51 lines
1.9 KiB
Lua
51 lines
1.9 KiB
Lua
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function SpawnSimfphysVehicle( Player, vname, tr )
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if not vname then return end
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local Tickrate = 1 / engine.TickInterval()
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-- if ( Tickrate <= 25 ) and not Player.IsInformedAboutTheServersLowTickrate then
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-- Player:PrintMessage( HUD_PRINTTALK, "(SIMFPHYS) WARNING! Server tickrate is "..Tickrate.." we recommend 33 or greater for this addon to work properly!")
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-- Player:PrintMessage( HUD_PRINTTALK, "Known problems caused by a too low tickrate:")
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-- Player:PrintMessage( HUD_PRINTTALK, "- Wobbly suspension")
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-- Player:PrintMessage( HUD_PRINTTALK, "- Wheelspazz or shaking after an crash on bumps or while drifting")
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-- Player:PrintMessage( HUD_PRINTTALK, "- Moondrive (wheels turning slower than they should)")
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-- Player:PrintMessage( HUD_PRINTTALK, "- Worse vehicle performance (less grip, slower accelerating)")
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--
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-- Player.IsInformedAboutTheServersLowTickrate = true
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-- end
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local VehicleList = list.Get( "simfphys_vehicles" )
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local vehicle = VehicleList[ vname ]
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if not vehicle then return end
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if not tr then
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tr = Player:GetEyeTraceNoCursor()
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end
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local Angles = Player:GetAngles()
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Angles.pitch = 0
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Angles.roll = 0
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Angles.yaw = Angles.yaw + 180 + (vehicle.SpawnAngleOffset and vehicle.SpawnAngleOffset or 0)
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local pos = tr.HitPos + Vector(0,0,25) + (vehicle.SpawnOffset or Vector(0,0,0))
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local Ent = simfphys.SpawnVehicle( Player, pos, Angles, vehicle.Model, vehicle.Class, vname, vehicle )
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if not IsValid( Ent ) then return end
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undo.Create( "Vehicle" )
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undo.SetPlayer( Player )
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undo.AddEntity( Ent )
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undo.SetCustomUndoText( "Undone " .. vehicle.Name )
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undo.Finish( "Vehicle (" .. tostring( vehicle.Name ) .. ")" )
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Player:AddCleanup( "vehicles", Ent )
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end
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concommand.Add( "simfphys_spawnvehicle", function( ply, cmd, args ) SpawnSimfphysVehicle( ply, args[1] ) end )
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local function VehicleMemDupe( Player, Entity, Data )
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table.Merge( Entity, Data )
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end
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duplicator.RegisterEntityModifier( "VehicleMemDupe", VehicleMemDupe )
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