dobrograd-13-06-2022/garrysmod/gamemodes/darkrp/gamemode/libraries/sh_cami.lua
Jonny_Bro (Nikita) e4d5311906 first commit
2023-11-16 15:01:19 +05:00

524 lines
13 KiB
Lua

--[[
CAMI - Common Admin Mod Interface.
Makes admin mods intercompatible and provides an abstract privilege interface
for third party addons.
IMPORTANT: This is a draft script. It is very much WIP.
Follows the specification on this page:
https://docs.google.com/document/d/1QIRVcAgZfAYf1aBl_dNV_ewR6P25wze2KmUVzlbFgMI
Structures:
CAMI_USERGROUP, defines the charactaristics of a usergroup:
{
Name
string
The name of the usergroup
Inherits
string
The name of the usergroup this usergroup inherits from
}
CAMI_PRIVILEGE, defines the charactaristics of a privilege:
{
Name
string
The name of the privilege
MinAccess
string
One of the following three: user/admin/superadmin
HasAccess
function(
privilege :: CAMI_PRIVILEGE,
actor :: Player,
target :: Player
) :: bool
optional
Function that decides whether a player can execute this privilege,
optionally on another player (target).
}
]]
-- Version number in YearMonthDay format.
local version = 20150902.1
if CAMI and CAMI.Version >= version then return end
CAMI = CAMI or {}
CAMI.Version = version
--[[
usergroups
Contains the registered CAMI_USERGROUP usergroup structures.
Indexed by usergroup name.
]]
local usergroups = CAMI.GetUsergroups and CAMI.GetUsergroups() or {
user = {
Name = "user",
Inherits = "user"
},
admin = {
Name = "admin",
Inherits = "user"
},
superadmin = {
Name = "superadmin",
Inherits = "admin"
}
}
--[[
privileges
Contains the registered CAMI_PRIVILEGE privilege structures.
Indexed by privilege name.
]]
local privileges = CAMI.GetPrivileges and CAMI.GetPrivileges() or {}
--[[
CAMI.RegisterUsergroup
Registers a usergroup with CAMI.
Parameters:
usergroup
CAMI_USERGROUP
(see CAMI_USERGROUP structure)
source
any
Identifier for your own admin mod. Can be anything.
Use this to make sure CAMI.RegisterUsergroup function and the
CAMI.OnUsergroupRegistered hook don't cause an infinite loop
Return value:
CAMI_USERGROUP
The usergroup given as argument.
]]
function CAMI.RegisterUsergroup(usergroup, source)
usergroups[usergroup.Name] = usergroup
hook.Call("CAMI.OnUsergroupRegistered", nil, usergroup, source)
return usergroup
end
--[[
CAMI.UnregisterUsergroup
Unregisters a usergroup from CAMI. This will call a hook that will notify
all other admin mods of the removal.
Call only when the usergroup is to be permanently removed.
Parameters:
usergroupName
string
The name of the usergroup.
source
any
Identifier for your own admin mod. Can be anything.
Use this to make sure CAMI.UnregisterUsergroup function and the
CAMI.OnUsergroupUnregistered hook don't cause an infinite loop
Return value:
bool
Whether the unregistering succeeded.
]]
function CAMI.UnregisterUsergroup(usergroupName, source)
if not usergroups[usergroupName] then return false end
local usergroup = usergroups[usergroupName]
usergroups[usergroupName] = nil
hook.Call("CAMI.OnUsergroupUnregistered", nil, usergroup, source)
return true
end
--[[
CAMI.GetUsergroups
Retrieves all registered usergroups.
Return value:
Table of CAMI_USERGROUP, indexed by their names.
]]
function CAMI.GetUsergroups()
return usergroups
end
--[[
CAMI.GetUsergroup
Receives information about a usergroup.
Return value:
CAMI_USERGROUP
Returns nil when the usergroup does not exist.
]]
function CAMI.GetUsergroup(usergroupName)
return usergroups[usergroupName]
end
--[[
CAMI.UsergroupInherits
Returns true when usergroupName1 inherits usergroupName2.
Note that usergroupName1 does not need to be a direct child.
Every usergroup trivially inherits itself.
Parameters:
usergroupName1
string
The name of the usergroup that is queried.
usergroupName2
string
The name of the usergroup of which is queried whether usergroupName1
inherits from.
Return value:
bool
Whether usergroupName1 inherits usergroupName2.
]]
function CAMI.UsergroupInherits(usergroupName1, usergroupName2)
repeat
if usergroupName1 == usergroupName2 then return true end
usergroupName1 = usergroups[usergroupName1] and
usergroups[usergroupName1].Inherits or
usergroupName1
until not usergroups[usergroupName1] or
usergroups[usergroupName1].Inherits == usergroupName1
-- One can only be sure the usergroup inherits from user if the
-- usergroup isn't registered.
return usergroupName1 == usergroupName2 or usergroupName2 == "user"
end
--[[
CAMI.InheritanceRoot
All usergroups must eventually inherit either user, admin or superadmin.
Regardless of what inheritance mechism an admin may or may not have, this
always applies.
This method always returns either user, admin or superadmin, based on what
usergroups eventually inherit.
Parameters:
usergroupName
string
The name of the usergroup of which the root of inheritance is
requested
Return value:
string
The name of the root usergroup (either user, admin or superadmin)
]]
function CAMI.InheritanceRoot(usergroupName)
if not usergroups[usergroupName] then return end
local inherits = usergroups[usergroupName].Inherits
while inherits ~= usergroups[usergroupName].Inherits do
usergroupName = usergroups[usergroupName].Inherits
end
return usergroupName
end
--[[
CAMI.RegisterPrivilege
Registers a privilege with CAMI.
Note: do NOT register all your admin mod's privileges with this function!
This function is for third party addons to register privileges
with admin mods, not for admin mods sharing the privileges amongst one
another.
Parameters:
privilege
CAMI_PRIVILEGE
See CAMI_PRIVILEGE structure.
Return value:
CAMI_PRIVILEGE
The privilege given as argument.
]]
function CAMI.RegisterPrivilege(privilege)
privileges[privilege.Name] = privilege
hook.Call("CAMI.OnPrivilegeRegistered", nil, privilege)
return privilege
end
--[[
CAMI.UnregisterPrivilege
Unregisters a privilege from CAMI. This will call a hook that will notify
all other admin mods of the removal.
Call only when the privilege is to be permanently removed.
Parameters:
privilegeName
string
The name of the privilege.
Return value:
bool
Whether the unregistering succeeded.
]]
function CAMI.UnregisterPrivilege(privilegeName)
if not privileges[privilegeName] then return false end
local privilege = privileges[privilegeName]
privileges[privilegeName] = nil
hook.Call("CAMI.OnPrivilegeUnregistered", nil, privilege)
return true
end
--[[
CAMI.GetPrivileges
Retrieves all registered privileges.
Return value:
Table of CAMI_PRIVILEGE, indexed by their names.
]]
function CAMI.GetPrivileges()
return privileges
end
--[[
CAMI.GetPrivilege
Receives information about a privilege.
Return value:
CAMI_PRIVILEGE when the privilege exists.
nil when the privilege does not exist.
]]
function CAMI.GetPrivilege(privilegeName)
return privileges[privilegeName]
end
--[[
CAMI.PlayerHasAccess
Queries whether a certain player has the right to perform a certain action.
Note: this function does NOT return an immediate result!
The result is in the callback!
Parameters:
actorPly
Player
The player of which is requested whether they have the privilege.
privilegeName
string
The name of the privilege.
callback
function(bool, string)
This function will be called with the answer. The bool signifies the
yes or no answer as to whether the player is allowed. The string
will optionally give a reason.
targetPly
Optional.
The player on which the privilege is executed.
extraInfoTbl
Optional.
Table containing extra information.
Officially supported members:
Fallback
string
Either of user/admin/superadmin. When no admin mod replies,
the decision is based on the admin status of the user.
Defaults to admin if not given.
IgnoreImmunity
bool
Ignore any immunity mechanisms an admin mod might have.
CommandArguments
table
Extra arguments that were given to the privilege command.
Return value:
None, the answer is given in the callback function in order to allow
for the admin mod to perform e.g. a database lookup.
]]
-- Default access handler
local defaultAccessHandler = {["CAMI.PlayerHasAccess"] =
function(_, actorPly, privilegeName, callback, _, extraInfoTbl)
-- The server always has access in the fallback
if not IsValid(actorPly) then return callback(true, "Fallback.") end
local priv = privileges[privilegeName]
local fallback = extraInfoTbl and (
not extraInfoTbl.Fallback and actorPly:IsAdmin() or
extraInfoTbl.Fallback == "user" and true or
extraInfoTbl.Fallback == "admin" and actorPly:IsAdmin() or
extraInfoTbl.Fallback == "superadmin" and actorPly:IsSuperAdmin())
if not priv then return callback(fallback, "Fallback.") end
callback(
priv.MinAccess == "user" or
priv.MinAccess == "admin" and actorPly:IsAdmin() or
priv.MinAccess == "superadmin" and actorPly:IsSuperAdmin()
, "Fallback.")
end,
["CAMI.SteamIDHasAccess"] =
function(_, _, _, callback)
callback(false, "No information available.")
end
}
function CAMI.PlayerHasAccess(actorPly, privilegeName, callback, targetPly,
extraInfoTbl)
hook.Call("CAMI.PlayerHasAccess", defaultAccessHandler, actorPly,
privilegeName, callback, targetPly, extraInfoTbl)
end
--[[
CAMI.GetPlayersWithAccess
Finds the list of currently joined players who have the right to perform a
certain action.
NOTE: this function will NOT return an immediate result!
The result is in the callback!
Parameters:
privilegeName
string
The name of the privilege.
callback
function(players)
This function will be called with the list of players with access.
targetPly
Optional.
The player on which the privilege is executed.
extraInfoTbl
Optional.
Table containing extra information.
Officially supported members:
Fallback
string
Either of user/admin/superadmin. When no admin mod replies,
the decision is based on the admin status of the user.
Defaults to admin if not given.
IgnoreImmunity
bool
Ignore any immunity mechanisms an admin mod might have.
CommandArguments
table
Extra arguments that were given to the privilege command.
]]
function CAMI.GetPlayersWithAccess(privilegeName, callback, targetPly,
extraInfoTbl)
local allowedPlys = {}
local allPlys = player.GetAll()
local countdown = #allPlys
local function onResult(ply, hasAccess, _)
countdown = countdown - 1
if hasAccess then table.insert(allowedPlys, ply) end
if countdown == 0 then callback(allowedPlys) end
end
for _, ply in pairs(allPlys) do
CAMI.PlayerHasAccess(ply, privilegeName,
function(...) onResult(ply, ...) end,
targetPly, extraInfoTbl)
end
end
--[[
CAMI.SteamIDHasAccess
Queries whether a player with a steam ID has the right to perform a certain
action.
Note: the player does not need to be in the server for this to
work.
Note: this function does NOT return an immediate result!
The result is in the callback!
Parameters:
actorSteam
Player
The SteamID of the player of which is requested whether they have
the privilege.
privilegeName
string
The name of the privilege.
callback
function(bool, string)
This function will be called with the answer. The bool signifies the
yes or no answer as to whether the player is allowed. The string
will optionally give a reason.
targetSteam
Optional.
The SteamID of the player on which the privilege is executed.
extraInfoTbl
Optional.
Table containing extra information.
Officially supported members:
IgnoreImmunity
bool
Ignore any immunity mechanisms an admin mod might have.
CommandArguments
table
Extra arguments that were given to the privilege command.
Return value:
None, the answer is given in the callback function in order to allow
for the admin mod to perform e.g. a database lookup.
]]
function CAMI.SteamIDHasAccess(actorSteam, privilegeName, callback,
targetSteam, extraInfoTbl)
hook.Call("CAMI.SteamIDHasAccess", defaultAccessHandler, actorSteam,
privilegeName, callback, targetSteam, extraInfoTbl)
end
--[[
CAMI.SignalUserGroupChanged
Signify that your admin mod has changed the usergroup of a player. This
function communicates to other admin mods what it thinks the usergroup
of a player should be.
Listen to the hook to receive the usergroup changes of other admin mods.
Parameters:
ply
Player
The player for which the usergroup is changed
old
string
The previous usergroup of the player.
new
string
The new usergroup of the player.
source
any
Identifier for your own admin mod. Can be anything.
]]
function CAMI.SignalUserGroupChanged(ply, old, new, source)
hook.Call("CAMI.PlayerUsergroupChanged", nil, ply, old, new, source)
end
--[[
CAMI.SignalSteamIDUserGroupChanged
Signify that your admin mod has changed the usergroup of a disconnected
player. This communicates to other admin mods what it thinks the usergroup
of a player should be.
Listen to the hook to receive the usergroup changes of other admin mods.
Parameters:
ply
string
The steam ID of the player for which the usergroup is changed
old
string
The previous usergroup of the player.
new
string
The new usergroup of the player.
source
any
Identifier for your own admin mod. Can be anything.
]]
function CAMI.SignalSteamIDUserGroupChanged(steamId, old, new, source)
hook.Call("CAMI.SteamIDUsergroupChanged", nil, steamId, old, new, source)
end