if SERVER then AddCSLuaFile() end SWEP.Base = 'octolib_custom' SWEP.Category = L.dobrograd SWEP.PrintName = 'Гитара' SWEP.Instructions = '' SWEP.Slot = 1 SWEP.SlotPos = 9 SWEP.DrawAmmo = false SWEP.DrawCrosshair = false SWEP.ViewModel = '' SWEP.HoldType = 'slam' SWEP.Spawnable = true SWEP.AdminOnly = true SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = 0 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = '' SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = 0 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = '' SWEP.WorldModel = 'models/custom/guitar/m_d_45.mdl' SWEP.WorldModelAtt = 'anim_attachment_lh' SWEP.WorldModelPos = Vector(-9.1, -9.6, -37.0) SWEP.WorldModelAng = Angle(-3.9, -218.3, 19.1) SWEP.WorldModelBones = { ['ValveBiped.Bip01_R_Clavicle'] = Angle(8.8, 12.5, 27.6), ['ValveBiped.Bip01_R_UpperArm'] = Angle(11.9, 4.1, -5.5), ['ValveBiped.Bip01_R_Forearm'] = Angle(-32.1, 8.5, 14.2), ['ValveBiped.Bip01_R_Hand'] = Angle(-3.4, -56.4, 0.0), ['ValveBiped.Bip01_L_Clavicle'] = Angle(-17.3, 2.2, 12.8), ['ValveBiped.Bip01_L_UpperArm'] = Angle(-12.3, -9.8, -55.9), ['ValveBiped.Bip01_L_Forearm'] = Angle(12.8, -82.2, -26.1), ['ValveBiped.Bip01_L_Hand'] = Angle(-46.5, -14.6, -52.5), } local sounds = {} for i = 1, 16 do table.insert(sounds, 'weapons/guitar/guitar_' .. i .. '.mp3') end if SERVER then function SWEP:StopMusic() if self.sound and self.sound:IsPlaying() then self.sound:Stop() end end end function SWEP:PrimaryAttack() self.Owner:SetAnimation(PLAYER_ATTACK1) if SERVER then self:StopMusic() self.sound = CreateSound(self, sounds[math.random(1, 8)]) self.sound:Play() end self:SetNextPrimaryFire(CurTime() + 1) self:SetNextSecondaryFire(CurTime() + 1) end function SWEP:SecondaryAttack() self.Owner:SetAnimation(PLAYER_ATTACK1) if SERVER then self:StopMusic() self.sound = CreateSound(self, sounds[math.random(9, 16)]) self.sound:Play() end self:SetNextPrimaryFire(CurTime() + 1) self:SetNextSecondaryFire(CurTime() + 1) end function SWEP:Reload() local ct = CurTime() if (self.nextReload or 0) > ct then return end self.Owner:SetAnimation(PLAYER_ATTACK1) if SERVER then self:StopMusic() end self.nextReload = ct + 1 end function SWEP:OnRemove() if CLIENT then self:RemoveModel() else self:StopMusic() end return true end