AddCSLuaFile() ENT.Type = "anim" ENT.Base = "drug_ent" ENT.PrintName = L.cigarettes -- dont change anything here except for this name ENT.Author = "LegendofRobbo" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" ENT.Category = "Drugmod" ENT.Spawnable = true ---------------- EDIT THIS STUFF FOR CUSTOM DRUGS ---------------- ENT.DrugModel = "models/boxopencigshib.mdl" ENT.DrugModelColor = Color(255,255,255) ENT.DrugSound = "player/suit_sprint.wav" -- the sound the drug makes when you use it ENT.DrugEffect = "Nicotine" -- what effect it gives you ENT.DrugTime = 60 -- how much effect duration it gives you, effect duration can stack with multiple doses -- clientside only ENT.DrugColor = Color(25,25,25) -- the colour of the title text ENT.DrugDescription = L.description_cigarettes -- its description, remember to use newline (/n) to make multiple lines ENT.DrugLegal = true -- is this a counterfeit drug or an over-the-counter pharmacy drug ------------------------------------------------------------------ ---------------- DONT MESS WITH THIS UNLESS YOU KNOW HOW TO CODE ---------------- if SERVER then function ENT:Initialize() self:SetModel( self.DrugModel ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetColor( self.DrugModelColor ) self:SetUseType( SIMPLE_USE ) self:SetCollisionGroup( COLLISION_GROUP_WEAPON ) local PhysAwake = self:GetPhysicsObject() if ( PhysAwake:IsValid() ) then PhysAwake:Wake() end end function ENT:Use( activator, caller ) if activator:HasBuff( "Overdose" ) then return end if activator.bleeding then activator:Notify('warning', 'Ты при смерти') return end activator:AddBuff( self.DrugEffect, self.DrugTime ) activator:SetHealth(math.Clamp(activator:Health() + 10, 0, activator:GetMaxHealth() ) ) for i = 1, 3 do timer.Simple( (i * 0.8) - 0.8, function() if activator:IsValid() then activator:EmitSound("", 100, 235) end end) end timer.Simple( 1.8, function() if activator:IsValid() then activator:EmitSound("player/suit_sprint.wav", 100, 40) end end) self:Remove() end end