dobrograd-13-06-2022/garrysmod/addons/feature-cars/lua/effects/simfphys_engine_fire.lua
Jonny_Bro (Nikita) e4d5311906 first commit
2023-11-16 15:01:19 +05:00

117 lines
3 KiB
Lua

local Materials = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
local function RandVector(min,max)
min = min or -1
max = max or 1
local vec = Vector(math.Rand(min,max),math.Rand(min,max),math.Rand(min,max))
return vec
end
function EFFECT:Init( data )
local Pos = data:GetOrigin()
local Entity = data:GetEntity()
if not IsValid( Entity ) then return end
local Vel = Entity:GetVelocity() * 0.9
self:Smoke( Pos, Vel )
self:Flame1( Pos, Vel )
self:Flame2( Pos, Vel )
end
function EFFECT:Smoke( pos, vel )
local emitter = ParticleEmitter( pos, false )
local particle = emitter:Add( Materials[math.Round(math.Rand(1,table.Count( Materials )),0)], pos )
local vz = math.min(vel:Length(),600)
if particle then
particle:SetVelocity( RandVector() * 5 + Vector(0,0,40 + vz) + vel * 0.1 )
particle:SetDieTime( 1 )
particle:SetAirResistance( vz )
particle:SetStartAlpha( 100 )
particle:SetStartSize( 25 )
particle:SetEndSize( math.Rand(60,80) )
particle:SetRoll( math.Rand(-1,1) * 100 )
particle:SetColor( 40,40,40 )
particle:SetGravity( Vector( 0, 0, 100 ) )
particle:SetCollide( false )
end
emitter:Finish()
end
function EFFECT:Flame1( pos, vel )
for i = 0,3 do
pos = pos + RandVector() * 5
local emitter = ParticleEmitter( pos, false )
local particle = emitter:Add( "particles/flamelet"..math.random(1,5), pos )
if particle then
particle:SetVelocity( Vector(0,0,40) + vel )
particle:SetDieTime( 0.45 - (math.min(vel:Length(),600) / 600) * 0.25 )
particle:SetAirResistance( 0 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( math.Rand(10,14) )
particle:SetEndSize( math.Rand(0,6) )
particle:SetRoll( math.Rand(-1,1) * 180 )
particle:SetColor( 255,255,255 )
particle:SetGravity( Vector( 0, 0, 40 ) )
particle:SetCollide( false )
end
emitter:Finish()
end
end
function EFFECT:Flame2( pos, vel )
pos = pos + RandVector() * 5
local emitter = ParticleEmitter( pos, false )
local particle = emitter:Add( "particles/fire1", pos )
if particle then
particle:SetVelocity( Vector(0,0,70) + vel )
particle:SetDieTime( 0.6 - (math.min(vel:Length(),600) / 600) * 0.4 )
particle:SetAirResistance( 0 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( math.Rand(10,14) )
particle:SetEndSize( math.Rand(0,6) )
particle:SetRoll( math.Rand(-1,1) * 180 )
particle:SetColor( 255,255,255 )
particle:SetGravity( Vector( 0, 0, 70 ) )
particle:SetCollide( false )
end
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end