51 lines
1.3 KiB
TypeScript
51 lines
1.3 KiB
TypeScript
import '../scripts/generate-env'
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import childProcess from 'child_process'
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import { info, ok, fail } from '../core/log'
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import config from '../../config'
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export const start = () => {
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info('Launching game server...')
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const exePath = process.platform === 'win32' ? '../srcds.exe' : '../srcds_run'
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const gameServer = childProcess.spawn(exePath, [
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'-allowlocalhttp',
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'-console',
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'-game', 'garrysmod',
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'-tickrate', config.tickrate.toString(),
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'-port', config.port.toString(),
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'+sv_setsteamaccount', config.serverAccount,
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'+host_workshop_collection', config.workshopCollection.toString(),
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'+gmod_language', config.language,
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'+gamemode', config.gamemode,
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'+map', config.map,
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'+maxplayers', config.maxPlayers.toString(),
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'+sv_hibernate_think', config.hibernateThink ? '1' : '0',
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], {
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stdio: 'inherit',
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})
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gameServer.on('close', code => {
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if (code === 0)
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ok('Game server shut down')
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else
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fail('Game server exited with non-ok code ' + code)
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})
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const killServer = () => {
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if (!gameServer.killed) {
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gameServer.kill()
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ok('Killed game server')
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}
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}
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process.on('beforeExit', killServer)
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process.on('uncaughtException', error => {
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killServer()
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throw error
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})
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if (gameServer.stdin)
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process.stdin.pipe(gameServer.stdin)
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return gameServer
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}
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