--local prefix = "#tool."..debug.getinfo( 1, "S" ).source:match(".+[/?\\?](.+)%.lua").."." local prefix = "#tool.stacker_improved." localify.Bind( "en", prefix.."language_en", "English" ) localify.Bind( "bg", prefix.."language_bg", "Български" ) localify.Bind( "fr", prefix.."language_fr", "Français" ) localify.Bind( "pl", prefix.."language_pl", "Polski" ) --[[-------------------------------------------------------------------------- -- English Localization --------------------------------------------------------------------------]]-- -- Tool Settings localify.Bind( "en", prefix.."name", "Stacker - Improved" ) localify.Bind( "en", prefix.."desc", "Easily stack duplicated props in any direction" ) localify.Bind( "en", prefix.."left", "Create a stack" ) localify.Bind( "en", prefix.."shift_left", "Increase stack size" ) localify.Bind( "en", prefix.."right", "Create a single prop" ) localify.Bind( "en", prefix.."shift_right", "Decrease stack size" ) localify.Bind( "en", prefix.."reload", "Change stack direction" ) localify.Bind( "en", "Undone_stacker_improved", "Undone stacked prop(s)" ) -- Errors localify.Bind( "en", prefix.."error_blocked_by_server", "The server has blocked you from changing this console variable" ) localify.Bind( "en", prefix.."error_not_admin", "You must be in the 'admin' usergroup to change this console variable" ) localify.Bind( "en", prefix.."error_invalid_argument", "You must enter a valid number value" ) localify.Bind( "en", prefix.."error_max_per_stack", "The max props that can be stacked at once is limited to " ) localify.Bind( "en", prefix.."error_too_quick", "You are using stacker too quickly" ) localify.Bind( "en", prefix.."error_max_per_player", "Stacker prop limit reached" ) localify.Bind( "en", prefix.."error_not_in_world", "Stacked props must be spawned within the world" ) localify.Bind( "en", prefix.."error_max_constraints", "Failed to create constraint, most likely ran out of entity slots" ) -- Labels localify.Bind( "en", prefix.."label_presets", "Stacker Presets: " ) localify.Bind( "en", prefix.."label_relative", "Stack relative to: " ) localify.Bind( "en", prefix.."label_direction", "Stack direction: " ) localify.Bind( "en", prefix.."label_count", "Stack size" ) localify.Bind( "en", prefix.."label_reset_offsets", "Reset offsets" ) localify.Bind( "en", prefix.."label_reset_angles", "Reset angles" ) localify.Bind( "en", prefix.."label_show_settings", "Click to show settings" ) localify.Bind( "en", prefix.."label_hide_settings", "Click to hide settings" ) localify.Bind( "en", prefix.."label_x", "X (-back, +front)" ) localify.Bind( "en", prefix.."label_y", "Y (-left, +right)" ) localify.Bind( "en", prefix.."label_z", "Z (-down, +up)" ) localify.Bind( "en", prefix.."label_pitch", "Pitch (-down, +up)" ) localify.Bind( "en", prefix.."label_yaw", "Yaw (-left, +right)" ) localify.Bind( "en", prefix.."label_roll", "Roll (-left, +right)" ) localify.Bind( "en", prefix.."label_language", "Language: " ) localify.Bind( "en", prefix.."label_credits", "" ) localify.Bind( "en", prefix.."label_max_per_stack", "Stack size" ) localify.Bind( "en", prefix.."label_max_per_player", "Props per player" ) localify.Bind( "en", prefix.."label_max_offsetx", "Maximum X offset" ) localify.Bind( "en", prefix.."label_max_offsety", "Maximum Y offset" ) localify.Bind( "en", prefix.."label_max_offsetz", "Maximum Z offset" ) localify.Bind( "en", prefix.."label_delay", "Delay" ) localify.Bind( "en", prefix.."label_opacity", "Opacity" ) -- Checkboxes localify.Bind( "en", prefix.."checkbox_freeze", "Freeze stacked props" ) localify.Bind( "en", prefix.."checkbox_weld", "Weld stacked props" ) localify.Bind( "en", prefix.."checkbox_nocollide", "No-Collide stacked props with each other" ) localify.Bind( "en", prefix.."checkbox_nocollide_all", "No-Collide stacked props with EVERYTHING" ) localify.Bind( "en", prefix.."checkbox_use_shift_key", "Change stack size with SHIFT + left/right-click" ) localify.Bind( "en", prefix.."checkbox_relative", "Stack relative to new rotation" ) localify.Bind( "en", prefix.."checkbox_material", "Apply material" ) localify.Bind( "en", prefix.."checkbox_color", "Apply color" ) localify.Bind( "en", prefix.."checkbox_physprop", "Apply physical properties" ) localify.Bind( "en", prefix.."checkbox_ghost", "Ghost all props in the stack" ) localify.Bind( "en", prefix.."checkbox_halo", "Add halos to ghosted props" ) localify.Bind( "en", prefix.."checkbox_halo_color", "Halo color" ) localify.Bind( "en", prefix.."checkbox_axis", "Draw XYZ axis" ) localify.Bind( "en", prefix.."checkbox_axis_labels", "Draw XYZ axis labels" ) localify.Bind( "en", prefix.."checkbox_axis_angles", "Draw XYZ axis angles" ) localify.Bind( "en", prefix.."checkbox_stayinworld", "Stay in world" ) -- Comboboxes localify.Bind( "en", prefix.."combobox_world", "World" ) localify.Bind( "en", prefix.."combobox_prop", "Prop" ) localify.Bind( "en", prefix.."combobox_direction_up", "Up" ) localify.Bind( "en", prefix.."combobox_direction_down", "Down" ) localify.Bind( "en", prefix.."combobox_direction_front", "Front" ) localify.Bind( "en", prefix.."combobox_direction_back", "Back" ) localify.Bind( "en", prefix.."combobox_direction_right", "Right" ) localify.Bind( "en", prefix.."combobox_direction_left", "Left" ) localify.Bind( "en", prefix.."combobox_default", "Default" ) localify.Bind( "en", prefix.."combobox_sandbox", "Sandbox" ) localify.Bind( "en", prefix.."combobox_darkrp", "DarkRP" ) localify.Bind( "en", prefix.."combobox_singleplayer", "Singleplayer" ) -- HUD localify.Bind( "en", prefix.."hud_front", "Front" ) localify.Bind( "en", prefix.."hud_right", "Right" ) localify.Bind( "en", prefix.."hud_up", "Up" ) -- Help localify.Bind( "en", prefix.."help_max_per_player", "Maximum stacked props each player is limited to." ) localify.Bind( "en", prefix.."help_max_per_stack", "Maximum props per stack (left-click)." ) localify.Bind( "en", prefix.."help_delay", "Delay (in seconds) between each Stacker use (left/right-click)" ) localify.Bind( "en", prefix.."help_max_offsetx", "Maximum distance between stacked props (X-axis)." ) localify.Bind( "en", prefix.."help_max_offsety", "Maximum distance between stacked props (Y-axis)." ) localify.Bind( "en", prefix.."help_max_offsetz", "Maximum distance between stacked props (Z-axis)." ) localify.Bind( "en", prefix.."help_freeze", "Stacked props are frozen when spawned." ) localify.Bind( "en", prefix.."help_weld", "Stacked props are welded to each other when spawned." ) localify.Bind( "en", prefix.."help_nocollide", "Stacked props won't collide with other stacked props." ) localify.Bind( "en", prefix.."help_nocollide_all", "Stacked props won't collide with anything except players, NPCs, vehicles, and the world." ) localify.Bind( "en", prefix.."help_stayinworld", "Prevents stacked props from being created outside of the map." ) -- Warnings localify.Bind( "en", prefix.."warning_max_per_player", "Primarily for Roleplay gamemodes. For Sandbox gamemodes, this should generally be unlimited (-1)." ) localify.Bind( "en", prefix.."warning_max_offsetx", "Primarily for Roleplay gamemodes. Don't modify unless you know what you're doing." ) localify.Bind( "en", prefix.."warning_max_offsety", "Primarily for Roleplay gamemodes. Don't modify unless you know what you're doing." ) localify.Bind( "en", prefix.."warning_max_offsetz", "Primarily for Roleplay gamemodes. Don't modify unless you know what you're doing." ) localify.Bind( "en", prefix.."warning_freeze", "For DarkRP." ) localify.Bind( "en", prefix.."warning_weld", "For DarkRP." ) localify.Bind( "en", prefix.."warning_nocollide", "For DarkRP." ) localify.Bind( "en", prefix.."warning_nocollide_all", "DO NOT CHANGE WHILE THE SERVER IS RUNNING. This uses the GM.ShouldCollide hook and is experimental. It works and is guaranteed to stop crashes from Stacker, but needs more testing." ) --[[-------------------------------------------------------------------------- -- Bulgarian Localization --------------------------------------------------------------------------]]-- -- Tool Settings localify.Bind( "bg", prefix.."name", "Натрупвач - Подобрен" ) localify.Bind( "bg", prefix.."desc", "Лесно натрупва еднакви предмети във всяка посока" ) localify.Bind( "bg", prefix.."left", "Създай натрупване" ) localify.Bind( "bg", prefix.."shift_left", "Увеличи размера на натрупването" ) localify.Bind( "bg", prefix.."right", "Създай единичен обект" ) localify.Bind( "bg", prefix.."shift_right", "Намали размера на натрупването" ) localify.Bind( "bg", prefix.."reload", "Смени направлението на натрупване" ) localify.Bind( "bg", "Undone_stacker_improved", "Премахва натрупването на предмет(и)" ) -- Errors localify.Bind( "bg", prefix.."error_blocked_by_server", "Сървърът ви е блокирал да променяте тази конзолна променлива" ) localify.Bind( "bg", prefix.."error_not_admin", "Трябва да бъдете в групата 'admin' за да промените тази конзолна променлива" ) localify.Bind( "bg", prefix.."error_invalid_argument", "Трябва да въведете валидно число за тази стойност" ) localify.Bind( "bg", prefix.."error_max_per_stack", "Максималния брой предмети които могат да бъдат натрупани на един път е ограничен до " ) localify.Bind( "bg", prefix.."error_too_quick", "Използвате натрупвача твърде бързо" ) localify.Bind( "bg", prefix.."error_max_per_player", "Ограничението за натрупани предмети е достигнато" ) localify.Bind( "bg", prefix.."error_not_in_world", "Натрупваните предмети трябва да се създават вътре в света" ) localify.Bind( "bg", prefix.."error_max_constraints", "Не можа да се създаде връзка, най вероятно са свършили слотовете за обекти" ) -- Labels localify.Bind( "bg", prefix.."label_presets", "Шаблон на натрупвача: " ) localify.Bind( "bg", prefix.."label_relative", "Натрупвай спрямо: " ) localify.Bind( "bg", prefix.."label_direction", "Направление на натрупване: " ) localify.Bind( "bg", prefix.."label_count", "Размер на натрупване" ) localify.Bind( "bg", prefix.."label_reset_offsets", "Нулиране на отместването" ) localify.Bind( "bg", prefix.."label_reset_angles", "Нулиране на ъглите" ) localify.Bind( "bg", prefix.."label_show_settings", "Цъкнете за показване на настройки" ) localify.Bind( "bg", prefix.."label_hide_settings", "Цъкнете за скриване на настройки" ) localify.Bind( "bg", prefix.."label_x", "Абсциса (-назад, +напред)" ) localify.Bind( "bg", prefix.."label_y", "Ордината (-ляво, +дясно)" ) localify.Bind( "bg", prefix.."label_z", "Апликата (-долу, +горе)" ) localify.Bind( "bg", prefix.."label_pitch", "Тангаж (-долу, +горе)" ) localify.Bind( "bg", prefix.."label_yaw", "Азимут (-ляво, +дясно)" ) localify.Bind( "bg", prefix.."label_roll", "Крен (-ляво, +дясно)" ) localify.Bind( "bg", prefix.."label_language", "Език: " ) localify.Bind( "bg", prefix.."label_credits", "Преведено от: [BG][Sk&Bh]Trick or treat KID!" ) localify.Bind( "bg", prefix.."label_max_per_stack", "Брой на натрупване" ) localify.Bind( "bg", prefix.."label_max_per_player", "Брой предмети на играч" ) localify.Bind( "bg", prefix.."label_max_offsetx", "Максимално отместване по абсциса" ) localify.Bind( "bg", prefix.."label_max_offsety", "Максимално отместване по ордината" ) localify.Bind( "bg", prefix.."label_max_offsetz", "Максимално отместване по апликата" ) localify.Bind( "bg", prefix.."label_delay", "Закъснение" ) localify.Bind( "bg", prefix.."label_opacity", "Тъмнота" ) -- Checkboxes localify.Bind( "bg", prefix.."checkbox_freeze", "Замрази натрупаните предмети" ) localify.Bind( "bg", prefix.."checkbox_weld", "Завари натрупаните предмети" ) localify.Bind( "bg", prefix.."checkbox_nocollide", "Не-сблъсък на натрупаните предмети един към друг" ) localify.Bind( "bg", prefix.."checkbox_nocollide_all", "Не-сблъсък на натрупаните предмети с ВСИЧКО" ) //localify.Bind( "bg", prefix.."checkbox_use_shift_key", "" ) localify.Bind( "bg", prefix.."checkbox_relative", "Натрупвай спрямо новата ориентация" ) localify.Bind( "bg", prefix.."checkbox_material", "Приложи текстура" ) localify.Bind( "bg", prefix.."checkbox_color", "Приложи цвят" ) localify.Bind( "bg", prefix.."checkbox_physprop", "Приложи физически свойства" ) localify.Bind( "bg", prefix.."checkbox_ghost", "Сенки за всички предмети в стека" ) localify.Bind( "bg", prefix.."checkbox_halo", "Добави ореоли към предметите сенки" ) localify.Bind( "bg", prefix.."checkbox_halo_color", "Цвят на ореола" ) localify.Bind( "bg", prefix.."checkbox_axis", "Чертай осите XYZ" ) localify.Bind( "bg", prefix.."checkbox_axis_labels", "Чертай етикети на XYZ осите" ) localify.Bind( "bg", prefix.."checkbox_axis_angles", "Чертай ъглите на XYZ осите" ) localify.Bind( "bg", prefix.."checkbox_stayinworld", "Натрупвай в рамките на света" ) -- Comboboxes localify.Bind( "bg", prefix.."combobox_world", "Свят" ) localify.Bind( "bg", prefix.."combobox_prop", "Предмет" ) localify.Bind( "bg", prefix.."combobox_direction_up", "Горе" ) localify.Bind( "bg", prefix.."combobox_direction_down", "Долу" ) localify.Bind( "bg", prefix.."combobox_direction_front", "Отпред" ) localify.Bind( "bg", prefix.."combobox_direction_back", "Отзад" ) localify.Bind( "bg", prefix.."combobox_direction_right", "Дясно" ) localify.Bind( "bg", prefix.."combobox_direction_left", "Ляво" ) localify.Bind( "bg", prefix.."combobox_default", "По подразбиране" ) localify.Bind( "bg", prefix.."combobox_sandbox", "Пясъчник" ) localify.Bind( "bg", prefix.."combobox_darkrp", "Ролева игра" ) localify.Bind( "bg", prefix.."combobox_singleplayer", "Самостоятелна игра" ) -- HUD localify.Bind( "bg", prefix.."hud_front", "Отпред" ) localify.Bind( "bg", prefix.."hud_right", "Дясно" ) localify.Bind( "bg", prefix.."hud_up", "Горе" ) -- Help localify.Bind( "bg", prefix.."help_max_per_player", "Максимален брой натрупвани предмети до които е ограничен всеки играч" ) localify.Bind( "bg", prefix.."help_max_per_stack", "Максимален брой предмети при всяко натрупване (ляв клик)." ) localify.Bind( "bg", prefix.."help_delay", "Закъснение (в секунди) между всяко използване на натрупвача (ляв/десен клик)" ) localify.Bind( "bg", prefix.."help_max_offsetx", "Максимално разстояние между натрупаните предмети (абсциса)." ) localify.Bind( "bg", prefix.."help_max_offsety", "Максимално разстояние между натрупаните предмети (ордината)." ) localify.Bind( "bg", prefix.."help_max_offsetz", "Максимално разстояние между натрупаните предмети (апликата)." ) localify.Bind( "bg", prefix.."help_freeze", "Натрупваните предмети са замразени при създаване." ) localify.Bind( "bg", prefix.."help_weld", "Натрупваните предмети са заварени по между си при създаване." ) localify.Bind( "bg", prefix.."help_nocollide", "Натрупваните предмети няма да се сблъскват с други такива." ) localify.Bind( "bg", prefix.."help_nocollide_all", "Натрупваните предмети няма да се сблъскват с всичко освен играчи, NPC, превозни средства, и света." ) localify.Bind( "bg", prefix.."help_stayinworld", "Предотвратява натрупваните обекти да бъдат създавани извън света." ) -- Warnings localify.Bind( "bg", prefix.."warning_max_per_player", "Преди всичко за режими на Ролева игра. За режим Пясъчник, това трябва генерално да бъде неограничено (-1)." ) localify.Bind( "bg", prefix.."warning_max_offsetx", "Преди всичко за режими на Ролева игра. Не модифицирайте ако не знаете какво правите." ) localify.Bind( "bg", prefix.."warning_max_offsety", "Преди всичко за режими на Ролева игра. Не модифицирайте ако не знаете какво правите." ) localify.Bind( "bg", prefix.."warning_max_offsetz", "Преди всичко за режими на Ролева игра. Не модифицирайте ако не знаете какво правите." ) localify.Bind( "bg", prefix.."warning_freeze", "За режим на Ролева игра." ) localify.Bind( "bg", prefix.."warning_weld", "За режим на Ролева игра." ) localify.Bind( "bg", prefix.."warning_nocollide", "За режим на Ролева игра." ) localify.Bind( "bg", prefix.."warning_nocollide_all", "НЕ ПРОМЕНЯЙТЕ ДОКАТО СЪРВЪРА РАБОТИ. Това използва кука /GM.ShouldCollide/ и е експериментално. Работи и с гаранция ще спре крашовете, но се нуждае от още тестване." ) --[[-------------------------------------------------------------------------- -- French Localization --------------------------------------------------------------------------]]-- -- Paramètres de l'outil localify.Bind( "fr", prefix.."name", "Stacker - Amélioré" ) localify.Bind( "fr", prefix.."desc", "Empilez facilement les props dupliqués dans n'importe quelle direction" ) localify.Bind( "fr", prefix.."left", "Créer une pile" ) localify.Bind( "fr", prefix.."shift_left", "Augmenter la taille des piles" ) localify.Bind( "fr", prefix.."right", "Créer un seul prop" ) localify.Bind( "fr", prefix.."shift_right", "Diminuer la taille de la pile" ) localify.Bind( "en", prefix.."reload", "Changer la direction de la pile" ) localify.Bind( "fr", "Undone_stacker_improved", "Annuler le(s) prop(s) empilé(s)" ) -- Erreurs localify.Bind( "fr", prefix.."error_blocked_by_server", "Le serveur vous a empêché de modifier cette variable de console" ) localify.Bind( "fr", prefix.."error_not_admin", "Vous devez être dans le groupe d'utilisateurs 'admin' pour modifier cette variable de console" ) localify.Bind( "fr", prefix.."error_invalid_argument", "Vous devez entrer une valeur numérique valide" ) localify.Bind( "fr", prefix.."error_max_per_stack", "Les props maximum qui peuvent être empilés à la fois sont limités à " ) localify.Bind( "fr", prefix.."error_too_quick", "Vous utilisez l'empileur trop rapidement" ) localify.Bind( "fr", prefix.."error_max_per_player", "Limite de l'empileur atteinte" ) localify.Bind( "fr", prefix.."error_not_in_world", "Les props empilés doivent être engendrés dans le monde" ) localify.Bind( "fr", prefix.."error_max_constraints", "Échec de la création de la contrainte, très probablement à court d'emplacements d'entité" ) -- Etiquettes localify.Bind( "fr", prefix.."label_presets", "Préréglages de l'empileur " ) localify.Bind( "fr", prefix.."label_relative", "Pile relatif au: " ) localify.Bind( "fr", prefix.."label_direction", "Direction: " ) localify.Bind( "fr", prefix.."label_count", "Taille" ) localify.Bind( "fr", prefix.."label_reset_offsets", "Effacer les décalages" ) localify.Bind( "fr", prefix.."label_reset_angles", "Effacer les angles" ) localify.Bind( "fr", prefix.."label_show_settings", "Afficher les paramètres" ) localify.Bind( "fr", prefix.."label_hide_settings", "Masquer les paramètres" ) localify.Bind( "fr", prefix.."label_x", "X (-derrière, +devant)" ) localify.Bind( "fr", prefix.."label_y", "Y (-gauche, +droite)" ) localify.Bind( "fr", prefix.."label_z", "Z (-bas, +haut)" ) localify.Bind( "fr", prefix.."label_pitch", "Pitch (-bas, +haut)" ) localify.Bind( "fr", prefix.."label_yaw", "Yaw (-gauche, +droite)" ) localify.Bind( "fr", prefix.."label_roll", "Roll (-gauche, +droite)" ) localify.Bind( "fr", prefix.."label_language", "Langue: " ) localify.Bind( "fr", prefix.."label_credits", "" ) localify.Bind( "fr", prefix.."label_max_per_stack", "Taille" ) localify.Bind( "fr", prefix.."label_max_per_player", "Props par joueur(s)" ) localify.Bind( "fr", prefix.."label_max_offsetx", "Décalage X maximal" ) localify.Bind( "fr", prefix.."label_max_offsety", "Décalage Y maximal" ) localify.Bind( "fr", prefix.."label_max_offsetz", "Décalage Z maximal" ) localify.Bind( "fr", prefix.."label_delay", "Délai" ) localify.Bind( "fr", prefix.."label_opacity", "Opacité" ) -- Checkboxes localify.Bind( "fr", prefix.."checkbox_freeze", "Geler les props empilés" ) localify.Bind( "fr", prefix.."checkbox_weld", "Souder les props empilés" ) localify.Bind( "fr", prefix.."checkbox_nocollide", "No-Collide les props empilés avec les autres" ) localify.Bind( "fr", prefix.."checkbox_nocollide_all", "No-Collide les props empilés avec TOUT" ) localify.Bind( "fr", prefix.."checkbox_use_shift_key", "Changer la taille d'empilement avec SHIFT + clic gauche/droite" ) localify.Bind( "fr", prefix.."checkbox_relative", "Pile par rapport à la nouvelle rotation" ) localify.Bind( "fr", prefix.."checkbox_material", "Appliquer un matériaux" ) localify.Bind( "fr", prefix.."checkbox_color", "Appliquer une couleur" ) localify.Bind( "fr", prefix.."checkbox_physprop", "Appliquer une propriété physique" ) localify.Bind( "fr", prefix.."checkbox_ghost", "Traverser tout les props dans l'empilement" ) localify.Bind( "fr", prefix.."checkbox_halo", "Ajouter des halos aux props fantômes" ) localify.Bind( "fr", prefix.."checkbox_halo_color", "Couleur du halo" ) localify.Bind( "fr", prefix.."checkbox_axis", "Dessiner l'axe XYZ" ) localify.Bind( "fr", prefix.."checkbox_axis_labels", "Dessiner des étiquettes d'axe XYZ" ) localify.Bind( "fr", prefix.."checkbox_axis_angles", "Dessiner des angles d'axe XYZ" ) localify.Bind( "fr", prefix.."checkbox_stayinworld", "Rester dans le monde" ) -- Comboboxes localify.Bind( "fr", prefix.."combobox_world", "Monde" ) localify.Bind( "fr", prefix.."combobox_prop", "Prop" ) localify.Bind( "fr", prefix.."combobox_direction_up", "Haut" ) localify.Bind( "fr", prefix.."combobox_direction_down", "Bas" ) localify.Bind( "fr", prefix.."combobox_direction_front", "Devant" ) localify.Bind( "fr", prefix.."combobox_direction_back", "Derrière" ) localify.Bind( "fr", prefix.."combobox_direction_right", "Droite" ) localify.Bind( "fr", prefix.."combobox_direction_left", "Gauche" ) localify.Bind( "fr", prefix.."combobox_default", "Défaut" ) localify.Bind( "fr", prefix.."combobox_sandbox", "Sandbox" ) localify.Bind( "fr", prefix.."combobox_darkrp", "DarkRP" ) localify.Bind( "fr", prefix.."combobox_singleplayer", "Solo" ) -- HUD localify.Bind( "fr", prefix.."hud_front", "Devant" ) localify.Bind( "fr", prefix.."hud_right", "Droite" ) localify.Bind( "fr", prefix.."hud_up", "Haut" ) -- Aide localify.Bind( "fr", prefix.."help_max_per_player", "Les props empilés sont limités à chaque joueur." ) localify.Bind( "fr", prefix.."help_max_per_stack", "Maximum de props par pile (clic gauche)." ) localify.Bind( "fr", prefix.."help_delay", "Délai (en secondes) entre chaque utilisation de l'Empileur (clic gauche / droit)" ) localify.Bind( "fr", prefix.."help_max_offsetx", "Distance maximale entre les props empilés (axe X)." ) localify.Bind( "fr", prefix.."help_max_offsety", "Distance maximale entre les props empilés (axe Y)." ) localify.Bind( "fr", prefix.."help_max_offsetz", "Distance maximale entre les props empilés (axe Z)." ) localify.Bind( "fr", prefix.."help_freeze", "Les props empilés sont congelés lorsqu'ils sont spawn." ) localify.Bind( "fr", prefix.."help_weld", "Les props empilés sont soudés les uns aux autres lors du spawn." ) localify.Bind( "fr", prefix.."help_nocollide", "Les props empilés ne vont pas entrer en collision avec d'autres props empilés." ) localify.Bind( "fr", prefix.."help_nocollide_all", "Les props empilés n'entreront en collision avec rien d'autre que les joueurs, les PNJ, les véhicules et le monde." ) localify.Bind( "fr", prefix.."help_stayinworld", "Empêche la création de props empilés à l'extérieur de la carte." ) -- Attentions localify.Bind( "fr", prefix.."warning_max_per_player", "Principalement pour les modes de jeu Roleplay. Pour les modes de jeu Sandbox, cela devrait généralement être illimité (-1)." ) localify.Bind( "fr", prefix.."warning_max_offsetx", "Principalement pour les modes de jeu Roleplay. Ne modifiez pas à moins de savoir ce que vous faites." ) localify.Bind( "fr", prefix.."warning_max_offsety", "Principalement pour les modes de jeu Roleplay. Ne modifiez pas à moins de savoir ce que vous faites." ) localify.Bind( "fr", prefix.."warning_max_offsetz", "Principalement pour les modes de jeu Roleplay. Ne modifiez pas à moins de savoir ce que vous faites." ) localify.Bind( "fr", prefix.."warning_freeze", "Pour DarkRP." ) localify.Bind( "fr", prefix.."warning_weld", "Pour DarkRP." ) localify.Bind( "fr", prefix.."warning_nocollide", "Pour DarkRP." ) localify.Bind( "fr", prefix.."warning_nocollide_all", "NE PAS CHANGER PENDANT QUE LE SERVEUR FONCTIONNE. Cela utilise le crochet GM.ShouldCollide et est expérimental. Cela fonctionne et est garanti pour arrêter les plantages de Stacker, mais a besoin de plus de tests." ) --[[-------------------------------------------------------------------------- -- Polish Localization --------------------------------------------------------------------------]]-- -- Tool Settings localify.Bind( "pl", prefix.."name", "Stacker - Ulepszony" ) localify.Bind( "pl", prefix.."desc", "Łatwo kopiuj obiekty w dowolnym kierunku" ) localify.Bind( "pl", prefix.."left", "Utwórz kopię" ) localify.Bind( "pl", prefix.."shift_left", "Zwiększ ilość kopii" ) localify.Bind( "pl", prefix.."right", "Utwórz pojedyńczy obiekt" ) localify.Bind( "pl", prefix.."shift_right", "Zmniejsz ilość kopii" ) localify.Bind( "pl", prefix.."reload", "Zmień kierunek kopiowania" ) localify.Bind( "pl", "Undone_stacker_improved", "Cofnięto skopiowany obiekt" ) -- Errors localify.Bind( "pl", prefix.."error_blocked_by_server", "Serwer zablokował twoją możliwość zmieniania wartości serwerowych" ) localify.Bind( "pl", prefix.."error_not_admin", "Musiz być w grupie 'admin' by zmienić tę wartość konsolową" ) localify.Bind( "pl", prefix.."error_invalid_argument", "Musisz wprowadzić poprawną wartość liczbową" ) localify.Bind( "pl", prefix.."error_max_per_stack", "Maksymalna ilość kopii jest ograniczona do " ) localify.Bind( "pl", prefix.."error_too_quick", "Używasz Stackera za szybko" ) localify.Bind( "pl", prefix.."error_max_per_player", "Osiągnięto limir obiektów dla Stackera" ) localify.Bind( "pl", prefix.."error_not_in_world", "Skopiowane obiekty nie mogą wychodzić poza mapę" ) localify.Bind( "pl", prefix.."error_max_constraints", "Nie udało się utworzyć łaczenia, najprawdopodobniej brakuje miejsc na obiekty" ) -- Labels localify.Bind( "pl", prefix.."label_presets", "Ustawienia zapisane: " ) localify.Bind( "pl", prefix.."label_relative", "Kopiowanie względem: " ) localify.Bind( "pl", prefix.."label_direction", "Kierunek kopiowania: " ) localify.Bind( "pl", prefix.."label_count", "Ilość kopii" ) localify.Bind( "pl", prefix.."label_reset_offsets", "Zresetuj przesunięcia" ) localify.Bind( "pl", prefix.."label_reset_angles", "Zresetuj kąty" ) localify.Bind( "pl", prefix.."label_show_settings", "Pokaż ustawienia" ) localify.Bind( "pl", prefix.."label_hide_settings", "Ukryj ustawienia" ) localify.Bind( "pl", prefix.."label_x", "X (-tył, +przód)" ) localify.Bind( "pl", prefix.."label_y", "Y (-lewo, +prawo)" ) localify.Bind( "pl", prefix.."label_z", "Z (-dół, +góra)" ) localify.Bind( "pl", prefix.."label_pitch", "Pochylenie (-dół, +góra)" ) localify.Bind( "pl", prefix.."label_yaw", "Odchylenie (-lewo, +prawo)" ) localify.Bind( "pl", prefix.."label_roll", "Przechylenie (-lewo, +prawo)" ) localify.Bind( "pl", prefix.."label_language", "Język: " ) localify.Bind( "pl", prefix.."label_credits", "" ) localify.Bind( "pl", prefix.."label_max_per_stack", "Ilość kopii" ) localify.Bind( "pl", prefix.."label_max_per_player", "Ilość obiektów na gracza" ) localify.Bind( "pl", prefix.."label_max_offsetx", "Max przesunięcie X" ) localify.Bind( "pl", prefix.."label_max_offsety", "Max przesunięcie Y" ) localify.Bind( "pl", prefix.."label_max_offsetz", "Max przesunięcie Z" ) localify.Bind( "pl", prefix.."label_delay", "Opóźnienie" ) localify.Bind( "pl", prefix.."label_opacity", "Przezroczystość" ) -- Checkboxes localify.Bind( "pl", prefix.."checkbox_freeze", "Zamrażaj skopiowane obiekty" ) localify.Bind( "pl", prefix.."checkbox_weld", "Spawaj skopiowane obiekty" ) localify.Bind( "pl", prefix.."checkbox_nocollide", "Wyłącz kolizję pomiędzy skopiowanymi obiektami" ) localify.Bind( "pl", prefix.."checkbox_nocollide_all", "Wyłącz kolizję skopiowanych obiektamów ze WSZYSTKIM" ) localify.Bind( "pl", prefix.."checkbox_use_shift_key", "Zmień ilość kopii za pomocą SHIFT + lewy/prawy" ) localify.Bind( "pl", prefix.."checkbox_relative", "Kopiuj względem nowego obrotu" ) localify.Bind( "pl", prefix.."checkbox_material", "Zastosuj materiał" ) localify.Bind( "pl", prefix.."checkbox_color", "Zastosuj kolor" ) localify.Bind( "pl", prefix.."checkbox_physprop", "Zastosuj właściwości fizyczne" ) localify.Bind( "pl", prefix.."checkbox_ghost", "Dodaj duchy obiektów wszyschich kopii" ) localify.Bind( "pl", prefix.."checkbox_halo", "Dodaj poświatę do duchów obiektów" ) localify.Bind( "pl", prefix.."checkbox_halo_color", "Kolor poświaty" ) localify.Bind( "pl", prefix.."checkbox_axis", "Rysuj oś XYZ" ) localify.Bind( "pl", prefix.."checkbox_axis_labels", "Rysuj opis osi XYZ" ) localify.Bind( "pl", prefix.."checkbox_axis_angles", "Rysuj kąty osi XYZ" ) localify.Bind( "pl", prefix.."checkbox_stayinworld", "Zostań w środku mapy" ) -- Comboboxes localify.Bind( "pl", prefix.."combobox_world", "świat" ) localify.Bind( "pl", prefix.."combobox_prop", "Obiekt" ) localify.Bind( "pl", prefix.."combobox_direction_up", "Góra" ) localify.Bind( "pl", prefix.."combobox_direction_down", "Dół" ) localify.Bind( "pl", prefix.."combobox_direction_front", "Przód" ) localify.Bind( "pl", prefix.."combobox_direction_back", "Tył" ) localify.Bind( "pl", prefix.."combobox_direction_right", "Prawo" ) localify.Bind( "pl", prefix.."combobox_direction_left", "Lewo" ) localify.Bind( "pl", prefix.."combobox_default", "Domyślne" ) localify.Bind( "pl", prefix.."combobox_sandbox", "Sandbox" ) localify.Bind( "pl", prefix.."combobox_darkrp", "DarkRP" ) localify.Bind( "pl", prefix.."combobox_singleplayer", "Singleplayer" ) -- HUD localify.Bind( "pl", prefix.."hud_front", "Przód" ) localify.Bind( "pl", prefix.."hud_right", "Prawo" ) localify.Bind( "pl", prefix.."hud_up", "Góra" ) -- Help localify.Bind( "pl", prefix.."help_max_per_player", "Maksymalna ilość skopiowanych obiektó na gracza to." ) localify.Bind( "pl", prefix.."help_max_per_stack", "Maksymalna ilość obiektów na kopię (lewy przycisk myszki)." ) localify.Bind( "pl", prefix.."help_delay", "Opóźnienie (w sekundach) pomiędzy każdym użyciem Stackera (lewy/prawy przycisk)" ) localify.Bind( "pl", prefix.."help_max_offsetx", "Maksymalny dystans pomiędzy skopiowanymi obiektami (oś X)." ) localify.Bind( "pl", prefix.."help_max_offsety", "Maksymalny dystans pomiędzy skopiowanymi obiektami (oś Y)." ) localify.Bind( "pl", prefix.."help_max_offsetz", "Maksymalny dystans pomiędzy skopiowanymi obiektami (oś Z)." ) localify.Bind( "pl", prefix.."help_freeze", "Skopiowane obiekty są zamrożone." ) localify.Bind( "pl", prefix.."help_weld", "Skopiowane obiekty są zespawane do siebie." ) localify.Bind( "pl", prefix.."help_nocollide", "Skopiowane obiekty nie będą kolidowały z innymi skopiowanymi obiektami." ) localify.Bind( "pl", prefix.."help_nocollide_all", "Skopiowane obiekty nie będą kolidowały ze wszystkim oprócz graczy, NPCs, pojazdów, i mapy." ) localify.Bind( "pl", prefix.."help_stayinworld", "Nie pozwalaj na tworzenie kopii poza mapą." ) -- Warnings localify.Bind( "pl", prefix.."warning_max_per_player", "Głównie dla trybu Roleplay. Dla trybów Sandbox, zazwyczaj powinno być nieograniczone (-1)." ) localify.Bind( "pl", prefix.."warning_max_offsetx", "Głownie dla tryby Roleplay. Nie zmieniaj, jeśli nie wiesz co robisz." ) localify.Bind( "pl", prefix.."warning_max_offsety", "Głownie dla tryby Roleplay. Nie zmieniaj, jeśli nie wiesz co robisz." ) localify.Bind( "pl", prefix.."warning_max_offsetz", "Głownie dla tryby Roleplay. Nie zmieniaj, jeśli nie wiesz co robisz." ) localify.Bind( "pl", prefix.."warning_freeze", "Dla DarkRP." ) localify.Bind( "pl", prefix.."warning_weld", "Dla DarkRP." ) localify.Bind( "pl", prefix.."warning_nocollide", "Dla DarkRP." ) localify.Bind( "pl", prefix.."warning_nocollide_all", "NIE ZMIENIAJ JEŚLI SERWER JEST WŁĄCZONY. To używa GM.ShouldCollide i jest eksperymentalne. Działa i zapobiega awarii serwera spowodowanymi Stackerem, ale wymaga dalszych testów." ) --[[-------------------------------------------------------------------------- -- Localization --------------------------------------------------------------------------]]-- --[[ -- Tool Settings localify.Bind( "", prefix.."name", "" ) localify.Bind( "", prefix.."desc", "" ) localify.Bind( "", prefix.."left", "" ) localify.Bind( "", prefix.."shift_left", "" ) localify.Bind( "", prefix.."right", "" ) localify.Bind( "", prefix.."shift_right", "" ) localify.Bind( "", prefix.."reload", "" ) localify.Bind( "", "Undone_stacker_improved", "" ) -- Errors localify.Bind( "", prefix.."error_blocked_by_server", "" ) localify.Bind( "", prefix.."error_not_admin", "" ) localify.Bind( "", prefix.."error_invalid_argument", "" ) localify.Bind( "", prefix.."error_max_count", "" ) localify.Bind( "", prefix.."error_too_quick", "" ) localify.Bind( "", prefix.."error_max_total", "" ) localify.Bind( "", prefix.."error_not_in_world", "" ) localify.Bind( "", prefix.."error_max_constraints", "" ) -- Labels localify.Bind( "", prefix.."label_presets", "" ) localify.Bind( "", prefix.."label_relative", "" ) localify.Bind( "", prefix.."label_direction", "" ) localify.Bind( "", prefix.."label_count", "" ) localify.Bind( "", prefix.."label_reset_offsets", "" ) localify.Bind( "", prefix.."label_reset_angles", "" ) localify.Bind( "", prefix.."label_show_settings", "" ) localify.Bind( "", prefix.."label_hide_settings", "" ) localify.Bind( "", prefix.."label_x", "" ) localify.Bind( "", prefix.."label_y", "" ) localify.Bind( "", prefix.."label_z", "" ) localify.Bind( "", prefix.."label_pitch", "" ) localify.Bind( "", prefix.."label_yaw", "" ) localify.Bind( "", prefix.."label_roll", "" ) localify.Bind( "", prefix.."label_language", "" ) localify.Bind( "", prefix.."label_credits", "" ) localify.Bind( "", prefix.."label_max_per_stack", "" ) localify.Bind( "", prefix.."label_max_per_player", "" ) localify.Bind( "", prefix.."label_max_offsetx", "" ) localify.Bind( "", prefix.."label_max_offsety", "" ) localify.Bind( "", prefix.."label_max_offsetz", "" ) localify.Bind( "", prefix.."label_delay", "" ) localify.Bind( "", prefix.."label_opacity", "" ) -- Checkboxes localify.Bind( "", prefix.."checkbox_freeze", "" ) localify.Bind( "", prefix.."checkbox_weld", "" ) localify.Bind( "", prefix.."checkbox_nocollide", "" ) localify.Bind( "", prefix.."checkbox_nocollide_all", "" ) localify.Bind( "", prefix.."checkbox_use_shift_key", "" ) localify.Bind( "", prefix.."checkbox_relative", "" ) localify.Bind( "", prefix.."checkbox_material", "" ) localify.Bind( "", prefix.."checkbox_color", "" ) localify.Bind( "", prefix.."checkbox_physprop", "" ) localify.Bind( "", prefix.."checkbox_ghost", "" ) localify.Bind( "", prefix.."checkbox_halo", "" ) localify.Bind( "", prefix.."checkbox_halo_color", "" ) localify.Bind( "", prefix.."checkbox_axis", "" ) localify.Bind( "", prefix.."checkbox_axis_labels", "" ) localify.Bind( "", prefix.."checkbox_axis_angles", "" ) localify.Bind( "", prefix.."checkbox_stayinworld", "" ) -- Comboboxes localify.Bind( "", prefix.."combobox_world", "" ) localify.Bind( "", prefix.."combobox_prop", "" ) localify.Bind( "", prefix.."combobox_direction_up", "" ) localify.Bind( "", prefix.."combobox_direction_down", "" ) localify.Bind( "", prefix.."combobox_direction_front", "" ) localify.Bind( "", prefix.."combobox_direction_back", "" ) localify.Bind( "", prefix.."combobox_direction_right", "" ) localify.Bind( "", prefix.."combobox_direction_left", "" ) localify.Bind( "", prefix.."combobox_default", "" ) localify.Bind( "", prefix.."combobox_sandbox", "" ) localify.Bind( "", prefix.."combobox_darkrp", "" ) localify.Bind( "", prefix.."combobox_singleplayer", "" ) -- HUD localify.Bind( "", prefix.."hud_front", "" ) localify.Bind( "", prefix.."hud_right", "" ) localify.Bind( "", prefix.."hud_up", "" ) -- Help localify.Bind( "", prefix.."help_max_per_player", "" ) localify.Bind( "", prefix.."help_max_per_stack", "" ) localify.Bind( "", prefix.."help_delay", "" ) localify.Bind( "", prefix.."help_max_offsetx", "" ) localify.Bind( "", prefix.."help_max_offsety", "" ) localify.Bind( "", prefix.."help_max_offsetz", "" ) localify.Bind( "", prefix.."help_freeze", "" ) localify.Bind( "", prefix.."help_weld", "" ) localify.Bind( "", prefix.."help_nocollide", "" ) localify.Bind( "", prefix.."help_nocollide_all", "" ) localify.Bind( "", prefix.."help_stayinworld", "" ) -- Warnings localify.Bind( "", prefix.."warning_max_per_player", "" ) localify.Bind( "", prefix.."warning_max_offsetx", "" ) localify.Bind( "", prefix.."warning_max_offsety", "" ) localify.Bind( "", prefix.."warning_max_offsetz", "" ) localify.Bind( "", prefix.."warning_freeze", "" ) localify.Bind( "", prefix.."warning_weld", "" ) localify.Bind( "", prefix.."warning_nocollide", "" ) localify.Bind( "", prefix.."warning_nocollide_all", "" ) ]] -- Hopefully will add more with community/crowdsource support. -- If you are multi/bilingual, please consider helping me translate the phrases above into other languages. -- Create an issue on the Github page ( https://github.com/Mista-Tea/improved-weight ) or -- add me on Steam ( http://steamcommunity.com/profiles/76561198015280374 ). Thanks!