dobrograd-13-06-2022/garrysmod/addons/admin-sg/lua/modules/gui/derma_skin.lua
Jonny_Bro (Nikita) e4d5311906 first commit
2023-11-16 15:01:19 +05:00

496 lines
No EOL
22 KiB
Lua

--[[
© 2017 Thriving Ventures Limited do not share, re-distribute or modify
without permission of its author (gustaf@thrivingventures.com).
]]
SKIN = {}
SKIN.PrintName = "ServerGuard Skin"
SKIN.Author = "Thriving Ventures"
SKIN.DermaVersion = 1
SKIN.GwenTexture = Material( "gwenskin/GModDefault.png" )
SKIN.bg_color = Color( 101, 100, 105, 255 )
SKIN.bg_color_sleep = Color( 70, 70, 70, 255 )
SKIN.bg_color_dark = Color( 55, 57, 61, 255 )
SKIN.bg_color_bright = Color( 220, 220, 220, 255 )
SKIN.frame_border = Color( 50, 50, 50, 255 )
SKIN.fontFrame = "DermaDefault"
SKIN.control_color = Color( 120, 120, 120, 255 )
SKIN.control_color_highlight = Color( 150, 150, 150, 255 )
SKIN.control_color_active = Color( 110, 150, 250, 255 )
SKIN.control_color_bright = Color( 255, 200, 100, 255 )
SKIN.control_color_dark = Color( 100, 100, 100, 255 )
SKIN.bg_alt1 = Color( 50, 50, 50, 255 )
SKIN.bg_alt2 = Color( 55, 55, 55, 255 )
SKIN.listview_hover = Color( 70, 70, 70, 255 )
SKIN.listview_selected = Color( 100, 170, 220, 255 )
SKIN.text_bright = Color( 255, 255, 255, 255 )
SKIN.text_normal = Color( 180, 180, 180, 255 )
SKIN.text_dark = Color( 20, 20, 20, 255 )
SKIN.text_highlight = Color( 255, 20, 20, 255 )
SKIN.texGradientUp = Material( "gui/gradient_up" )
SKIN.texGradientDown = Material( "gui/gradient_down" )
SKIN.combobox_selected = SKIN.listview_selected
SKIN.panel_transback = Color( 255, 255, 255, 50 )
SKIN.tooltip = Color( 255, 245, 175, 255 )
SKIN.colPropertySheet = Color( 170, 170, 170, 255 )
SKIN.colTab = SKIN.colPropertySheet
SKIN.colTabInactive = Color( 140, 140, 140, 255 )
SKIN.colTabShadow = Color( 0, 0, 0, 170 )
SKIN.colTabText = Color( 255, 255, 255, 255 )
SKIN.colTabTextInactive = Color( 0, 0, 0, 200 )
SKIN.fontTab = "DermaDefault"
SKIN.colCollapsibleCategory = Color( 255, 255, 255, 20 )
SKIN.colCategoryText = Color( 255, 255, 255, 255 )
SKIN.colCategoryTextInactive = Color( 200, 200, 200, 255 )
SKIN.fontCategoryHeader = "TabLarge"
SKIN.colNumberWangBG = Color( 255, 240, 150, 255 )
SKIN.colTextEntryBG = Color( 240, 240, 240, 255 )
SKIN.colTextEntryBorder = Color( 20, 20, 20, 255 )
SKIN.colTextEntryText = Color( 20, 20, 20, 255 )
SKIN.colTextEntryTextHighlight = Color( 20, 200, 250, 255 )
SKIN.colTextEntryTextHighlight = Color( 20, 200, 250, 255 )
SKIN.colMenuBG = Color( 255, 255, 255, 200 )
SKIN.colMenuBorder = Color( 0, 0, 0, 200 )
SKIN.colButtonText = Color( 255, 255, 255, 255 )
SKIN.colButtonTextDisabled = Color( 255, 255, 255, 55 )
SKIN.colButtonBorder = Color( 20, 20, 20, 255 )
SKIN.colButtonBorderHighlight = Color( 255, 255, 255, 50 )
SKIN.colButtonBorderShadow = Color( 0, 0, 0, 100 )
SKIN.tex = {}
SKIN.tex.Selection = GWEN.CreateTextureBorder( 384, 32, 31, 31, 4, 4, 4, 4 );
SKIN.tex.Panels = {}
SKIN.tex.Panels.Normal = GWEN.CreateTextureBorder( 256, 0, 63, 63, 16, 16, 16, 16 )
SKIN.tex.Panels.Bright = GWEN.CreateTextureBorder( 256+64, 0, 63, 63, 16, 16, 16, 16 )
SKIN.tex.Panels.Dark = GWEN.CreateTextureBorder( 256, 64, 63, 63, 16, 16, 16, 16 )
SKIN.tex.Panels.Highlight = GWEN.CreateTextureBorder( 256+64, 64, 63, 63, 16, 16, 16, 16 )
SKIN.tex.Button = GWEN.CreateTextureBorder( 480, 0, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Button_Hovered = GWEN.CreateTextureBorder( 480, 32, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Button_Dead = GWEN.CreateTextureBorder( 480, 64, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Button_Down = GWEN.CreateTextureBorder( 480, 96, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Shadow = GWEN.CreateTextureBorder( 448, 0, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Tree = GWEN.CreateTextureBorder( 256, 128, 127, 127, 16, 16, 16, 16 )
SKIN.tex.Checkbox_Checked = GWEN.CreateTextureNormal( 448, 32, 15, 15 )
SKIN.tex.Checkbox = GWEN.CreateTextureNormal( 464, 32, 15, 15 )
SKIN.tex.CheckboxD_Checked = GWEN.CreateTextureNormal( 448, 48, 15, 15 )
SKIN.tex.CheckboxD = GWEN.CreateTextureNormal( 464, 48, 15, 15 )
--SKIN.tex.RadioButton_Checked = GWEN.CreateTextureNormal( 448, 64, 15, 15 )
--SKIN.tex.RadioButton = GWEN.CreateTextureNormal( 464, 64, 15, 15 )
--SKIN.tex.RadioButtonD_Checked = GWEN.CreateTextureNormal( 448, 80, 15, 15 )
--SKIN.tex.RadioButtonD = GWEN.CreateTextureNormal( 464, 80, 15, 15 )
SKIN.tex.TreePlus = GWEN.CreateTextureNormal( 448, 96, 15, 15 )
SKIN.tex.TreeMinus = GWEN.CreateTextureNormal( 464, 96, 15, 15 )
--SKIN.tex.Menu_Strip = GWEN.CreateTextureBorder( 0, 128, 127, 21, 1, 1, 1, 1 )
SKIN.tex.TextBox = GWEN.CreateTextureBorder( 0, 150, 127, 21, 4, 4, 4, 4 )
SKIN.tex.TextBox_Focus = GWEN.CreateTextureBorder( 0, 172, 127, 21, 4, 4, 4, 4 )
SKIN.tex.TextBox_Disabled = GWEN.CreateTextureBorder( 0, 193, 127, 21, 4, 4, 4, 4 )
SKIN.tex.MenuBG_Column = GWEN.CreateTextureBorder( 128, 128, 127, 63, 24, 8, 8, 8 )
SKIN.tex.MenuBG = GWEN.CreateTextureBorder( 128, 192, 127, 63, 8, 8, 8, 8 )
SKIN.tex.MenuBG_Hover = GWEN.CreateTextureBorder( 128, 256, 127, 31, 8, 8, 8, 8 )
SKIN.tex.MenuBG_Spacer = GWEN.CreateTextureNormal( 128, 288, 127, 3 )
SKIN.tex.Menu_Strip = GWEN.CreateTextureBorder( 0, 128, 127, 21, 8, 8, 8, 8)
SKIN.tex.Menu_Check = GWEN.CreateTextureNormal( 448, 112, 15, 15 )
SKIN.tex.Tab_Control = GWEN.CreateTextureBorder( 0, 256, 127, 127, 8, 8, 8, 8 )
SKIN.tex.TabB_Active = GWEN.CreateTextureBorder( 0, 416, 63, 31, 8, 8, 8, 8 )
SKIN.tex.TabB_Inactive = GWEN.CreateTextureBorder( 0+128, 416, 63, 31, 8, 8, 8, 8 )
SKIN.tex.TabT_Active = GWEN.CreateTextureBorder( 0, 384, 63, 31, 8, 8, 8, 8 )
SKIN.tex.TabT_Inactive = GWEN.CreateTextureBorder( 0+128, 384, 63, 31, 8, 8, 8, 8 )
SKIN.tex.TabL_Active = GWEN.CreateTextureBorder( 64, 384, 31, 63, 8, 8, 8, 8 )
SKIN.tex.TabL_Inactive = GWEN.CreateTextureBorder( 64+128, 384, 31, 63, 8, 8, 8, 8 )
SKIN.tex.TabR_Active = GWEN.CreateTextureBorder( 96, 384, 31, 63, 8, 8, 8, 8 )
SKIN.tex.TabR_Inactive = GWEN.CreateTextureBorder( 96+128, 384, 31, 63, 8, 8, 8, 8 )
SKIN.tex.Tab_Bar = GWEN.CreateTextureBorder( 128, 352, 127, 31, 4, 4, 4, 4 )
SKIN.tex.Window = {}
SKIN.tex.Window.Normal = GWEN.CreateTextureBorder( 0, 0, 127, 127, 8, 32, 8, 8 )
SKIN.tex.Window.Inactive = GWEN.CreateTextureBorder( 128, 0, 127, 127, 8, 32, 8, 8 )
SKIN.tex.Window.Close = GWEN.CreateTextureNormal( 32, 448, 31, 31 );
SKIN.tex.Window.Close_Hover = GWEN.CreateTextureNormal( 64, 448, 31, 31 );
SKIN.tex.Window.Close_Down = GWEN.CreateTextureNormal( 96, 448, 31, 31 );
SKIN.tex.Window.Maxi = GWEN.CreateTextureNormal( 32 + 96*2, 448, 31, 31 );
SKIN.tex.Window.Maxi_Hover = GWEN.CreateTextureNormal( 64 + 96*2, 448, 31, 31 );
SKIN.tex.Window.Maxi_Down = GWEN.CreateTextureNormal( 96 + 96*2, 448, 31, 31 );
SKIN.tex.Window.Restore = GWEN.CreateTextureNormal( 32 + 96*2, 448+32, 31, 31 );
SKIN.tex.Window.Restore_Hover = GWEN.CreateTextureNormal( 64 + 96*2, 448+32, 31, 31 );
SKIN.tex.Window.Restore_Down = GWEN.CreateTextureNormal( 96 + 96*2, 448+32, 31, 31 );
SKIN.tex.Window.Mini = GWEN.CreateTextureNormal( 32 + 96, 448, 31, 31 );
SKIN.tex.Window.Mini_Hover = GWEN.CreateTextureNormal( 64 + 96, 448, 31, 31 );
SKIN.tex.Window.Mini_Down = GWEN.CreateTextureNormal( 96 + 96, 448, 31, 31 );
SKIN.tex.Scroller = {}
SKIN.tex.Scroller.TrackV = GWEN.CreateTextureBorder( 384, 208, 15, 127, 4, 4, 4, 4 );
SKIN.tex.Scroller.ButtonV_Normal = GWEN.CreateTextureBorder( 384 + 16, 208, 15, 127, 4, 4, 4, 4 );
SKIN.tex.Scroller.ButtonV_Hover = GWEN.CreateTextureBorder( 384 + 32, 208, 15, 127, 4, 4, 4, 4 );
SKIN.tex.Scroller.ButtonV_Down = GWEN.CreateTextureBorder( 384 + 48, 208, 15, 127, 4, 4, 4, 4 );
SKIN.tex.Scroller.ButtonV_Disabled = GWEN.CreateTextureBorder( 384 + 64, 208, 15, 127, 4, 4, 4, 4 );
SKIN.tex.Scroller.TrackH = GWEN.CreateTextureBorder( 384, 128, 127, 15, 4, 4, 4, 4 );
SKIN.tex.Scroller.ButtonH_Normal = GWEN.CreateTextureBorder( 384, 128 + 16, 127, 15, 4, 4, 4, 4 );
SKIN.tex.Scroller.ButtonH_Hover = GWEN.CreateTextureBorder( 384, 128 + 32, 127, 15, 4, 4, 4, 4 );
SKIN.tex.Scroller.ButtonH_Down = GWEN.CreateTextureBorder( 384, 128 + 48, 127, 15, 4, 4, 4, 4 );
SKIN.tex.Scroller.ButtonH_Disabled = GWEN.CreateTextureBorder( 384, 128 + 64, 127, 15, 4, 4, 4, 4 );
SKIN.tex.Scroller.LeftButton_Normal = GWEN.CreateTextureBorder( 464, 208, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.LeftButton_Hover = GWEN.CreateTextureBorder( 480, 208, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.LeftButton_Down = GWEN.CreateTextureBorder( 464, 272, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.LeftButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.UpButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 16, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.UpButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 16, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.UpButton_Down = GWEN.CreateTextureBorder( 464, 272 + 16, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.UpButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 16, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.RightButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 32, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.RightButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 32, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.RightButton_Down = GWEN.CreateTextureBorder( 464, 272 + 32, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.RightButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 32, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.DownButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 48, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.DownButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 48, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.DownButton_Down = GWEN.CreateTextureBorder( 464, 272 + 48, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Scroller.DownButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 48, 15, 15, 2, 2, 2, 2 );
SKIN.tex.Menu = {}
SKIN.tex.Menu.RightArrow = GWEN.CreateTextureNormal( 464, 112, 15, 15 );
SKIN.tex.Input = {}
SKIN.tex.Input.ComboBox = {}
SKIN.tex.Input.ComboBox.Normal = GWEN.CreateTextureBorder( 384, 336, 127, 31, 8, 8, 32, 8 );
SKIN.tex.Input.ComboBox.Hover = GWEN.CreateTextureBorder( 384, 336+32, 127, 31, 8, 8, 32, 8 );
SKIN.tex.Input.ComboBox.Down = GWEN.CreateTextureBorder( 384, 336+64, 127, 31, 8, 8, 32, 8 );
SKIN.tex.Input.ComboBox.Disabled = GWEN.CreateTextureBorder( 384, 336+96, 127, 31, 8, 8, 32, 8 );
SKIN.tex.Input.ComboBox.Button = {}
SKIN.tex.Input.ComboBox.Button.Normal = GWEN.CreateTextureNormal( 496, 272, 15, 15 );
SKIN.tex.Input.ComboBox.Button.Hover = GWEN.CreateTextureNormal( 496, 272+16, 15, 15 );
SKIN.tex.Input.ComboBox.Button.Down = GWEN.CreateTextureNormal( 496, 272+32, 15, 15 );
SKIN.tex.Input.ComboBox.Button.Disabled = GWEN.CreateTextureNormal( 496, 272+48, 15, 15 );
SKIN.tex.Input.UpDown = {}
SKIN.tex.Input.UpDown.Up = {}
SKIN.tex.Input.UpDown.Up.Normal = GWEN.CreateTextureCentered( 384, 112, 7, 7 );
SKIN.tex.Input.UpDown.Up.Hover = GWEN.CreateTextureCentered( 384+8, 112, 7, 7 );
SKIN.tex.Input.UpDown.Up.Down = GWEN.CreateTextureCentered( 384+16, 112, 7, 7 );
SKIN.tex.Input.UpDown.Up.Disabled = GWEN.CreateTextureCentered( 384+24, 112, 7, 7 );
SKIN.tex.Input.UpDown.Down = {}
SKIN.tex.Input.UpDown.Down.Normal = GWEN.CreateTextureCentered( 384, 120, 7, 7 );
SKIN.tex.Input.UpDown.Down.Hover = GWEN.CreateTextureCentered( 384+8, 120, 7, 7 );
SKIN.tex.Input.UpDown.Down.Down = GWEN.CreateTextureCentered( 384+16, 120, 7, 7 );
SKIN.tex.Input.UpDown.Down.Disabled = GWEN.CreateTextureCentered( 384+24, 120, 7, 7 );
SKIN.tex.Input.Slider = {}
SKIN.tex.Input.Slider.H = {}
SKIN.tex.Input.Slider.H.Normal = GWEN.CreateTextureNormal( 416, 32, 15, 15 );
SKIN.tex.Input.Slider.H.Hover = GWEN.CreateTextureNormal( 416, 32+16, 15, 15 );
SKIN.tex.Input.Slider.H.Down = GWEN.CreateTextureNormal( 416, 32+32, 15, 15 );
SKIN.tex.Input.Slider.H.Disabled = GWEN.CreateTextureNormal( 416, 32+48, 15, 15 );
SKIN.tex.Input.Slider.V = {}
SKIN.tex.Input.Slider.V.Normal = GWEN.CreateTextureNormal( 416+16, 32, 15, 15 );
SKIN.tex.Input.Slider.V.Hover = GWEN.CreateTextureNormal( 416+16, 32+16, 15, 15 );
SKIN.tex.Input.Slider.V.Down = GWEN.CreateTextureNormal( 416+16, 32+32, 15, 15 );
SKIN.tex.Input.Slider.V.Disabled = GWEN.CreateTextureNormal( 416+16, 32+48, 15, 15 );
SKIN.tex.Input.ListBox = {}
SKIN.tex.Input.ListBox.Background = GWEN.CreateTextureBorder( 256, 256, 63, 127, 8, 8, 8, 8 );
SKIN.tex.Input.ListBox.Hovered = GWEN.CreateTextureBorder( 320, 320, 31, 31, 8, 8, 8, 8 );
SKIN.tex.Input.ListBox.EvenLine = GWEN.CreateTextureBorder( 352, 256, 31, 31, 8, 8, 8, 8 );
SKIN.tex.Input.ListBox.OddLine = GWEN.CreateTextureBorder( 352, 288, 31, 31, 8, 8, 8, 8 );
SKIN.tex.Input.ListBox.EvenLineSelected = GWEN.CreateTextureBorder( 320, 270, 31, 31, 8, 8, 8, 8 );
SKIN.tex.Input.ListBox.OddLineSelected = GWEN.CreateTextureBorder( 320, 288, 31, 31, 8, 8, 8, 8 );
SKIN.tex.ProgressBar = {}
SKIN.tex.ProgressBar.Back = GWEN.CreateTextureBorder( 384, 0, 31, 31, 8, 8, 8, 8 );
SKIN.tex.ProgressBar.Front = GWEN.CreateTextureBorder( 384+32, 0, 31, 31, 8, 8, 8, 8 );
SKIN.tex.CategoryList = {}
SKIN.tex.CategoryList.Outer = GWEN.CreateTextureBorder( 256, 384, 63, 63, 8, 8, 8, 8 );
SKIN.tex.CategoryList.Inner = GWEN.CreateTextureBorder( 256 + 64, 384, 63, 63, 8, 21, 8, 8 );
SKIN.tex.CategoryList.Header = GWEN.CreateTextureBorder( 320, 352, 63, 31, 8, 8, 8, 8 );
SKIN.tex.Tooltip = GWEN.CreateTextureBorder( 384, 64, 31, 31, 8, 8, 8, 8 );
SKIN.Colours = {}
SKIN.Colours.Window = {}
SKIN.Colours.Window.TitleActive = GWEN.TextureColor( 4 + 8 * 0, 508 );
SKIN.Colours.Window.TitleInactive = GWEN.TextureColor( 4 + 8 * 1, 508 );
SKIN.Colours.Button = {}
SKIN.Colours.Button.Normal = GWEN.TextureColor( 4 + 8 * 2, 508 );
SKIN.Colours.Button.Hover = GWEN.TextureColor( 4 + 8 * 3, 508 );
SKIN.Colours.Button.Down = GWEN.TextureColor( 4 + 8 * 2, 500 );
SKIN.Colours.Button.Disabled = GWEN.TextureColor( 4 + 8 * 3, 500 );
SKIN.Colours.Tab = {}
SKIN.Colours.Tab.Active = {}
SKIN.Colours.Tab.Active.Normal = GWEN.TextureColor( 4 + 8 * 4, 508 );
SKIN.Colours.Tab.Active.Hover = GWEN.TextureColor( 4 + 8 * 5, 508 );
SKIN.Colours.Tab.Active.Down = GWEN.TextureColor( 4 + 8 * 4, 500 );
SKIN.Colours.Tab.Active.Disabled = GWEN.TextureColor( 4 + 8 * 5, 500 );
SKIN.Colours.Tab.Inactive = {}
SKIN.Colours.Tab.Inactive.Normal = GWEN.TextureColor( 4 + 8 * 6, 508 );
SKIN.Colours.Tab.Inactive.Hover = GWEN.TextureColor( 4 + 8 * 7, 508 );
SKIN.Colours.Tab.Inactive.Down = GWEN.TextureColor( 4 + 8 * 6, 500 );
SKIN.Colours.Tab.Inactive.Disabled = GWEN.TextureColor( 4 + 8 * 7, 500 );
SKIN.Colours.Label = {}
SKIN.Colours.Label.Default = GWEN.TextureColor( 4 + 8 * 8, 508 );
SKIN.Colours.Label.Bright = GWEN.TextureColor( 4 + 8 * 9, 508 );
SKIN.Colours.Label.Dark = GWEN.TextureColor( 4 + 8 * 8, 500 );
SKIN.Colours.Label.Highlight = GWEN.TextureColor( 4 + 8 * 9, 500 );
SKIN.Colours.Tree = {}
SKIN.Colours.Tree.Lines = GWEN.TextureColor( 4 + 8 * 10, 508 ); -- !!!
SKIN.Colours.Tree.Normal = GWEN.TextureColor( 4 + 8 * 11, 508 );
SKIN.Colours.Tree.Hover = GWEN.TextureColor( 4 + 8 * 10, 500 );
SKIN.Colours.Tree.Selected = GWEN.TextureColor( 4 + 8 * 11, 500 );
SKIN.Colours.Properties = {}
SKIN.Colours.Properties.Line_Normal = GWEN.TextureColor( 4 + 8 * 12, 508 );
SKIN.Colours.Properties.Line_Selected = GWEN.TextureColor( 4 + 8 * 13, 508 );
SKIN.Colours.Properties.Line_Hover = GWEN.TextureColor( 4 + 8 * 12, 500 );
SKIN.Colours.Properties.Title = GWEN.TextureColor( 4 + 8 * 13, 500 );
SKIN.Colours.Properties.Column_Normal = GWEN.TextureColor( 4 + 8 * 14, 508 );
SKIN.Colours.Properties.Column_Selected = GWEN.TextureColor( 4 + 8 * 15, 508 );
SKIN.Colours.Properties.Column_Hover = GWEN.TextureColor( 4 + 8 * 14, 500 );
SKIN.Colours.Properties.Border = GWEN.TextureColor( 4 + 8 * 15, 500 );
SKIN.Colours.Properties.Label_Normal = GWEN.TextureColor( 4 + 8 * 16, 508 );
SKIN.Colours.Properties.Label_Selected = GWEN.TextureColor( 4 + 8 * 17, 508 );
SKIN.Colours.Properties.Label_Hover = GWEN.TextureColor( 4 + 8 * 16, 500 );
SKIN.Colours.Category = {}
SKIN.Colours.Category.Header = GWEN.TextureColor( 4 + 8 * 18, 500 );
SKIN.Colours.Category.Header_Closed = GWEN.TextureColor( 4 + 8 * 19, 500 );
SKIN.Colours.Category.Line = {}
SKIN.Colours.Category.Line.Text = GWEN.TextureColor( 4 + 8 * 20, 508 );
SKIN.Colours.Category.Line.Text_Hover = GWEN.TextureColor( 4 + 8 * 21, 508 );
SKIN.Colours.Category.Line.Text_Selected = GWEN.TextureColor( 4 + 8 * 20, 500 );
SKIN.Colours.Category.Line.Button = GWEN.TextureColor( 4 + 8 * 21, 500 );
SKIN.Colours.Category.Line.Button_Hover = GWEN.TextureColor( 4 + 8 * 22, 508 );
SKIN.Colours.Category.Line.Button_Selected = GWEN.TextureColor( 4 + 8 * 23, 508 );
SKIN.Colours.Category.LineAlt = {}
SKIN.Colours.Category.LineAlt.Text = GWEN.TextureColor( 4 + 8 * 22, 500 );
SKIN.Colours.Category.LineAlt.Text_Hover = GWEN.TextureColor( 4 + 8 * 23, 500 );
SKIN.Colours.Category.LineAlt.Text_Selected = GWEN.TextureColor( 4 + 8 * 24, 508 );
SKIN.Colours.Category.LineAlt.Button = GWEN.TextureColor( 4 + 8 * 25, 508 );
SKIN.Colours.Category.LineAlt.Button_Hover = GWEN.TextureColor( 4 + 8 * 24, 500 );
SKIN.Colours.Category.LineAlt.Button_Selected = GWEN.TextureColor( 4 + 8 * 25, 500 );
SKIN.Colours.TooltipText = GWEN.TextureColor( 4 + 8 * 26, 500 );
--
SKIN.Colours.Button.Normal = Color(151, 137, 133)
SKIN.Colours.Button.Hover = color_black
SKIN.Colours.Label.Bright = GWEN.TextureColor( 4 + 8 * 9, 508 );
SKIN.Colours.Label.Dark = GWEN.TextureColor( 4 + 8 * 8, 500 );
local theme = serverguard.themes.GetCurrent();
if (theme) then
SKIN.Colours.Button.Normal = theme.tiger_button_text or SKIN.Colours.Button.Normal;
SKIN.Colours.Button.Hover = theme.tiger_button_text_hovered or SKIN.Colours.Button.Hover;
SKIN.Colours.Label.Bright = theme.tiger_button_text or SKIN.Colours.Label.Bright;
SKIN.Colours.Label.Default = theme.tiger_button_text or SKIN.Colours.Label.Default;
SKIN.Colours.Label.Highlight = theme.tiger_button_text_hovered or SKIN.Colours.Label.Highlight;
end
hook.Add("serverguard.themes.ThemeChanged", "derma.SKIN.ThemeChanged", function(theme)
local skinTable = derma.GetNamedSkin("serverguard");
if (skinTable) then
skinTable.Colours.Button.Normal = theme.tiger_button_text or skinTable.Colours.Button.Normal;
skinTable.Colours.Button.Hover = theme.tiger_button_text_hovered or skinTable.Colours.Button.Hover;
skinTable.Colours.Label.Bright = theme.tiger_button_text or skinTable.Colours.Label.Bright;
skinTable.Colours.Label.Default = theme.tiger_button_text or skinTable.Colours.Label.Default;
skinTable.Colours.Label.Highlight = theme.tiger_button_text_hovered or skinTable.Colours.Label.Highlight;
end;
end)
--
-- ComboBox
--
function SKIN:PaintComboBox(panel, w, h)
local theme = serverguard.themes.GetCurrent()
draw.RoundedBox(4, 0, 0, w, h, theme.tiger_button_outline)
if (panel.Hovered) then
draw.RoundedBox(2, 1, 1, w -2, h -2, theme.tiger_button_hovered)
draw.SimpleRect(2, 1, w -4, 1, theme.tiger_button_hovered_stripe)
else
draw.RoundedBox(2, 1, 1, w -2, h -2, theme.tiger_button_bg)
draw.SimpleRect(2, 1, w -4, 1, theme.tiger_button_stripe)
end
DisableClipping(true)
for i = 1, 2 do
local color = Color(0, 0, 0, (255 /i) *0.15)
surface.SetDrawColor(color)
-- Right shadow.
surface.DrawRect(w -1 +i, 1, 1, h -1)
-- Top shadow.
--surface.DrawRect(1, -i, w -1, 1)
-- Left shadow.
--surface.DrawRect(-i, 0, 1, h)
-- Bottom shadow.
surface.DrawRect(1, h, w -1, i)
end
DisableClipping(false)
end
--
-- Menu
--
function SKIN:PaintMenu(panel, w, h)
local theme = serverguard.themes.GetCurrent()
draw.RoundedBox(4, 0, 0, w, h, theme.tiger_button_outline)
draw.RoundedBox(2, 1, 1, w -2, h -2, theme.tiger_button_bg)
draw.SimpleRect(2, 1, w -4, 1, theme.tiger_button_stripe)
DisableClipping(true)
for i = 1, 2 do
local color = Color(0, 0, 0, (255 /i) *0.15)
surface.SetDrawColor(color)
-- Right shadow.
surface.DrawRect(w -1 +i, 1, 1, h -1)
-- Top shadow.
--surface.DrawRect(1, -i, w -1, 1)
-- Left shadow.
--surface.DrawRect(-i, 0, 1, h)
-- Bottom shadow.
surface.DrawRect(1, h, w -1, i)
end
DisableClipping(false)
end
--
-- MenuOption
--
function SKIN:PaintMenuOption(panel, w, h)
local theme = serverguard.themes.GetCurrent();
if (panel.m_bBackground && (panel.Hovered || panel.Highlight)) then
--self.tex.MenuBG_Hover(0, 0, w, h);
draw.SimpleRect(0, 0, w, h, theme.tiger_list_panel_list_hover);
panel:SetTextColor(theme.tiger_list_panel_label_hover);
else
panel:SetTextColor(theme.tiger_button_text);
end;
if (panel:GetChecked()) then
self.tex.Menu_Check(5, h / 2 - 7, 15, 15);
end;
end;
--
-- TextEntry
--
function SKIN:PaintTextEntry(panel, w, h)
local theme = serverguard.themes.GetCurrent()
local hasFocus = false;
if (panel.m_bBackground) then
draw.RoundedBox(4, 0, 0, w, h, theme.tiger_button_outline)
if (panel:GetDisabled()) then
self.tex.TextBox_Disabled( 0, 0, w, h )
elseif (panel:HasFocus()) then
hasFocus = true;
draw.RoundedBox(2, 1, 1, w -2, h -2, theme.tiger_button_hovered)
draw.SimpleRect(2, 1, w -4, 1, theme.tiger_button_hovered_stripe)
else
draw.RoundedBox(2, 1, 1, w -2, h -2, theme.tiger_button_bg)
draw.SimpleRect(2, 1, w -4, 1, theme.tiger_button_stripe)
end
DisableClipping(true)
for i = 1, 2 do
local color = Color(0, 0, 0, (255 /i) *0.15)
surface.SetDrawColor(color)
-- Right shadow.
surface.DrawRect(w -1 +i, 1, 1, h -1)
-- Top shadow.
--surface.DrawRect(1, -i, w -1, 1)
-- Left shadow.
--surface.DrawRect(-i, 0, 1, h)
-- Bottom shadow.
surface.DrawRect(1, h, w -1, i)
end
DisableClipping(false)
end
if (hasFocus) then
panel:DrawTextEntryText(theme.tiger_button_text_hovered, theme.tiger_button_text_hovered, panel.m_colCursor);
else
panel:DrawTextEntryText(theme.tiger_button_text, theme.tiger_button_text, panel.m_colCursor)
end;
end
function SKIN:SchemeTextEntry(panel)
panel:SetTextColor( self.colTextEntryText )
panel:SetHighlightColor( self.colTextEntryTextHighlight )
panel:SetCursorColor( Color( 0, 0, 100, 255 ) )
end
derma.DefineSkin("serverguard", "ServerGuard derma skin", SKIN)