображение прицела" SWEP.Sound = "doors/door_latch3.wav" SWEP.UseHands = true SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = 0 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = 0 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "" SWEP.doNotDrag = { func_breakable_surf = true, prop_door_rotating = true, func_door_rotating = true, func_door = true, func_breakable = true, gmod_sent_vehicle_fphysics_wheel = true, } function SWEP:SetupDataTables() self:NetworkVar( "Float", 0, "NextMeleeAttack" ) end function SWEP:Initialize() self.Weapon:DrawShadow(false) self:SetHoldType(self.HoldType) end function SWEP:Holster() return true end function SWEP:Deploy() self:SetNextPrimaryFire( CurTime() + 0.5 ) self:SetNextSecondaryFire( CurTime() + 0.5 ) end