-- Copyright (C) 2016-2018 DBot -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. _G.SKIN = {} DLib.skin = SKIN local DLib = DLib local surface = surface local draw = draw local Color = Color local GWEN = GWEN local surface_SetTexture = surface.SetTexture local surface_DrawRect = surface.DrawRect local surface_GetTextSize = surface.GetTextSize local surface_SetTextColor = surface.SetTextColor local surface_SetTextPos = surface.SetTextPos local surface_DrawText = surface.DrawText local surface_SetFont = surface.SetFont local surface_SetDrawColor = surface.SetDrawColor local surface_DrawLine = surface.DrawLine local nomat = surface.GetTextureID('gui/corner8') DLib.skin.ENABLE_BLUR = CreateConVar('dlib_vguiblur', '1', {FCVAR_ARCHIVE}, 'Enable VGUI elements background blur') function DLib.skin.Simple_DrawBox(x, y, w, h, color) if color then surface_SetDrawColor(color) end surface_SetTexture(nomat) surface_DrawRect(x, y, w, h) end function DLib.skin.Simple_DrawText(text, font, x, y, col, center) if font then surface_SetFont(font) end if center then x = x - surface_GetTextSize(text) / 2 end if col then surface_SetTextColor(col.r, col.g, col.b, col.a) end surface_SetTextPos(x, y) surface_DrawText(text) end local Simple_DrawBox = DLib.skin.Simple_DrawBox local Simple_DrawText = DLib.skin.Simple_DrawText surface.CreateFont('DLib.SkinRoboto', { font = 'Roboto', size = 18, weight = 500, extended = true, }) surface.CreateFont('DLib.SkinPT', { font = 'PT Sans', size = 20, weight = 500, extended = true, }) DLib.skin.PrintName = 'DLib FlatBlack skin utilizing Lua draw functions' DLib.skin.Author = 'DBot' DLib.skin.DermaVersion = 1 DLib.skin.GwenTexture = Material('gwenskin/GModDefault.png') DLib.skin.fontFrame = 'DLib.SkinPT' DLib.skin.texGradientUp = Material('gui/gradient_up') DLib.skin.texGradientDown = Material('gui/gradient_down') DLib.skin.fontTab = 'DLib.SkinPT' DLib.skin.fontCategoryHeader = 'TabLarge' DLib.skin.tex = {} DLib.skin.tex.Panels = {} DLib.skin.tex.Window = {} DLib.skin.tex.Scroller = {} DLib.skin.tex.Menu = {} DLib.skin.tex.Input = {} DLib.skin.tex.Input.ComboBox = {} DLib.skin.tex.Input.ComboBox.Button = {} DLib.skin.tex.Input.UpDown = {} DLib.skin.tex.Input.UpDown.Up = {} DLib.skin.tex.Input.UpDown.Down = {} DLib.skin.tex.Input.Slider = {} DLib.skin.tex.Input.Slider.H = {} DLib.skin.tex.Input.Slider.V = {} DLib.skin.tex.Input.ListBox = {} DLib.skin.tex.ProgressBar = {} function DLib.skin.tex.Panels.Normal(x, y, w, h) Simple_DrawBox(x, y, w, h, DLib.skin.colours.bg_bright) end function DLib.skin.tex.Panels.Bright(x, y, w, h) Simple_DrawBox(x, y, w, h, DLib.skin.bg_verybright) end function DLib.skin.tex.Panels.Dark(x, y, w, h) Simple_DrawBox(x, y, w, h, DLib.skin.background) end function DLib.skin.tex.Panels.Highlight(x, y, w, h) Simple_DrawBox(x, y, w, h, DLib.skin.bg_hightlight) end function DLib.skin.tex.Selection(x, y, w, h) Simple_DrawBox(x, y, w, h, DLib.skin.SelectColor) end DLib.Loader.loadPureCS('dlib/vgui/skin') derma.DefineSkin('DLib_Black', 'Made to look like flat VGUI', SKIN) derma.RefreshSkins()