dobrograd-13-06-2022/garrysmod/addons/feature-wire/lua/entities/gmod_wire_ranger.lua
Jonny_Bro (Nikita) e4d5311906 first commit
2023-11-16 15:01:19 +05:00

295 lines
8.7 KiB
Lua

AddCSLuaFile()
DEFINE_BASECLASS( "base_wire_entity" )
ENT.PrintName = "Wire Ranger"
ENT.RenderGroup = RENDERGROUP_BOTH
ENT.WireDebugName = "Ranger"
function ENT:SetupDataTables()
self:NetworkVar( "Float", 0, "BeamLength" )
self:NetworkVar( "Bool", 0, "ShowBeam" )
self:NetworkVar( "Float", 1, "SkewX" )
self:NetworkVar( "Float", 2, "SkewY" )
end
if CLIENT then return end -- No more client
function ENT:Initialize()
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:StartMotionController()
self.Inputs = WireLib.CreateInputs(self, { "X", "Y", "SelectValue","Length"})
self.Outputs = WireLib.CreateOutputs(self, { "Dist" })
self.hires = false
end
function ENT:Setup( range, default_zero, show_beam, ignore_world, trace_water, out_dist, out_pos, out_vel, out_ang, out_col, out_val, out_sid, out_uid, out_eid, out_hnrm, hiRes )
--for duplication
self.default_zero = default_zero
self.show_beam = show_beam
self.ignore_world = ignore_world
self.trace_water = trace_water
self.out_dist = out_dist
self.out_pos = out_pos
self.out_vel = out_vel
self.out_ang = out_ang
self.out_col = out_col
self.out_val = out_val
self.out_sid = out_sid
self.out_uid = out_uid
self.out_eid = out_eid
self.out_hnrm = out_hnrm
self.hires = hiRes
self.PrevOutput = nil
if range then self:SetBeamLength(math.min(range, 64000)) end
if show_beam ~= nil then self:SetShowBeam(show_beam) end
self:SetNWBool("TraceWater", trace_water)
local onames, otypes = {}, {}
local function add(...)
local args = {...}
for i=1,#args,2 do
onames[#onames+1] = args[i]
otypes[#otypes+1] = args[i+1]
end
end
if (out_dist) then add("Dist","NORMAL") end
if (out_pos) then
add("Pos", "VECTOR",
"Pos X", "NORMAL",
"Pos Y", "NORMAL",
"Pos Z", "NORMAL")
end
if (out_vel) then
add("Vel","VECTOR",
"Vel X","NORMAL",
"Vel Y","NORMAL",
"Vel Z","NORMAL")
end
if (out_ang) then
add("Ang","ANGLE",
"Ang Pitch","NORMAL",
"Ang Yaw","NORMAL",
"Ang Roll","NORMAL")
end
if (out_col) then
add("Col RGB","VECTOR",
"Col R","NORMAL",
"Col G","NORMAL",
"Col B","NORMAL",
"Col A","NORMAL")
end
if (out_val) then add("Val","NORMAL","ValSize","NORMAL") end
if (out_sid) then add( "SteamID", "STRING" ) end
if (out_uid) then add( "UniqueID","NORMAL" ) end
if (out_eid) then add( "EntID", "NORMAL", "Entity", "ENTITY" ) end
if (out_hnrm) then
add("HitNormal","VECTOR",
"HitNormal X","NORMAL",
"HitNormal Y","NORMAL",
"HitNormal Z","NORMAL")
end
add( "RangerData", "RANGER" )
WireLib.AdjustSpecialOutputs(self, onames, otypes)
self:TriggerOutput(0, Vector(0, 0, 0), Vector(0, 0, 0), Angle(0, 0, 0), Color(255, 255, 255, 255),nil,0,0,NULL, Vector(0, 0, 0),nil)
self:ShowOutput(0, Vector(0, 0, 0), Vector(0, 0, 0), Angle(0, 0, 0), Color(255, 255, 255, 255),nil,0,0,NULL, Vector(0, 0, 0),nil)
end
function ENT:TriggerInput(iname, value)
if (iname == "X") then
self:SetSkewX(value)
elseif (iname == "Y") then
self:SetSkewY(value)
elseif (iname == "Length") then
self:SetBeamLength(math.min(value, 64000))
end
end
function ENT:Think()
BaseClass.Think(self)
local tracedata = {}
tracedata.start = self:GetPos()
if (self.Inputs.X.Value == 0 and self.Inputs.Y.Value == 0) then
tracedata.endpos = tracedata.start + self:GetUp() * self:GetBeamLength()
else
local skew = Vector(self.Inputs.X.Value, self.Inputs.Y.Value, 1)
skew = skew*(self:GetBeamLength()/skew:Length())
local beam_x = self:GetRight()*skew.x
local beam_y = self:GetForward()*skew.y
local beam_z = self:GetUp()*skew.z
tracedata.endpos = tracedata.start + beam_x + beam_y + beam_z
end
tracedata.filter = { self }
if (self.trace_water) then tracedata.mask = -1 end
local trace = util.TraceLine(tracedata)
trace.RealStartPos = tracedata.start
local dist = 0
local pos = Vector(0, 0, 0)
local vel = Vector(0, 0, 0)
local ang = Angle(0, 0, 0)
local col = Color(255, 255, 255, 255)
local ent = NULL
local sid = ""
local uid = 0
local val = {}
local hnrm = Vector(0,0,0)
if (trace.Hit) then
dist = trace.Fraction * self:GetBeamLength()
pos = trace.HitPos
hnrm = trace.HitNormal
ent = trace.Entity
if (ent:IsValid()) then
vel = ent:GetVelocity()
ang = ent:GetAngles()
col = ent:GetColor()
if (self.out_sid or self.out_uid) and (ent:IsPlayer()) then
sid = ent:SteamID() or ""
uid = tonumber(ent:UniqueID()) or -1
end
if (self.out_val and ent.Outputs) then
local i = 1
for k,v in pairs(ent.Outputs) do
if (v.Value != nil and type(v.Value) == "number") then
val[i] = v.Value
i = i + 1
end
end
end
elseif(self.ignore_world) then
if (trace.HitWorld) then
if (self.default_zero) then
dist = 0
else
dist = self:GetBeamLength()
end
pos = Vector(0,0,0)
end
end
else
if (not self.default_zero) then
dist = self:GetBeamLength()
end
end
if (COLOSSAL_SANDBOX) then
vel = vel * 6.25
pos = pos * 6.25
dist = dist * 6.25
end
self:TriggerOutput(dist, pos, vel, ang, col, val, sid, uid, ent, hnrm, trace)
self:ShowOutput(dist, pos, vel, ang, col, val, sid, uid, ent, hnrm, trace)
if (self.hires) then
self:NextThink(CurTime())
else
self:NextThink(CurTime()+0.04)
end
return true
end
local round = math.Round
function ENT:ShowOutput(dist, pos, vel, ang, col, val, sid, uid, ent, hnrm, trace)
local txt = "Max Range: " .. self:GetBeamLength()
if (self.out_dist) then txt = txt .. "\nRange = " .. round(dist,3) end
if (self.out_pos) then txt = txt .. string.format("\nPosition = %s, %s, %s", round(pos.x,3), round(pos.y,3), round(pos.z,3)) end
if (self.out_vel) then txt = txt .. string.format("\nVelocity = %s, %s, %s", round(vel.x,3), round(vel.y,3), round(vel.z,3)) end
if (self.out_ang) then txt = txt .. string.format("\nAngles = %s, %s, %s", round(ang.pitch,3), round(ang.yaw,3), round(ang.roll,3)) end
if (self.out_col) then txt = txt .. string.format("\nColor = %s, %s, %s, %s", round(col.r), round(col.g), round(col.b), round(col.a)) end
if (self.out_val) then txt = txt .. string.format("\nValue = %s ValSize = %s", round(self.Outputs["Val"].Value or 0,3), #(val or {}) ) end
if (self.out_sid) then txt = txt .. "\nSteamID = " .. (sid or "") end
if (self.out_uid) then txt = txt .. "\nUniqueID = " .. (uid or 0) end
if (self.out_eid) then txt = txt .. "\nEntID = " .. ent:EntIndex() end
if (self.out_hnrm) then txt = txt .. string.format("\nHitNormal = %s, %s, %s", round(hnrm.x,3), round(hnrm.y,3), round(hnrm.z,3)) end
self:SetOverlayText(txt)
end
function ENT:TriggerOutput(dist, pos, vel, ang, col, val, sid, uid, ent, hnrm, trace)
if (self.out_dist) then
WireLib.TriggerOutput(self, "Dist", dist)
end
if (self.out_pos) then
WireLib.TriggerOutput(self, "Pos", pos)
WireLib.TriggerOutput(self, "Pos X", pos.x)
WireLib.TriggerOutput(self, "Pos Y", pos.y)
WireLib.TriggerOutput(self, "Pos Z", pos.z)
end
if (self.out_vel) then
WireLib.TriggerOutput(self, "Vel", vel)
WireLib.TriggerOutput(self, "Vel X", vel.x)
WireLib.TriggerOutput(self, "Vel Y", vel.y)
WireLib.TriggerOutput(self, "Vel Z", vel.z)
end
if (self.out_ang) then
WireLib.TriggerOutput(self, "Ang", ang)
WireLib.TriggerOutput(self, "Ang Pitch", ang.p)
WireLib.TriggerOutput(self, "Ang Yaw", ang.y)
WireLib.TriggerOutput(self, "Ang Roll", ang.r)
end
if (self.out_col) then
WireLib.TriggerOutput(self, "Col RGB", Vector(col.r, col.g, col.b))
WireLib.TriggerOutput(self, "Col R", col.r)
WireLib.TriggerOutput(self, "Col G", col.g)
WireLib.TriggerOutput(self, "Col B", col.b)
WireLib.TriggerOutput(self, "Col A", col.a)
end
if (self.out_sid) then
WireLib.TriggerOutput(self, "SteamID", sid)
end
if (self.out_uid) then
WireLib.TriggerOutput(self, "UniqueID", uid)
end
if (self.out_eid) then
WireLib.TriggerOutput(self, "EntID", ent:EntIndex())
WireLib.TriggerOutput(self, "Entity", ent)
end
if (self.out_hnrm and hnrm) then
WireLib.TriggerOutput(self, "HitNormal", hnrm)
WireLib.TriggerOutput(self, "HitNormal X", hnrm.x)
WireLib.TriggerOutput(self, "HitNormal Y", hnrm.y)
WireLib.TriggerOutput(self, "HitNormal Z", hnrm.z)
end
if (val ~= nil and #val > 0 and self.Inputs.SelectValue.Value <= #val) then
WireLib.TriggerOutput(self, "Val", val[self.Inputs.SelectValue.Value])
WireLib.TriggerOutput(self, "ValSize", #val)
else
WireLib.TriggerOutput(self, "Val", 0)
WireLib.TriggerOutput(self, "ValSize", 0)
end
WireLib.TriggerOutput(self, "RangerData", trace)
end
duplicator.RegisterEntityClass("gmod_wire_ranger", WireLib.MakeWireEnt, "Data", "range", "default_zero", "show_beam", "ignore_world", "trace_water", "out_dist", "out_pos", "out_vel", "out_ang", "out_col", "out_val", "out_sid", "out_uid", "out_eid", "out_hnrm", "hires")