550 lines
No EOL
16 KiB
Lua
550 lines
No EOL
16 KiB
Lua
"EffectList"
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{
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"Info"
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{
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"CategoryName" "Source Engine / Garry's Mod"
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"EffectOptions"
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{
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"Beams"
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"
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!UTILEFFECT!AirboatGunHeavyTracer
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!UTILEFFECT!AirboatGunTracer
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!UTILEFFECT!AR2Tracer
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!UTILEFFECT!GunshipTracer
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!UTILEFFECT!HelicopterTracer
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!UTILEFFECT!StriderTracer
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!UTILEFFECT!Tracer
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!UTILEFFECT!GaussTracer
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!UTILEFFECT!LaserTracer
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!UTILEFFECT!ToolTracer
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vortigaunt_beam
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vortigaunt_beam_arc_cp1_0
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vortigaunt_beam_arc_cp1_1
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vortigaunt_beam_arc_cp1_2
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vortigaunt_beam_arc_cp1_3
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vortigaunt_beam_arc_cp1_4
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vortigaunt_beam_arc_cp1_5
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vortigaunt_beam_arc_cp1_6
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vortigaunt_beam_b
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vortigaunt_beam_charge
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vortigaunt_glow_charge_cp1_beam
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vortigaunt_glow_charge_cp1_beam2
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vortigaunt_glow_charge_cp1_beam3
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vortigaunt_glow_charge_cp1_beam4
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vortigaunt_glow_charge_cp1_beam5
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vortigaunt_glow_charge_cp1_beam6
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"
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"Tracers"
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"
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!UTILEFFECT!AirboatGunHeavyTracer
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!UTILEFFECT!AirboatGunTracer
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!UTILEFFECT!AR2Tracer
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!UTILEFFECT!GunshipTracer
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!UTILEFFECT!HelicopterTracer
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!UTILEFFECT!StriderTracer
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!UTILEFFECT!Tracer
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!UTILEFFECT!GaussTracer
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!UTILEFFECT!LaserTracer
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!UTILEFFECT!ToolTracer
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vortigaunt_beam
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vortigaunt_beam_arc_cp1_0
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vortigaunt_beam_arc_cp1_1
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vortigaunt_beam_arc_cp1_2
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vortigaunt_beam_arc_cp1_3
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vortigaunt_beam_arc_cp1_4
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vortigaunt_beam_arc_cp1_5
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vortigaunt_beam_arc_cp1_6
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vortigaunt_beam_b
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vortigaunt_beam_charge
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vortigaunt_glow_charge_cp1_beam
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vortigaunt_glow_charge_cp1_beam2
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vortigaunt_glow_charge_cp1_beam3
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vortigaunt_glow_charge_cp1_beam4
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vortigaunt_glow_charge_cp1_beam5
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vortigaunt_glow_charge_cp1_beam6
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"
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}
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"UtilEffects"
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{
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"Antlion gib, old" "!UTILEFFECT!AntlionGib"
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"Blood, red" "!UTILEFFECT!BloodImpact"
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"Blood, yellow" "!UTILEFFECT!BloodImpact!COLOR1!"
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"Blood, zombie" "!UTILEFFECT!BloodImpact!COLOR2!"
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"Blood, synth" "!UTILEFFECT!BloodImpact!COLOR3!"
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"Blood, strider" "!UTILEFFECT!StriderBlood"
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"Explosion" "!UTILEFFECT!Explosion"
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"Explosion (silent)" "!UTILEFFECT!Explosion!FLAG4!"
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"Explosion, combine mortar" "!UTILEFFECT!AR2Explosion"
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"Explosion, helicopter bomb" "!UTILEFFECT!HelicopterMegaBomb"
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"Muzzle flash, SMG (scalable)" "!UTILEFFECT!MuzzleEffect"
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"Muzzle flash, airboat" "!UTILEFFECT!AirboatMuzzleFlash"
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"Muzzle flash, helicopter" "!UTILEFFECT!ChopperMuzzleFlash"
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"Muzzle flash, strider" "!UTILEFFECT!StriderMuzzleFlash"
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"Muzzle flash, gunship" "!UTILEFFECT!GunshipMuzzleFlash"
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"Muzzle flash, shotgun" "!UTILEFFECT!MuzzleFlash!FLAG1!"
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"Muzzle flash, SMG" "!UTILEFFECT!MuzzleFlash!FLAG2!"
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"Muzzle flash, pistol" "!UTILEFFECT!MuzzleFlash!FLAG3!"
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"Muzzle flash, AR2" "!UTILEFFECT!MuzzleFlash!FLAG5!"
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//"Muzzle flash, hunter" "!UTILEFFECT!HunterMuzzleFlash" //doesn't create an effect, just a small dynamic light
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"Impact, AR2" "!UTILEFFECT!AR2Impact"
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"Impact, glass" "!UTILEFFECT!GlassImpact"
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//"Impact, crossbow" "!UTILEFFECT!BoltImpact"
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"Impact, stunstick" "!UTILEFFECT!StunstickImpact"
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//"Impact, gunship (??)" "!UTILEFFECT!GunshipImpact" //not sure if this is used by anything - just makes a small flashing sprite for half a second
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"Impact, antlion guard" "!UTILEFFECT!HunterDamage"
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"Combine ball, bounce" "!UTILEFFECT!cball_bounce"
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"Combine ball, explode" "!UTILEFFECT!cball_explode"
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"Shell" "!UTILEFFECT!ShellEject"
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"Shell, shotgun" "!UTILEFFECT!ShotgunShellEject"
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"Shell, rifle" "!UTILEFFECT!RifleShellEject"
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"Water, gunshot splash" "!UTILEFFECT!gunshotsplash"
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"Water, surface explosion" "!UTILEFFECT!WaterSurfaceExplosion"
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"Water, splash" "!UTILEFFECT!watersplash"
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"Water, splash" "!UTILEFFECT!watersplash!FLAG1!"
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"Water, ripple" "!UTILEFFECT!waterripple"
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"Sparks" "!UTILEFFECT!Sparks"
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"Sparks, manhack" "!UTILEFFECT!ManhackSparks"
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"Sparks, crossbow load" "!UTILEFFECT!CrossbowLoad"
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"Sparks, metal" "!UTILEFFECT!MetalSpark"
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"Sparks, electric" "!UTILEFFECT!ElectricSpark"
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"Tesla" "!UTILEFFECT!TeslaHitBoxes"
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"Balloon pop" "!UTILEFFECT!balloon_pop"
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"Vortigaunt dispel" "!UTILEFFECT!VortDispel"
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"Dust, thumper" "!UTILEFFECT!ThumperDust"
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"Dust, wheel" "!UTILEFFECT!WheelDust"
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"Shake ropes" "!UTILEFFECT!ShakeRopes"
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"Tracer, airboat heavy" "!UTILEFFECT!AirboatGunHeavyTracer"
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"Tracer, airboat" "!UTILEFFECT!AirboatGunTracer"
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"Tracer, AR2" "!UTILEFFECT!AR2Tracer"
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"Tracer, gunship" "!UTILEFFECT!GunshipTracer"
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"Tracer, helicopter" "!UTILEFFECT!HelicopterTracer"
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"Tracer, strider" "!UTILEFFECT!StriderTracer"
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"Tracer" "!UTILEFFECT!Tracer"
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"Tracer, gauss" "!UTILEFFECT!GaussTracer"
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"Tracer, laser" "!UTILEFFECT!LaserTracer"
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"Tracer, toolgun" "!UTILEFFECT!ToolTracer"
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//bullet impact effects need to be used in a very specific way to function
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//"Impact" "!UTILEFFECT!Impact" //standard bullet impact
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//"Impact, helicopter" "!UTILEFFECT!HelicopterImpact" //added sparks
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//"Impact, airboat" "!UTILEFFECT!AirboatGunImpact" //added sparks
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//"Impact, gauss" "!UTILEFFECT!ImpactGauss" //larger dust particles
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//"Impact, jeep" "!UTILEFFECT!ImpactJeep" //larger dust particles
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//"Impact, gunship" "!UTILEFFECT!ImpactGunship" //larger dust particles
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"Blood spray, red (specks only)" "!UTILEFFECT!bloodspray!FLAG1!"
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"Blood spray, red (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!"
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"Blood spray, red, small mist" "!UTILEFFECT!bloodspray!FLAG3!"
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"Blood spray, red (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!"
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"Blood spray, red, large mist" "!UTILEFFECT!bloodspray!FLAG5!"
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"Blood spray, yellow (specks only)" "!UTILEFFECT!bloodspray!FLAG1!!COLOR1!"
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"Blood spray, yellow (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!!COLOR1!"
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"Blood spray, yellow, small mist" "!UTILEFFECT!bloodspray!FLAG3!!COLOR1!"
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"Blood spray, yellow (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!!COLOR1!"
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"Blood spray, yellow, large mist" "!UTILEFFECT!bloodspray!FLAG5!!COLOR1!"
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"Blood spray, pink (specks only)" "!UTILEFFECT!bloodspray!FLAG1!!COLOR2!"
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"Blood spray, pink (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!!COLOR2!"
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"Blood spray, pink, small mist" "!UTILEFFECT!bloodspray!FLAG3!!COLOR2!"
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"Blood spray, pink (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!!COLOR2!"
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"Blood spray, pink, large mist" "!UTILEFFECT!bloodspray!FLAG5!!COLOR2!"
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"Blood spray, black (specks only)" "!UTILEFFECT!bloodspray!FLAG1!!COLOR3!"
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"Blood spray, black (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!!COLOR3!"
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"Blood spray, black, small mist" "!UTILEFFECT!bloodspray!FLAG3!!COLOR3!"
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"Blood spray, black (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!!COLOR3!"
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"Blood spray, black, large mist" "!UTILEFFECT!bloodspray!FLAG5!!COLOR3!"
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//"Tesla zap" "!UTILEFFECT!TeslaZap" //doesn't seem to do anything
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//"Command pointer" "!UTILEFFECT!CommandPointer" //doesn't seem to do anything
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//"Smoke" "!UTILEFFECT!Smoke" //big, permanent, multicolored smoke effect. probably a stress test or something
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//"RPG shot down" "!UTILEFFECT!RPGShotDown" //all this does is play a sound effect
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//"Impact, gravity gun" "!UTILEFFECT!PhyscannonImpact" //doesn't seem to do anything
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//"Blood, hud blood splat" "!UTILEFFECT!HudBloodSplat" //commented out in the SDK, doesn't do anything
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//"Tracer, hunter (beta)" "!UTILEFFECT!HunterTracer" //it's the same as the other combine tracers only broken
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//"Impact, ragdoll" "!UTILEFFECT!RagdollImpact" //doesn't seem to do anything
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//"HL1 shell eject" "!UTILEFFECT!HL1ShellEject" //doesn't seem to do anything
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//"HL1 gib" "!UTILEFFECT!HL1Gib" //spits out gib models with broken textures? maybe you need half-life source mounted or something.
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//"HL1 " "!UTILEFFECT!HL1GaussWallImpact2" //these next ones don't do anything, but console spam says they're supposed to be spitting out
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//"HL1 " "!UTILEFFECT!HL1GaussWallImpact1" //models, so again, maybe I just need half-life source
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//"HL1 " "!UTILEFFECT!HL1GaussWallPunchExit"
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//"HL1 " "!UTILEFFECT!HL1GaussWallPunchEnter"
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//"HL1 " "!UTILEFFECT!HL1GaussReflect"
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//"HL1 " "!UTILEFFECT!HL1GaussBeamReflect"
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//"HL1 " "!UTILEFFECT!HL1GaussBeam" //doesn't seem to do anything
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//"Shell, " "!UTILEFFECT!EjectBrass_338Mag" //i think these shell effects are from counter-strike or something? they're nearly the same as the
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//"Shell, " "!UTILEFFECT!EjectBrass_762Nato" //hl2 ones, except they collide with the model they eject from, so let's skip these
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//"Shell, " "!UTILEFFECT!EjectBrass_556"
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//"Shell, " "!UTILEFFECT!EjectBrass_57"
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//"Shell, " "!UTILEFFECT!EjectBrass_12Gauge"
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//"Shell, " "!UTILEFFECT!EjectBrass_9mm"
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//"" "!UTILEFFECT!ParticleTracer" //i think these are internal things used to play .pcf effects, actually
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//"" "!UTILEFFECT!ParticleEffectStop"
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//"" "!UTILEFFECT!ParticleEffect"
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//"Camera flash" "!UTILEFFECT!camera_flash" //doesn't do anything except create an obnoxious dynamic light
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"Sparks, entity remove" "!UTILEFFECT!entity_remove"
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"Sparks, inflator tool" "!UTILEFFECT!inflator_magic"
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//"Physgun freeze" "!UTILEFFECT!phys_freeze" //creates a halo effect around the entity, absolutely not
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//"Physgun unfreeze" "!UTILEFFECT!phys_unfreeze" //creates a halo effect around the entity, absolutely not
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"Prop spawn" "!UTILEFFECT!propspawn"
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"Impact, toolgun" "!UTILEFFECT!selection_indicator"
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"Impact, toolgun (ring only)" "!UTILEFFECT!selection_ring"
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//"Wheel indicator" "!UTILEFFECT!wheel_indicator" //doesn't work, requires an "axis" value which we're not giving it
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//"Depth of Field node" "!UTILEFFECT!dof_node" //causes an error
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//"" "!UTILEFFECT!"
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}
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}
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"antlion_blood.pcf"
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"
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AntlionGib
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AntlionGibTrails
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"
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"blood_impact.pcf"
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"
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blood_advisor_pierce_spray
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blood_advisor_pierce_spray_b
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blood_advisor_pierce_spray_c
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blood_advisor_puncture
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blood_advisor_puncture_withdraw
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blood_advisor_shrapnel_impact
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blood_advisor_shrapnel_spray_1
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blood_advisor_shrapnel_spray_2
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blood_advisor_shrapnel_spurt_1
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blood_advisor_shrapnel_spurt_2
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blood_antlionguard_injured_heavy
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blood_antlionguard_injured_heavy_
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blood_antlionguard_injured_heavy_tiny
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blood_antlionguard_injured_light
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blood_antlionguard_injured_light_tiny
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blood_drip_synth_01
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blood_drip_synth_01b
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blood_drip_synth_01c
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blood_impact_antlion_01
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blood_impact_antlion_worker_01
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blood_impact_green_01
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blood_impact_green_01_chunk
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blood_impact_green_01_droplets
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blood_impact_green_02_chunk
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blood_impact_green_02_droplets
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blood_impact_green_02_glow
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blood_impact_red_01
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blood_impact_red_01_chunk
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blood_impact_red_01_droplets
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blood_impact_red_01_goop
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blood_impact_red_01_mist
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blood_impact_red_01_smalldroplets
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blood_impact_synth_01
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blood_impact_synth_01_arc
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blood_impact_synth_01_arc2
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blood_impact_synth_01_arc2
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blood_impact_synth_01_arc4
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blood_impact_synth_01_arc_parent
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blood_impact_synth_01_arc_parents
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blood_impact_synth_01_armor
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blood_impact_synth_01_droplets
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blood_impact_synth_01_dust
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blood_impact_synth_01_short
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blood_impact_synth_01_spurt
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blood_impact_yellow_01
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blood_impact_zombie_01
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blood_spurt_synth_01
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blood_spurt_synth_01b
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blood_zombie_split
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blood_zombie_split_spray
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blood_zombie_split_spray_tiny
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blood_zombie_split_spray_tiny2
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vomit_barnacle
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vomit_barnacle_b
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"
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"burning_fx.pcf"
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"
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burning_character
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burning_character_b
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burning_character_c
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burning_character_d
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burning_character_e
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"
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"combineball.pcf"
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"
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combineball
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"
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"error.pcf"
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"
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error
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"
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"fire_01.pcf"
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"
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burning_engine_01
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burning_engine_fire
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burning_gib_01
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burning_gib_01_drag
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burning_gib_01_follower1
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burning_gib_01_follower2
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burning_gib_01b
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burning_vehicle
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burning_wood_01
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burning_wood_01b
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burning_wood_01c
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embers_large_01
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embers_large_02
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embers_medium_01
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embers_medium_03
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embers_small_01
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env_embers_large
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env_embers_medium
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env_embers_medium_spread
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env_embers_small
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env_embers_small_spread
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env_embers_tiny
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env_fire_large
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env_fire_large_b
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env_fire_large_smoke
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env_fire_large_smoke_b
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env_fire_medium
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env_fire_medium_b
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env_fire_medium_smoke
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env_fire_medium_spread
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env_fire_medium_spread_b
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env_fire_random_puff
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env_fire_small
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env_fire_small_b
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env_fire_small_base
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env_fire_small_coverage
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env_fire_small_coverage_b
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env_fire_small_coverage_base
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env_fire_small_coverage_base_smoke
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env_fire_small_coverage_c
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env_fire_small_coverage_smoke
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env_fire_small_smoke
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env_fire_tiny
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env_fire_tiny_b
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env_fire_tiny_smoke
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explosion_huge
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explosion_huge_b
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explosion_huge_burning_chunks
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explosion_huge_c
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explosion_huge_d
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explosion_huge_e
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explosion_huge_f
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explosion_huge_flames
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explosion_huge_flames_b
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explosion_huge_g
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explosion_huge_h
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explosion_huge_i
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explosion_huge_j
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explosion_huge_k
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explosion_huge_smoking_chunks
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explosion_silo
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fire_jet_01
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fire_jet_01_flame
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fire_large_01
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fire_large_02
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fire_large_02_filler
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fire_large_02_fillerb
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fire_large_base
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fire_medium_01
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fire_medium_01_glow
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fire_medium_02
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fire_medium_02_nosmoke
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fire_medium_03
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fire_medium_03_brownsmoke
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fire_medium_base
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fire_medium_burst
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fire_medium_heatwave
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fire_small_01
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fire_small_02
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fire_small_03
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fire_small_base
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fire_small_flameouts
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fire_verysmall_01
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smoke_burning_engine_01
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smoke_exhaust_01
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smoke_exhaust_01a
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smoke_exhaust_01b
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smoke_gib_01
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smoke_large_01
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smoke_large_01b
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smoke_large_02
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smoke_large_02b
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smoke_medium_01
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smoke_medium_02
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smoke_medium_02 Version #2
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smoke_medium_02b
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smoke_medium_02b Version #2
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smoke_medium_02c
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smoke_medium_02d
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smoke_small_01
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smoke_small_01b
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"
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"gmod_effects.pcf"
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"
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generic_smoke
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"
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"//impact_fx.pcf" //this pcf isn't included in the manifest, and for good reason! almost all the effects use some outdated renderer and spew errors in the console when you try to use them.
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"
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impact_antlion
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impact_computer
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impact_computer_smoke
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impact_concrete
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impact_concrete_child_base
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impact_concrete_child_smoke
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impact_dirt
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impact_dirt_child_base
|
|
impact_dirt_child_bounce
|
|
impact_dirt_child_burst
|
|
impact_dirt_child_burst2
|
|
impact_dirt_child_smoke
|
|
impact_generic_burn
|
|
impact_generic_burst
|
|
impact_generic_burst_2
|
|
impact_generic_smoke
|
|
impact_metal
|
|
impact_metal_child_base
|
|
impact_metal_child_glow
|
|
impact_metal_child_glow2
|
|
impact_metal_child_smoke
|
|
impact_ricochet
|
|
impact_wood
|
|
impact_wood_child_base
|
|
impact_wood_child_burn
|
|
impact_wood_child_smoke
|
|
impact_wood_noflecks
|
|
ricochet_sparks
|
|
"
|
|
|
|
|
|
|
|
"rocket_fx.pcf"
|
|
"
|
|
Rocket_Smoke
|
|
Rocket_Smoke_Trail
|
|
"
|
|
|
|
|
|
|
|
"train_steam.pcf" //this pcf isn't actually in the manifest, even the default source one, i guess it's some unused thing
|
|
"
|
|
steam_train
|
|
"
|
|
|
|
|
|
|
|
"vortigaunt_fx.pcf"
|
|
"
|
|
vortigaunt_beam
|
|
vortigaunt_beam_arc_cp1_0
|
|
vortigaunt_beam_arc_cp1_1
|
|
vortigaunt_beam_arc_cp1_2
|
|
vortigaunt_beam_arc_cp1_3
|
|
vortigaunt_beam_arc_cp1_4
|
|
vortigaunt_beam_arc_cp1_5
|
|
vortigaunt_beam_arc_cp1_6
|
|
vortigaunt_beam_b
|
|
vortigaunt_beam_charge
|
|
vortigaunt_charge_token
|
|
vortigaunt_charge_token_b
|
|
vortigaunt_charge_token_c
|
|
vortigaunt_charge_token_d
|
|
vortigaunt_glow_beam_cp0
|
|
vortigaunt_glow_beam_cp0b
|
|
vortigaunt_glow_beam_cp1
|
|
vortigaunt_glow_beam_cp1b
|
|
vortigaunt_glow_charge_cp0
|
|
vortigaunt_glow_charge_cp1
|
|
vortigaunt_glow_charge_cp1_beam
|
|
vortigaunt_glow_charge_cp1_beam2
|
|
vortigaunt_glow_charge_cp1_beam3
|
|
vortigaunt_glow_charge_cp1_beam4
|
|
vortigaunt_glow_charge_cp1_beam5
|
|
vortigaunt_glow_charge_cp1_beam6
|
|
vortigaunt_glow_charge_cp1b
|
|
vortigaunt_hand_glow
|
|
vortigaunt_hand_glow_b
|
|
"
|
|
|
|
|
|
|
|
"water_impact.pcf"
|
|
"
|
|
slime_splash_01
|
|
slime_splash_01_droplets
|
|
slime_splash_01_reversed
|
|
slime_splash_01_surface
|
|
slime_splash_02
|
|
slime_splash_03
|
|
water_bubble_ambient_1
|
|
water_bubble_trail_1
|
|
water_foam_01
|
|
water_foam_01b
|
|
water_foam_01c
|
|
water_foam_01d
|
|
water_foam_line_long
|
|
water_foam_line_longb
|
|
water_foam_line_longc
|
|
water_foam_line_longd
|
|
water_foam_line_short
|
|
water_foam_line_shortb
|
|
water_foam_line_shortc
|
|
water_foam_line_shortd
|
|
water_gunk_1
|
|
water_impact_bubbles_1
|
|
water_impact_bubbles_1b
|
|
water_impact_bubbles_1c
|
|
water_impact_bubbles_1d
|
|
water_splash_01
|
|
water_splash_01_droplets
|
|
water_splash_01_refract
|
|
water_splash_01_surface1
|
|
water_splash_01_surface2
|
|
water_splash_01_surface3
|
|
water_splash_01_surface4
|
|
water_splash_02
|
|
water_splash_02_animated
|
|
water_splash_02_continuous
|
|
water_splash_02_droplets
|
|
water_splash_02_droplets Version #2
|
|
water_splash_02_froth
|
|
water_splash_02_froth2
|
|
water_splash_02_refract
|
|
water_splash_02_surface2
|
|
water_splash_02_surface4
|
|
water_splash_02_vertical
|
|
water_splash_03
|
|
water_splash_leakypipe_silo
|
|
water_splash_leakypipe_silo_froth2
|
|
water_splash_leakypipe_vertical
|
|
water_trail_medium
|
|
water_trail_medium_b
|
|
"
|
|
|
|
|
|
|
|
} |