dobrograd-13-06-2022/garrysmod/addons/feature-wire/lua/wire/stools/lamp.lua
Jonny_Bro (Nikita) e4d5311906 first commit
2023-11-16 15:01:19 +05:00

166 lines
4.7 KiB
Lua

WireToolSetup.setCategory( "Visuals/Lights" )
WireToolSetup.open( "lamp", "Lamp", "gmod_wire_lamp", nil, "Lamps" )
if CLIENT then
language.Add( "tool.wire_lamp.name", "Wire Lamps" )
language.Add( "tool.wire_lamp.desc", "Spawns a lamp for use with the wire system." )
language.Add( "WireLampTool_RopeLength", "Rope Length:")
language.Add( "WireLampTool_FOV", "FOV:")
language.Add( "WireLampTool_Dist", "Distance:")
language.Add( "WireLampTool_Bright", "Brightness:")
language.Add( "WireLampTool_Const", "Constraint:" )
language.Add( "WireLampTool_Color", "Color:" )
TOOL.Information = {
{ name = "left", text = "Create hanging lamp" },
{ name = "right", text = "Create unattached lamp" },
}
WireToolSetup.setToolMenuIcon( "icon16/lightbulb.png" )
end
WireToolSetup.BaseLang()
WireToolSetup.SetupMax( 10 )
if SERVER then
function TOOL:GetConVars()
return math.Clamp( self:GetClientNumber( "r" ), 0, 255 ),
math.Clamp( self:GetClientNumber( "g" ), 0, 255 ),
math.Clamp( self:GetClientNumber( "b" ), 0, 255 ),
self:GetClientInfo( "texture" ),
self:GetClientNumber( "fov" ),
self:GetClientNumber( "distance" ),
self:GetClientNumber( "brightness" )
end
function TOOL:LeftClick_PostMake( ent, ply, trace )
if ent == true then return true end
if ent == nil or ent == false or not ent:IsValid() then return false end
local const = self:GetClientInfo( "const" )
if const == "weld" then
local const = WireLib.Weld( ent, trace.Entity, trace.PhysicsBone, true )
undo.Create( self.WireClass )
undo.AddEntity( ent )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
elseif const == "rope" then
local length = self:GetClientNumber( "ropelength" )
local material = self:GetClientInfo( "ropematerial" )
local LPos1 = Vector( -15, 0, 0 )
local LPos2 = trace.Entity:WorldToLocal( trace.HitPos )
if trace.Entity:IsValid() then
local phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
if phys:IsValid() then
LPos2 = phys:WorldToLocal( trace.HitPos )
end
end
local constraint, rope = constraint.Rope( ent, trace.Entity, 0, trace.PhysicsBone, LPos1, LPos2, 0, length, 0, 1.5, material, nil )
undo.Create( self.WireClass )
undo.AddEntity( ent )
undo.AddEntity( rope )
undo.AddEntity( constraint )
undo.SetPlayer( ply )
undo.Finish()
else --none
ent:GetPhysicsObject():EnableMotion(false) -- freeze
undo.Create( self.WireClass )
undo.AddEntity( ent )
undo.SetPlayer( ply )
undo.Finish()
end
ply:AddCleanup( self.WireClass, ent )
return true
end
end
function TOOL:GetAngle( trace )
return trace.HitNormal:Angle()
end
function TOOL:SetPos( ent, trace )
ent:SetPos(trace.HitPos + trace.HitNormal * 10)
end
TOOL.ClientConVar = {
ropelength = 64,
ropematerial = "cable/rope",
r = 255,
g = 255,
b = 255,
const = "rope",
texture = "effects/flashlight001",
fov = 90,
distance = 1024,
brightness = 8,
model = "models/lamps/torch.mdl"
}
-- Spawn a lamp without constraints (just frozen)
function TOOL:RightClick( trace )
-- TODO: redo this function
if not trace.HitPos then return false end
if trace.Entity:IsPlayer() then return false end
if CLIENT then return true end
local ply = self:GetOwner()
local noconstraint = true
local ent = self:LeftClick_Make( trace, ply, noconstraint )
if ent == true then return true end
if ent == nil or ent == false or not ent:IsValid() then return false end
undo.Create( self.WireClass )
undo.AddEntity( ent )
undo.AddEntity( const )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( self.WireClass, ent )
return true
end
function TOOL.BuildCPanel(panel)
WireToolHelpers.MakePresetControl(panel, "wire_lamp")
WireDermaExts.ModelSelect(panel, "wire_lamp_model", list.Get( "LampModels" ), 1)
panel:NumSlider("#WireLampTool_RopeLength", "wire_lamp_ropelength", 4, 400, 0)
panel:NumSlider("#WireLampTool_FOV", "wire_lamp_fov", 10, 170, 2)
panel:NumSlider("#WireLampTool_Dist", "wire_lamp_distance", 64, 2048, 0)
panel:NumSlider("#WireLampTool_Bright", "wire_lamp_brightness", 0, 8, 2)
panel:AddControl("ComboBox", {
Label = "#WireLampTool_Const",
Options = {
["Rope"] = { wire_lamp_const = "rope" },
["Weld"] = { wire_lamp_const = "weld" },
["None"] = { wire_lamp_const = "none" },
}
})
panel:AddControl("Color", {
Label = "#WireLampTool_Color",
Red = "wire_lamp_r",
Green = "wire_lamp_g",
Blue = "wire_lamp_b",
ShowAlpha = "0",
ShowHSV = "1",
ShowRGB = "1",
Multiplier = "255"
})
local MatSelect = panel:MatSelect( "wire_lamp_texture", nil, true, 0.33, 0.33 )
for k, v in pairs( list.Get( "LampTextures" ) ) do
MatSelect:AddMaterial( v.Name or k, k )
end
end