dobrograd-13-06-2022/garrysmod/addons/feature-wire/lua/entities/gmod_wire_thruster.lua
Jonny_Bro (Nikita) e4d5311906 first commit
2023-11-16 15:01:19 +05:00

310 lines
6.9 KiB
Lua

AddCSLuaFile()
DEFINE_BASECLASS( "base_wire_entity" )
ENT.PrintName = "Wire Thruster"
ENT.RenderGroup = RENDERGROUP_BOTH -- TODO: this is only needed when they're active.
ENT.WireDebugName = "Thruster"
WireLib.ThrusterNetEffects = {
["fire_smoke"] = true
}
function ENT:SetEffect( name )
self:SetNWString( "Effect", name )
self.neteffect = WireLib.ThrusterNetEffects[ name ]
end
function ENT:GetEffect( name )
return self:GetNWString( "Effect" )
end
function ENT:SetOn( boolon )
self:SetNWBool( "On", boolon, true )
end
function ENT:IsOn( name )
return self:GetNWBool( "On" )
end
function ENT:SetOffset( v )
self:SetNWVector( "Offset", v, true )
end
function ENT:GetOffset( name )
return self:GetNWVector( "Offset" )
end
if CLIENT then
function ENT:Initialize()
self.ShouldDraw = 1
self.EffectAvg = 0
local mx, mn = self:GetRenderBounds()
self:SetRenderBounds(mn + Vector(0,0,128), mx, 0)
end
function ENT:DrawTranslucent()
if self.ShouldDraw == 0 or not self:IsOn() then return end
local EffectDraw = WireLib.ThrusterEffectDraw[self:GetEffect()]
if EffectDraw then EffectDraw(self) end
end
function ENT:Think()
BaseClass.Think(self)
self.ShouldDraw = GetConVarNumber("cl_drawthrusterseffects")
if self.ShouldDraw == 0 or not self:IsOn() then return end
local EffectThink = WireLib.ThrusterEffectThink[self:GetEffect()]
if EffectThink then EffectThink(self) end
end
function ENT:CalcNormal()
return (self:LocalToWorld(self:GetOffset()) - self:GetPos()):GetNormalized()
end
return -- No more client
end
-- Server
function ENT:Initialize()
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:DrawShadow( false )
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
local max = self:OBBMaxs()
local min = self:OBBMins()
self.ThrustOffset = Vector( 0, 0, max.z )
self.ThrustOffsetR = Vector( 0, 0, min.z )
self.ForceAngle = self.ThrustOffset:GetNormalized() * -1
self:SetForce( 2000 )
self.oweffect = "fire"
self.uweffect = "same"
self:SetOffset( self.ThrustOffset )
self:StartMotionController()
self:Switch( false )
self.Inputs = Wire_CreateInputs(self, { "A" })
self.soundname = Sound( "PhysicsCannister.ThrusterLoop" )
end
function ENT:OnRemove()
BaseClass.OnRemove(self)
if (self.soundname and self.soundname != "") then
self:StopSound(self.soundname)
end
end
function ENT:SetForce( force, mul )
if (force) then
self.force = force
self:ShowOutput()
end
mul = mul or 1
local phys = self:GetPhysicsObject()
if (!phys:IsValid()) then
Msg("Warning: [",self,"] Physics object isn't valid!\n")
return
end
// Get the data in worldspace
local ThrusterWorldPos = phys:LocalToWorld( self.ThrustOffset )
local ThrusterWorldForce = phys:LocalToWorldVector( self.ThrustOffset * -1 )
// Calculate the velocity
ThrusterWorldForce = ThrusterWorldForce * self.force * mul * 50
self.ForceLinear, self.ForceAngle = phys:CalculateVelocityOffset( ThrusterWorldForce, ThrusterWorldPos );
self.ForceLinear = phys:WorldToLocalVector( self.ForceLinear )
if self.neteffect then
-- self.ForceLinear is 0 if the thruster is frozen
self.effectforce = ThrusterWorldForce:Length()
self.updateeffect = true
end
if ( mul > 0 ) then
self:SetOffset( self.ThrustOffset )
else
self:SetOffset( self.ThrustOffsetR )
end
end
function ENT:SetDatEffect(uwater, owater, uweffect, oweffect)
if self:WaterLevel() > 0 then
if not uwater then
self:SetEffect("none")
return
end
if uweffect == "same" then
self:SetEffect(oweffect)
return
else
self:SetEffect(uweffect)
return
end
else
if not owater then
self:SetEffect("none")
return
end
self:SetEffect(oweffect)
return
end
end
function ENT:Setup(force, force_min, force_max, oweffect, uweffect, owater, uwater, bidir, soundname)
self:SetForce(force)
self:SetDatEffect(uwater, owater, uweffect, oweffect)
self.oweffect = oweffect
self.uweffect = uweffect
self.force_min = force_min
self.force_max = force_max
self.bidir = bidir
self.owater = owater
self.uwater = uwater
if (!soundname) then soundname = "" end
-- Preventing client crashes
local BlockedChars = '["?]'
if ( string.find(soundname, BlockedChars) ) then
self:StopSound( self.SoundName )
soundname = ""
end
if (soundname == "") then
self:StopSound( self.soundname )
end
self.soundname = Sound( soundname )
--self:SetOverlayText( "Thrust = " .. 0 .. "\nMul: " .. math.Round(force*1000)/1000 )
end
function ENT:TriggerInput(iname, value)
if (iname == "A") then
if ( (self.bidir) and (math.abs(value) > 0.01) and (math.abs(value) > self.force_min) ) or ( (value > 0.01) and (value > self.force_min) ) then
self:Switch(true, math.min(value, self.force_max))
else
self:Switch(false, 0)
end
end
end
function ENT:Think()
if self.neteffect and self.updateeffect then
self.updateeffect = false
self:SetNWFloat("Thrust", self.effectforce)
end
self:NextThink(CurTime()+0.5)
end
function ENT:PhysicsSimulate( phys, deltatime )
if (!self:IsOn()) then return SIM_NOTHING end
if (self:WaterLevel() > 0) then
if (not self.uwater) then
self:SetEffect("none")
return SIM_NOTHING
end
if (self.uweffect == "same") then
self:SetEffect(self.oweffect)
else
self:SetEffect(self.uweffect)
end
else
if (not self.owater) then
self:SetEffect("none")
return SIM_NOTHING
end
self:SetEffect(self.oweffect)
end
local ForceAngle, ForceLinear = self.ForceAngle, self.ForceLinear
return ForceAngle, ForceLinear, SIM_LOCAL_ACCELERATION
end
function ENT:Switch( on, mul )
if (!self:IsValid()) then return false end
local changed = (self:IsOn() ~= on)
self:SetOn( on )
if (on) then
if (changed) and (self.soundname and self.soundname != "") then
self:StopSound( self.soundname )
self:EmitSound( self.soundname )
end
self.mul = mul
self:SetForce( nil, mul )
else
if (self.soundname and self.soundname != "") then
self:StopSound( self.soundname )
end
self.mul = 0
end
self:ShowOutput()
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
return true
end
function ENT:ShowOutput()
self:SetOverlayText(string.format("Force Mul: %.2f\nModel Mul: %.2f\nInput: %.2f\nForce Applied: %.2f",
self.force or 0,
self.ThrustOffset.z,
self.mul or 0,
(self.force or 0) * (self.mul or 0) * self.ThrustOffset.z
))
end
function ENT:OnRestore()
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
local max = self:OBBMaxs()
local min = self:OBBMins()
self.ThrustOffset = Vector( 0, 0, max.z )
self.ThrustOffsetR = Vector( 0, 0, min.z )
self.ForceAngle = self.ThrustOffset:GetNormalized() * -1
self:SetOffset( self.ThrustOffset )
self:StartMotionController()
BaseClass.OnRestore(self)
end
duplicator.RegisterEntityClass("gmod_wire_thruster", WireLib.MakeWireEnt, "Data", "force", "force_min", "force_max", "oweffect", "uweffect", "owater", "uwater", "bidir", "soundname")