dobrograd-13-06-2022/garrysmod/addons/util-dlib/lua/dlib/util/client/localglobal.lua
Jonny_Bro (Nikita) e4d5311906 first commit
2023-11-16 15:01:19 +05:00

215 lines
4 KiB
Lua

-- Copyright (C) 2017-2020 DBotThePony
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do so,
-- subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all copies
-- or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
-- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
-- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-- DEALINGS IN THE SOFTWARE.
local LocalPlayer = LocalPlayer
local IsValid = FindMetaTable('Entity').IsValid
local NULL = NULL
--[[
@doc
@fname LocalWeapon
@alias ActiveWeapon
@alias GetActiveWeapon
@returns
Weapon: which player currently hold in hands or NULL
]]
local function LocalWeapon()
local ply = LocalPlayer()
if not IsValid(ply) then return NULL end
local weapon = ply:GetActiveWeapon()
if not IsValid(weapon) then return NULL end
return weapon
end
--[[
@doc
@fname LocalViewModel
@alias LocalViewmodel
@returns
Entity
]]
function _G.LocalViewModel(...)
local ply = LocalPlayer()
if not IsValid(ply) then return NULL end
return ply:GetViewModel(...)
end
_G.LocalViewmodel = LocalViewModel
--[[
@doc
@fname LocalHands
@alias LocalArms
@returns
Entity
]]
function _G.LocalHands(...)
local ply = LocalPlayer()
if not IsValid(ply) then return NULL end
return ply:GetHands(...)
end
_G.LocalArms = LocalHands
--[[
@doc
@fname LocalEyeTrace
@returns
table: !g:TraceResult or `false`
]]
function _G.LocalEyeTrace(...)
local ply = LocalPlayer()
if not IsValid(ply) then return false end
return ply:GetEyeTrace(...)
end
local LocalEyeTrace = LocalEyeTrace
--[[
@doc
@fname LocalLookingAt
@returns
Entity: or NULL
]]
function _G.LocalLookingAt(...)
local tr = LocalEyeTrace(...)
if not tr then return NULL end
return tr.Entity or NULL
end
--[[
@doc
@fname LocalClip1
@returns
number
]]
function _G.LocalClip1()
local weapon = LocalWeapon()
if not IsValid(weapon) then return -1 end
return weapon:Clip1()
end
--[[
@doc
@fname LocalClip2
@returns
number
]]
function _G.LocalClip2()
local weapon = LocalWeapon()
if not IsValid(weapon) then return -1 end
return weapon:Clip2()
end
--[[
@doc
@fname LocalMaxClip1
@returns
number
]]
function _G.LocalMaxClip1()
local weapon = LocalWeapon()
if not IsValid(weapon) then return -1 end
return weapon:GetMaxClip1()
end
--[[
@doc
@fname LocalMaxClip2
@returns
number
]]
function _G.LocalMaxClip2()
local weapon = LocalWeapon()
if not IsValid(weapon) then return -1 end
return weapon:GetMaxClip2()
end
--[[
@doc
@fname LocalAmmoType1
@returns
number
]]
function _G.LocalAmmoType1()
local weapon = LocalWeapon()
if not IsValid(weapon) then return -1 end
return weapon:GetPrimaryAmmoType()
end
--[[
@doc
@fname LocalAmmoType2
@returns
number
]]
function _G.LocalAmmoType2()
local weapon = LocalWeapon()
if not IsValid(weapon) then return -1 end
return weapon:GetSecondaryAmmoType()
end
_G.ActiveWeapon = LocalWeapon
_G.GetActiveWeapon = LocalWeapon
_G.LocalWeapon = LocalWeapon
--[[
@doc
@fname LocalPos
@alias LocalPosition
@returns
Vector
]]
function _G.LocalPos()
local ply = LocalPlayer()
if not IsValid(ply) then return Vector() end
return ply:GetPos()
end
_G.LocalPosition = LocalPos
--[[
@doc
@fname LocalAngles
@alias LocalAng
@returns
Vector
]]
function _G.LocalAngles()
local ply = LocalPlayer()
if not IsValid(ply) then return Angle() end
return ply:GetAngles()
end
_G.LocalAng = LocalAngles