-- Copyright (C) 2017-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. AddCSLuaFile() local grabBaseclass = baseclass.Get('base_entity') ENT.Type = 'anim' ENT.Author = 'DBot' ENT.Base = 'dlib_espawner' ENT.PrintName = 'Weapon Spawner Base' ENT.RenderGroup = RENDERGROUP_BOTH ENT.Model = 'models/items/item_item_crate.mdl' ENT.SPAWN_HOOK_CALL = 'PlayerSpawnSWEP' ENT.SPAWNED_HOOK_CALL = 'PlayerSpawnedSWEP' ENT.IS_SPAWNER = true function ENT:SpawnFunction(ply, tr, class) if not tr.Hit then return end local can = hook.Run(self.SPAWN_HOOK_CALL, ply, self.CLASS, self.TABLE) if can == false then return end local ent = ents.Create(class) ent:SetPos(tr.HitPos + tr.HitNormal * 3) ent:SetModel(self.DefaultModel) ent:Spawn() ent:Activate() return ent end function ENT:DoSpawn(ply) if IsValid(self.LastGun) and not IsValid(self.LastGun:GetOwner()) then return false end local ent = ents.Create(self.CLASS) ent:SetPos(ply:EyePos()) ent:Spawn() self.LastGun = ent self.LastPly = ply self:SetNextSpawn(CurTimeL() + (self.ResetTimer or self.RESET_TIMER:GetFloat())) return true end