51 lines
2.4 KiB
Lua
51 lines
2.4 KiB
Lua
do return end
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local maps = {
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rp_eastcoast_v4c = {
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['de_tides/tides_grass_a'] = {'de_tides/tides_grass_a_fall'},
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['decals/ivy01'] = {'decals/ivy01_fall'},
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['nature/dirtfloor006a'] = {'nature/dirtfloor006a_fall'},
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['nature/blendgrassgravel001c'] = {'nature/dirtfloor006a_fall', true},
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['models/props_foliage/tree_springers_01a_lod'] = {'models/props_foliage/tree_springers_01a_lod-leaves'},
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['models/props_foliage/tree_springers_01a'] = {'models/props_foliage/tree_springers_01a_leaves'},
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},
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rp_evocity_dbg_210308 = {
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['nature/blendgrassgravel02'] = {'nature/forest_grass_01_fall'},
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['nature/forest_grass_01'] = {'nature/forest_grass_01_fall'},
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['maps/rp_evocity_dbg_210308/nature/blendgrassgravel02_wvt_patch'] = {'nature/forest_grass_01_fall'},
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['nature/blendgrassgravel_noprop_02'] = {'nature/forest_dirt_04_fall'},
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['nature/blendgrassgravel_noprop_01'] = {'nature/forest_grass_01_fall'},
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['nature/blendgrassdirt01_noprop'] = {'nature/forest_grass_01_fall'},
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['models/props_foliage/arbre01'] = {'models/props_foliage/arbre01_fall'},
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['models/props_park/pine_branches'] = {'models/props_park/pine_branches_fall'},
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['models/props_foliage/mall_trees_branches01'] = {'models/props_foliage/mall_trees_branches01_fall'},
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['models/msc/e_bigbush'] = {'models/msc/e_bigbush_fall'},
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['models/msc/e_bigbush3'] = {'models/msc/e_bigbush3_fall'},
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['nature/blendgrassdirt02_noprop'] = {'nature/forest_grass_01_fall', true},
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['nature/blendgrassdirt02_noprop'] = {'nature/forest_dirt_04_fall'},
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['nature/cliff03b'] = {'nature/cliff03b_fall'},
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['nature/clifftrees_cardboard02a'] = {'nature/clifftrees_cardboard02a_fall'},
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['maps/rp_evocity_dbg_210308/nature/blendgrassdirt01_noprop_wvt_patch'] = {'nature/forest_grass_01_fall'},
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['models/fork/tree_pine04_lowdetail_cluster_card'] = {'fork/tree_pine04_card_fall'},
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['de_cbble/grassdirt_blend'] = {'de_cbble/grassfloor01_fall'},
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['de_cbble/grassfloor01'] = {'de_cbble/grassfloor01_fall'},
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['maps/rp_evocity_dbg_210308/de_cbble/grassdirt_blend_wvt_patch'] = {'de_cbble/grassfloor01_fall'},
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},
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}
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hook.Add('PlayerFinishedLoading', 'halloween', function()
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local toReplace = maps[game.GetMap()]
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if toReplace then
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for matPath, data in pairs(toReplace) do
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local tex, second = unpack(data)
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local mat = Material(matPath)
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if second then
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mat:SetTexture('$basetexture2', tex)
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else
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mat:SetTexture('$basetexture', tex)
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end
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end
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end
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end)
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